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Method renderWebGLStep

types/phaser.d.ts:19818–19818  ·  view source on GitHub ↗

* Run a step in the render process. * This is called automatically by the Render module. * * In most cases, it just runs the `renderWebGL` function. * * When `_renderSteps` has more than one entry,

(renderer: Phaser.Renderer.WebGL.WebGLRenderer, gameObject: Phaser.GameObjects.GameObject, drawingContext: Phaser.Renderer.WebGL.DrawingContext, parentMatrix?: Phaser.GameObjects.Components.TransformMatrix, renderStep?: number, displayList?: Phaser.GameObjects.GameObject[], displayListIndex?: number)

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19816 * @param displayListIndex The index of the Game Object within the display list. Default 0.
19817 */
19818 renderWebGLStep(renderer: Phaser.Renderer.WebGL.WebGLRenderer, gameObject: Phaser.GameObjects.GameObject, drawingContext: Phaser.Renderer.WebGL.DrawingContext, parentMatrix?: Phaser.GameObjects.Components.TransformMatrix, renderStep?: number, displayList?: Phaser.GameObjects.GameObject[], displayListIndex?: number): void;
19819 /**
19820 * Adds a render step function to this Game Object's WebGL render pipeline.
19821 *

Callers 11

ListCompositor.jsFile · 0.80
DynamicTexture.jsFile · 0.80
ContainerWebGLRendererFunction · 0.80
Filters.jsFile · 0.80
Shader.jsFile · 0.80
LayerWebGLRendererFunction · 0.80
Stencil.jsFile · 0.80
CustomContext.jsFile · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected