* Run a step in the render process. * This is called automatically by the Render module. * * In most cases, it just runs the `renderWebGL` function. * * When `_renderSteps` has more than one entry,
(renderer: Phaser.Renderer.WebGL.WebGLRenderer, gameObject: Phaser.GameObjects.GameObject, drawingContext: Phaser.Renderer.WebGL.DrawingContext, parentMatrix?: Phaser.GameObjects.Components.TransformMatrix, renderStep?: number, displayList?: Phaser.GameObjects.GameObject[], displayListIndex?: number)
| 19816 | * @param displayListIndex The index of the Game Object within the display list. Default 0. |
| 19817 | */ |
| 19818 | renderWebGLStep(renderer: Phaser.Renderer.WebGL.WebGLRenderer, gameObject: Phaser.GameObjects.GameObject, drawingContext: Phaser.Renderer.WebGL.DrawingContext, parentMatrix?: Phaser.GameObjects.Components.TransformMatrix, renderStep?: number, displayList?: Phaser.GameObjects.GameObject[], displayListIndex?: number): void; |
| 19819 | /** |
| 19820 | * Adds a render step function to this Game Object's WebGL render pipeline. |
| 19821 | * |
no outgoing calls
no test coverage detected