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Functions1,032 in github.com/9chu/LuaSTGPlus

↓ 1 callersFunctionzipOpen64
ZLib/minizip/zip.c:953
↓ 1 callersFunctionzipOpenNewFileInZip3_64
ZLib/minizip/zip.c:1296
↓ 1 callersFunctionzipWriteInFileInZip
ZLib/minizip/zip.c:1402
↓ 1 callersFunctionzmemcmp
(s1, s2, len)
ZLib/zutil.c:163
↓ 1 callersMethod~GameObjectBentLaser
LuaSTGPlus/GameObjectPool.cpp:161
FunctionAABBHitTest
@brief �������(AABB)�ཻ���� @param[in] P1 ����1������λ�� @param[in] Size1 ����1�İ�߳� @param[in] P2 ����2������λ�� @param[in] Size2 ����2�İ�߳�
LuaSTGPlus/CollisionDetect.h:44
MethodACos
LuaSTGPlus/LuaWrapper.cpp:1758
MethodARGB
LuaSTGPlus/LuaWrapper.cpp:96
MethodASin
LuaSTGPlus/LuaWrapper.cpp:1753
MethodATan
LuaSTGPlus/LuaWrapper.cpp:1768
MethodATan2
LuaSTGPlus/LuaWrapper.cpp:1773
MethodAfterFrame
LuaSTGPlus/GameObjectPool.cpp:668
MethodAfterFrame
LuaSTGPlus/LuaWrapper.cpp:612
MethodAngle
LuaSTGPlus/GameObjectPool.cpp:818
MethodAngle
LuaSTGPlus/LuaWrapper.cpp:634
MethodAppFrame
LuaSTGPlus/AppFrame.cpp:338
MethodBGMWrapper
LuaSTGPlus/ResourceMgr.cpp:393
MethodBeginScene
LuaSTGPlus/AppFrame.cpp:597
MethodBeginScene
绘图函数
LuaSTGPlus/LuaWrapper.cpp:1193
MethodBentLaserData
LuaSTGPlus/LuaWrapper.cpp:1808
MethodBoundCheck
LuaSTGPlus/GameObjectPool.cpp:373
MethodBoundCheck
LuaSTGPlus/LuaWrapper.cpp:372
MethodBoxCheck
LuaSTGPlus/GameObjectPool.cpp:891
MethodBoxCheck
LuaSTGPlus/LuaWrapper.cpp:722
MethodCacheString
LuaSTGPlus/ResourceMgr.cpp:314
MethodCalcuCount
()
TexturedFontEditor/FontEditor_FromText.cs:24
MethodCalcuTextSize
LuaSTGPlus/AppFrame.cpp:813
MethodCanConvertFrom
(ITypeDescriptorContext context, Type sourceType)
TexturedFontEditor/Helper.cs:176
MethodCanConvertFrom
(ITypeDescriptorContext context, Type sourceType)
TexturedFontEditor/Helper.cs:254
MethodCanConvertTo
(ITypeDescriptorContext context, Type destinationType)
TexturedFontEditor/Helper.cs:180
MethodCanConvertTo
(ITypeDescriptorContext context, Type destinationType)
TexturedFontEditor/Helper.cs:258
MethodCapture
<summary> Captures </summary>
PerformanceMonitor/DebugMonitor.cs:235
MethodChangeVideoMode
LuaSTGPlus/LuaWrapper.cpp:475
MethodCharDef
()
TexturedFontEditor/FontEditor.cs:1031
MethodCheckRenderTargetInUse
LuaSTGPlus/AppFrame.cpp:980
MethodCheckRes
LuaSTGPlus/LuaWrapper.cpp:1079
MethodClear
@brief ��ն���ز��������ж���
LuaSTGPlus/ObjectPool.hpp:55
MethodCloseHandle
(IntPtr hHandle)
PerformanceMonitor/DebugMonitor.cs:117
MethodCollisionCheck
LuaSTGPlus/GameObjectPool.cpp:339
MethodCollisionCheck
LuaSTGPlus/LuaWrapper.cpp:356
MethodColorConverter
Methods
TexturedFontEditor/Helper.cs:331
MethodCompare
(object x, object y)
PerformanceMonitor/MainForm.cs:22
FunctionConvert
LuaSTGPlus/UnicodeStringEncoding.cpp:228
MethodConvertFrom
(ITypeDescriptorContext context, CultureInfo culture, object value)
TexturedFontEditor/Helper.cs:184
MethodConvertFrom
(ITypeDescriptorContext context, CultureInfo culture, object value)
TexturedFontEditor/Helper.cs:262
MethodConvertTo
(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
TexturedFontEditor/Helper.cs:208
MethodConvertTo
(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
TexturedFontEditor/Helper.cs:286
MethodCos
LuaSTGPlus/LuaWrapper.cpp:1748
MethodCreateAndPush
LuaSTGPlus/LuaWrapper.cpp:209
MethodCreateApplicationException
<summary> Helper to create a new application exception, which has automaticly the last win 32 error code appended. </summary> <param name="text">text<
PerformanceMonitor/DebugMonitor.cs:351
MethodCreateEvent
(ref SECURITY_ATTRIBUTES sa, bool bManualReset, bool bInitialState, string lpName)
PerformanceMonitor/DebugMonitor.cs:103
MethodCreateFileMapping
(IntPtr hFile, ref SECURITY_ATTRIBUTES lpFileMappingAttributes, PageProtection flProtect, uint dwMaximumSiz
