| 5 | BYTE *tbuff; |
| 6 | |
| 7 | void LoadGame(BOOL firstflag) |
| 8 | { |
| 9 | int i, j; |
| 10 | DWORD dwLen; |
| 11 | char szName[MAX_PATH]; |
| 12 | BYTE *LoadBuff; |
| 13 | int _ViewX, _ViewY, _nummonsters, _numitems, _nummissiles, _nobjects; |
| 14 | |
| 15 | FreeGameMem(); |
| 16 | pfile_remove_temp_files(); |
| 17 | pfile_get_game_name(szName); |
| 18 | LoadBuff = pfile_read(szName, &dwLen); |
| 19 | tbuff = LoadBuff; |
| 20 | |
| 21 | if (ILoad() != 'RETL') |
| 22 | app_fatal("Invalid save file"); |
| 23 | |
| 24 | setlevel = OLoad(); |
| 25 | setlvlnum = WLoad(); |
| 26 | currlevel = WLoad(); |
| 27 | leveltype = WLoad(); |
| 28 | _ViewX = WLoad(); |
| 29 | _ViewY = WLoad(); |
| 30 | invflag = OLoad(); |
| 31 | chrflag = OLoad(); |
| 32 | _nummonsters = WLoad(); |
| 33 | _numitems = WLoad(); |
| 34 | _nummissiles = WLoad(); |
| 35 | _nobjects = WLoad(); |
| 36 | |
| 37 | for (i = 0; i < NUMLEVELS; i++) { |
| 38 | glSeedTbl[i] = ILoad(); |
| 39 | gnLevelTypeTbl[i] = WLoad(); |
| 40 | } |
| 41 | |
| 42 | LoadPlayer(myplr); |
| 43 | |
| 44 | for (i = 0; i < MAXQUESTS; i++) |
| 45 | LoadQuest(i); |
| 46 | for (i = 0; i < MAXPORTAL; i++) |
| 47 | LoadPortal(i); |
| 48 | |
| 49 | LoadGameLevel(firstflag, 4); |
| 50 | SyncInitPlr(myplr); |
| 51 | SyncPlrAnim(myplr); |
| 52 | |
| 53 | ViewX = _ViewX; |
| 54 | ViewY = _ViewY; |
| 55 | nummonsters = _nummonsters; |
| 56 | numitems = _numitems; |
| 57 | nummissiles = _nummissiles; |
| 58 | nobjects = _nobjects; |
| 59 | |
| 60 | for (i = 0; i < MAXMONSTERS; i++) |
| 61 | monstkills[i] = ILoad(); |
| 62 | |
| 63 | if (leveltype != DTYPE_TOWN) { |
| 64 | for (i = 0; i < MAXMONSTERS; i++) |
no test coverage detected