(renderer, layer, drawingContext, parentMatrix, renderStep, displayList, displayListIndex)
| 24 | * @param {number} displayListIndex - The index of the Game Object within the display list. |
| 25 | */ |
| 26 | var LayerWebGLRenderer = function (renderer, layer, drawingContext, parentMatrix, renderStep, displayList, displayListIndex) |
| 27 | { |
| 28 | var children = layer.list; |
| 29 | var childCount = children.length; |
| 30 | |
| 31 | if (childCount === 0) |
| 32 | { |
| 33 | return; |
| 34 | } |
| 35 | |
| 36 | var currentContext = drawingContext; |
| 37 | var camera = currentContext.camera; |
| 38 | |
| 39 | layer.depthSort(); |
| 40 | |
| 41 | var layerHasBlendMode = (layer.blendMode !== CONST.BlendModes.SKIP_CHECK); |
| 42 | |
| 43 | if (!layerHasBlendMode && currentContext.blendMode !== 0) |
| 44 | { |
| 45 | // If Layer is SKIP_TEST then set blend mode to be Normal |
| 46 | currentContext = currentContext.getClone(); |
| 47 | currentContext.setBlendMode(0); |
| 48 | currentContext.use(); |
| 49 | } |
| 50 | |
| 51 | var alpha = layer.alpha; |
| 52 | |
| 53 | for (var i = 0; i < childCount; i++) |
| 54 | { |
| 55 | var child = children[i]; |
| 56 | |
| 57 | if (!child.willRender(camera)) |
| 58 | { |
| 59 | continue; |
| 60 | } |
| 61 | |
| 62 | var childAlphaTopLeft; |
| 63 | var childAlphaTopRight; |
| 64 | var childAlphaBottomLeft; |
| 65 | var childAlphaBottomRight; |
| 66 | |
| 67 | if (child.alphaTopLeft !== undefined) |
| 68 | { |
| 69 | childAlphaTopLeft = child.alphaTopLeft; |
| 70 | childAlphaTopRight = child.alphaTopRight; |
| 71 | childAlphaBottomLeft = child.alphaBottomLeft; |
| 72 | childAlphaBottomRight = child.alphaBottomRight; |
| 73 | } |
| 74 | else |
| 75 | { |
| 76 | var childAlpha = child.alpha; |
| 77 | |
| 78 | childAlphaTopLeft = childAlpha; |
| 79 | childAlphaTopRight = childAlpha; |
| 80 | childAlphaBottomLeft = childAlpha; |
| 81 | childAlphaBottomRight = childAlpha; |
| 82 | } |
| 83 |
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