PerformanceMonitor/DebugMonitor.cs:112
MethodCreateInstance
(ITypeDescriptorContext context, IDictionary propertyValues)
TexturedFontEditor/Helper.cs:230
MethodCreateInstance
(ITypeDescriptorContext context, IDictionary propertyValues)
TexturedFontEditor/Helper.cs:310
MethodCreateInstance
(ITypeDescriptorContext context, IDictionary propertyValues)
TexturedFontEditor/Helper.cs:390
MethodDebugMonitor
<summary> Private constructor so no one can create a instance of this static class </summary>
PerformanceMonitor/DebugMonitor.cs:41
MethodDebugMonitor_OnOutputDebugString
(int pid, string text)
PerformanceMonitor/TargetProgram.cs:290
MethodDecoder
LuaSTGPlus/Bencode.cpp:143
MethodDefaultRenderFunc
LuaSTGPlus/LuaWrapper.cpp:746
MethodDel
LuaSTGPlus/GameObjectPool.cpp:736
MethodDel
LuaSTGPlus/LuaWrapper.cpp:622
MethodDialog_InputBox
(string TipText, string Caption, string Default)
TexturedFontEditor/Dialog_InputBox.cs:37
MethodDialog_InputBox_Load
(object sender, EventArgs e)
TexturedFontEditor/Dialog_InputBox.cs:46
MethodDictionaryKey
LuaSTGPlus/Dictionary.hpp:84
MethodDispose
<summary> Dispose all resources </summary>
PerformanceMonitor/DebugMonitor.cs:290
MethodDispose
<summary> 清理所有正在使用的资源。 </summary> <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
PerformanceMonitor/MainForm.Designer.cs:14
MethodDispose
<summary> 清理所有正在使用的资源。 </summary> <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
PerformanceMonitor/PerformanceChart.Designer.cs:14
MethodDispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
TexturedFontEditor/FontEditor.designer.cs:14
MethodDispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
TexturedFontEditor/FontEditor_FromText.Designer.cs:14
MethodDispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
TexturedFontEditor/Dialog_InputBox.designer.cs:14
MethodDispose
<summary> 清理所有正在使用的资源。 </summary> <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
mbg2luastg/MainForm.Designer.cs:14
MethodDist
LuaSTGPlus/GameObjectPool.cpp:828
MethodDist
LuaSTGPlus/LuaWrapper.cpp:655
MethodDoFile
LuaSTGPlus/LuaWrapper.cpp:546
MethodEncoder
LuaSTGPlus/Bencode.cpp:61
MethodEndScene
LuaSTGPlus/AppFrame.cpp:617
MethodEndScene
LuaSTGPlus/LuaWrapper.cpp:1199
MethodEnumRes
LuaSTGPlus/LuaWrapper.cpp:1092
MethodExecute
LuaSTGPlus/LuaWrapper.cpp:1685
MethodExtractRes
LuaSTGPlus/LuaWrapper.cpp:538
MethodExtractRes
LuaSTGPlus/ResourceMgr.cpp:1731
MethodFireOnOutputDebugString
(int pid, string text)
PerformanceMonitor/DebugMonitor.cs:271
MethodFixedObjectPool
LuaSTGPlus/ObjectPool.hpp:68
MethodFloat
LuaSTGPlus/LuaWrapper.cpp:246
MethodFontBaseLineDebugHelper
LuaSTGPlus/AppFrame.cpp:48
MethodFontDef
()
TexturedFontEditor/FontEditor.cs:1230
MethodFontEditor
()
TexturedFontEditor/FontEditor.cs:18
MethodFontEditor_FormClosing
(object sender, FormClosingEventArgs e)
TexturedFontEditor/FontEditor.cs:815
MethodFontEditor_FromText
(FontDef Def, IList<FontDef.CharDef> SelectedChars)
TexturedFontEditor/FontEditor_FromText.cs:65
MethodFontEditor_FromText_Load
(object sender, EventArgs e)
TexturedFontEditor/FontEditor_FromText.cs:73
MethodFontEditor_Load
(object sender, EventArgs e)
TexturedFontEditor/FontEditor.cs:155
MethodFreeInstance
LuaSTGPlus/GameObjectPool.cpp:151
MethodGameObjectBentLaser
LuaSTGPlus/GameObjectPool.cpp:157
MethodGameObjectPool
LuaSTGPlus/GameObjectPool.cpp:443
MethodGdiPlusScope
LuaSTGPlus/AppFrame.h:46
MethodGetActivedPoolType
@brief 获得当前激活的资源池类型
LuaSTGPlus/ResourceMgr.h:786
MethodGetAvgBytesPerSec
LuaSTGPlus/ResourceMgr.h:403
MethodGetBitsPerSample
LuaSTGPlus/ResourceMgr.h:408
MethodGetBlendMode
LuaSTGPlus/ResourceMgr.h:98
MethodGetBlendMode
LuaSTGPlus/ResourceMgr.h:131
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