MCPcopy Create free account
hub / github.com/doldecomp/mkdd / beginFrame

Function beginFrame

src/Osako/system.cpp:360–372  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

358 }
359
360 void beginFrame() {
361 CardMgr::probe();
362 checkDVDState();
363 if (GetGameAudioMain()->isActive())
364 GetGameAudioMain()->frameWork();
365 mspDisplay->beginRender();
366 NetGameMgr::mspNetGameMgr->adjustFrame();
367 Clock::move();
368 j3dSys.drawInit();
369
370 PadMgr::framework();
371 NetGameMgr::mspNetGameMgr->framework();
372 }
373
374 void endRender() {
375#ifdef DEBUG

Callers 1

runFunction · 0.85

Calls 8

probeFunction · 0.85
checkDVDStateFunction · 0.85
frameworkFunction · 0.85
beginRenderMethod · 0.80
frameworkMethod · 0.80
isActiveMethod · 0.45
frameWorkMethod · 0.45
drawInitMethod · 0.45

Tested by

no test coverage detected