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github.com/9chu/LuaSTGPlus
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Functions
1,032 in github.com/9chu/LuaSTGPlus
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Functions
1,032
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Types & classes
165
↓ 1 callers
Function
zipOpen64
ZLib/minizip/zip.c:953
↓ 1 callers
Function
zipOpenNewFileInZip3_64
ZLib/minizip/zip.c:1296
↓ 1 callers
Function
zipWriteInFileInZip
ZLib/minizip/zip.c:1402
↓ 1 callers
Function
zmemcmp
(s1, s2, len)
ZLib/zutil.c:163
↓ 1 callers
Method
~GameObjectBentLaser
LuaSTGPlus/GameObjectPool.cpp:161
Function
AABBHitTest
@brief �������(AABB)�ཻ���� @param[in] P1 ����1������λ�� @param[in] Size1 ����1�İ�߳� @param[in] P2 ����2������λ�� @param[in] Size2 ����2�İ�߳�
LuaSTGPlus/CollisionDetect.h:44
Method
ACos
LuaSTGPlus/LuaWrapper.cpp:1758
Method
ARGB
LuaSTGPlus/LuaWrapper.cpp:96
Method
ASin
LuaSTGPlus/LuaWrapper.cpp:1753
Method
ATan
LuaSTGPlus/LuaWrapper.cpp:1768
Method
ATan2
LuaSTGPlus/LuaWrapper.cpp:1773
Method
AfterFrame
LuaSTGPlus/GameObjectPool.cpp:668
Method
AfterFrame
LuaSTGPlus/LuaWrapper.cpp:612
Method
Angle
LuaSTGPlus/GameObjectPool.cpp:818
Method
Angle
LuaSTGPlus/LuaWrapper.cpp:634
Method
AppFrame
LuaSTGPlus/AppFrame.cpp:338
Method
BGMWrapper
LuaSTGPlus/ResourceMgr.cpp:393
Method
BeginScene
LuaSTGPlus/AppFrame.cpp:597
Method
BeginScene
绘图函数
LuaSTGPlus/LuaWrapper.cpp:1193
Method
BentLaserData
LuaSTGPlus/LuaWrapper.cpp:1808
Method
BoundCheck
LuaSTGPlus/GameObjectPool.cpp:373
Method
BoundCheck
LuaSTGPlus/LuaWrapper.cpp:372
Method
BoxCheck
LuaSTGPlus/GameObjectPool.cpp:891
Method
BoxCheck
LuaSTGPlus/LuaWrapper.cpp:722
Method
CacheString
LuaSTGPlus/ResourceMgr.cpp:314
Method
CalcuCount
()
TexturedFontEditor/FontEditor_FromText.cs:24
Method
CalcuTextSize
LuaSTGPlus/AppFrame.cpp:813
Method
CanConvertFrom
(ITypeDescriptorContext context, Type sourceType)
TexturedFontEditor/Helper.cs:176
Method
CanConvertFrom
(ITypeDescriptorContext context, Type sourceType)
TexturedFontEditor/Helper.cs:254
Method
CanConvertTo
(ITypeDescriptorContext context, Type destinationType)
TexturedFontEditor/Helper.cs:180
Method
CanConvertTo
(ITypeDescriptorContext context, Type destinationType)
TexturedFontEditor/Helper.cs:258
Method
Capture
<summary> Captures </summary>
PerformanceMonitor/DebugMonitor.cs:235
Method
ChangeVideoMode
LuaSTGPlus/LuaWrapper.cpp:475
Method
CharDef
()
TexturedFontEditor/FontEditor.cs:1031
Method
CheckRenderTargetInUse
LuaSTGPlus/AppFrame.cpp:980
Method
CheckRes
LuaSTGPlus/LuaWrapper.cpp:1079
Method
Clear
@brief ��ն���ز��������ж���
LuaSTGPlus/ObjectPool.hpp:55
Method
CloseHandle
(IntPtr hHandle)
PerformanceMonitor/DebugMonitor.cs:117
Method
CollisionCheck
LuaSTGPlus/GameObjectPool.cpp:339
Method
CollisionCheck
LuaSTGPlus/LuaWrapper.cpp:356
Method
ColorConverter
Methods
TexturedFontEditor/Helper.cs:331
Method
Compare
(object x, object y)
PerformanceMonitor/MainForm.cs:22
Function
Convert
LuaSTGPlus/UnicodeStringEncoding.cpp:228
Method
ConvertFrom
(ITypeDescriptorContext context, CultureInfo culture, object value)
TexturedFontEditor/Helper.cs:184
Method
ConvertFrom
(ITypeDescriptorContext context, CultureInfo culture, object value)
TexturedFontEditor/Helper.cs:262
Method
ConvertTo
(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
TexturedFontEditor/Helper.cs:208
Method
ConvertTo
(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
TexturedFontEditor/Helper.cs:286
Method
Cos
LuaSTGPlus/LuaWrapper.cpp:1748
Method
CreateAndPush
LuaSTGPlus/LuaWrapper.cpp:209
Method
CreateApplicationException
<summary> Helper to create a new application exception, which has automaticly the last win 32 error code appended. </summary> <param name="text">text<
PerformanceMonitor/DebugMonitor.cs:351
Method
CreateEvent
(ref SECURITY_ATTRIBUTES sa, bool bManualReset, bool bInitialState, string lpName)
PerformanceMonitor/DebugMonitor.cs:103
