* Set the Alpha level of this Game Object. The alpha controls the opacity of the Game Object as it renders. * Alpha values are provided as a float between 0, fully transparent, and 1, fully opaque. * * If your game is running under WebGL you can op
(topLeft?: number, topRight?: number, bottomLeft?: number, bottomRight?: number)
| 18055 | * @returns This Game Object instance. |
| 18056 | */ |
| 18057 | setAlpha(topLeft?: number, topRight?: number, bottomLeft?: number, bottomRight?: number): this; |
| 18058 | /** |
| 18059 | * The alpha value of the Game Object, between 0 (fully transparent) and 1 (fully opaque). |
| 18060 | * |
no outgoing calls
no test coverage detected