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README

Mario Kart Double Dash!!
Build Status Code Progress Data Progress Discord Badge =============

WIP 1:1 Decompilation of Mario Kart Double Dash!!

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Currently only the debug version is supported.

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
  • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
  • Quick install via pip: pip install ninja

macOS

sh brew install ninja

sh brew install --cask --no-quarantine gcenx/wine/wine-crossover

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
  • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

sh git clone https://github.com/doldecomp/mkdd.git

  • Copy your game's disc image to orig/MarioClub_us.
  • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
  • After the initial build, the disc image can be deleted to save space.

  • Configure:

sh python configure.py

To use a version other than MarioClub_us (USA), specify it with --version.

  • Build:

sh ninja

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

Credits

  • SwareJonge for originally starting this project, and for guiding many people in their first contributions towards a decomp.
  • Seeky for ppcdis, without it this project wouldn't have been where it is now.
  • encounter for their amazing tools (decomp-toolkit, ObjDiff, et al.) which have so helped not only this project, but the entire decomp community.

Matching

Used code from the following repositories(JSystem, SDK) * Metroid Prime Decomp * Pikmin 2 Decomp * Super Mario Galaxy Decomp * Super Mario Sunshine Decomp * Syati * Twilight Princess Decomp

And many thanks to the people who helped me match some game functions (sorry if anyone is forgotten.) * Chippy * kiwi * Seeky

Core symbols most depended-on inside this repo

Shape

Method 9,602
Function 1,946
Class 1,824
Enum 244

Languages

C++90%
C9%
Python1%

Modules by API surface

include/JSystem/J2D/J2DMatBlock.h248 symbols
include/JSystem/JParticle/JPAShape.h135 symbols
include/JSystem/J3D/J3DTypes.h135 symbols
include/JSystem/J2D/J2DPane.h129 symbols
src/Sato/ItemObjMgr.cpp98 symbols
include/Kaneshige/Course/CrsData.h94 symbols
include/JSystem/J2D/J2DAnimation.h87 symbols
include/JSystem/JParticle/JPAEmitter.h83 symbols
include/Sato/GeographyObj.h82 symbols
src/Yamamoto/KartAnime.cpp79 symbols
src/Yamamoto/kartCtrlInfo.cpp78 symbols
libs/PowerPC_EABI_Support/src/MSL_C/MSL_Common/extras.c76 symbols

For agents

$ claude mcp add mkdd \
  -- python -m otcore.mcp_server <graph>

⬇ download graph artifact

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