Method
CreateFileMapping
(IntPtr hFile, ref SECURITY_ATTRIBUTES lpFileMappingAttributes, PageProtection flProtect, uint dwMaximumSiz
PerformanceMonitor/DebugMonitor.cs:112
Method
CreateInstance
(ITypeDescriptorContext context, IDictionary propertyValues)
TexturedFontEditor/Helper.cs:230
Method
CreateInstance
(ITypeDescriptorContext context, IDictionary propertyValues)
TexturedFontEditor/Helper.cs:310
Method
CreateInstance
(ITypeDescriptorContext context, IDictionary propertyValues)
TexturedFontEditor/Helper.cs:390
Method
DebugMonitor
<summary> Private constructor so no one can create a instance of this static class </summary>
PerformanceMonitor/DebugMonitor.cs:41
Method
DebugMonitor_OnOutputDebugString
(int pid, string text)
PerformanceMonitor/TargetProgram.cs:290
Method
Decoder
LuaSTGPlus/Bencode.cpp:143
Method
DefaultRenderFunc
LuaSTGPlus/LuaWrapper.cpp:746
Method
Del
LuaSTGPlus/GameObjectPool.cpp:736
Method
Del
LuaSTGPlus/LuaWrapper.cpp:622
Method
Dialog_InputBox
(string TipText, string Caption, string Default)
TexturedFontEditor/Dialog_InputBox.cs:37
Method
Dialog_InputBox_Load
(object sender, EventArgs e)
TexturedFontEditor/Dialog_InputBox.cs:46
Method
DictionaryKey
LuaSTGPlus/Dictionary.hpp:84
Method
Dispose
<summary> Dispose all resources </summary>
PerformanceMonitor/DebugMonitor.cs:290
Method
Dispose
<summary> 清理所有正在使用的资源。 </summary> <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
PerformanceMonitor/MainForm.Designer.cs:14
Method
Dispose
<summary> 清理所有正在使用的资源。 </summary> <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
PerformanceMonitor/PerformanceChart.Designer.cs:14
Method
Dispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
TexturedFontEditor/FontEditor.designer.cs:14
Method
Dispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
TexturedFontEditor/FontEditor_FromText.Designer.cs:14
Method
Dispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
TexturedFontEditor/Dialog_InputBox.designer.cs:14
Method
Dispose
<summary> 清理所有正在使用的资源。 </summary> <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
mbg2luastg/MainForm.Designer.cs:14
Method
Dist
LuaSTGPlus/GameObjectPool.cpp:828
Method
Dist
LuaSTGPlus/LuaWrapper.cpp:655
Method
DoFile
LuaSTGPlus/LuaWrapper.cpp:546
Method
Encoder
LuaSTGPlus/Bencode.cpp:61
Method
EndScene
LuaSTGPlus/AppFrame.cpp:617
Method
EndScene
LuaSTGPlus/LuaWrapper.cpp:1199
Method
EnumRes
LuaSTGPlus/LuaWrapper.cpp:1092
Method
Execute
LuaSTGPlus/LuaWrapper.cpp:1685
Method
ExtractRes
LuaSTGPlus/LuaWrapper.cpp:538
Method
ExtractRes
LuaSTGPlus/ResourceMgr.cpp:1731
Method
FireOnOutputDebugString
(int pid, string text)
PerformanceMonitor/DebugMonitor.cs:271
Method
FixedObjectPool
LuaSTGPlus/ObjectPool.hpp:68
Method
Float
LuaSTGPlus/LuaWrapper.cpp:246
Method
FontBaseLineDebugHelper
LuaSTGPlus/AppFrame.cpp:48
Method
FontDef
()
TexturedFontEditor/FontEditor.cs:1230
Method
FontEditor
()
TexturedFontEditor/FontEditor.cs:18
Method
FontEditor_FormClosing
(object sender, FormClosingEventArgs e)
TexturedFontEditor/FontEditor.cs:815
Method
FontEditor_FromText
(FontDef Def, IList<FontDef.CharDef> SelectedChars)
TexturedFontEditor/FontEditor_FromText.cs:65
Method
FontEditor_FromText_Load
(object sender, EventArgs e)
TexturedFontEditor/FontEditor_FromText.cs:73
Method
FontEditor_Load
(object sender, EventArgs e)
TexturedFontEditor/FontEditor.cs:155
Method
FreeInstance
LuaSTGPlus/GameObjectPool.cpp:151
Method
GameObjectBentLaser
LuaSTGPlus/GameObjectPool.cpp:157
Method
GameObjectPool
LuaSTGPlus/GameObjectPool.cpp:443
Method
GdiPlusScope
LuaSTGPlus/AppFrame.h:46
Method
GetActivedPoolType
@brief 获得当前激活的资源池类型
LuaSTGPlus/ResourceMgr.h:786
Method
GetAvgBytesPerSec
LuaSTGPlus/ResourceMgr.h:403
Method
GetBitsPerSample
LuaSTGPlus/ResourceMgr.h:408
Method
GetBlendMode
LuaSTGPlus/ResourceMgr.h:98
Method
GetBlendMode
LuaSTGPlus/ResourceMgr.h:131
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