| 666 | } |
| 667 | |
| 668 | void GameObjectPool::AfterFrame()LNOEXCEPT |
| 669 | { |
| 670 | GameObject* p = m_pObjectListHeader.pObjectNext; |
| 671 | while (p && p != &m_pObjectListTail) |
| 672 | { |
| 673 | p->timer++; |
| 674 | p->ani_timer++; |
| 675 | if (p->status != STATUS_DEFAULT) |
| 676 | p = freeObject(p); |
| 677 | else |
| 678 | p = p->pObjectNext; |
| 679 | } |
| 680 | } |
| 681 | |
| 682 | int GameObjectPool::New(lua_State* L)LNOEXCEPT |
| 683 | { |
nothing calls this directly
no outgoing calls
no test coverage detected