| 64 | } |
| 65 | |
| 66 | void ShowProgress(unsigned int uMsg) |
| 67 | { |
| 68 | WNDPROC saveProc; |
| 69 | |
| 70 | gbSomebodyWonGameKludge = FALSE; |
| 71 | plrmsg_delay(TRUE); |
| 72 | |
| 73 | /// ASSERT: assert(ghMainWnd); |
| 74 | saveProc = SetWindowProc(DisableInputWndProc); |
| 75 | |
| 76 | interface_msg_pump(); |
| 77 | ClearScreenBuffer(); |
| 78 | scrollrt_draw_game_screen(TRUE); |
| 79 | InitCutscene(uMsg); |
| 80 | BlackPalette(); |
| 81 | DrawCutscene(); |
| 82 | PaletteFadeIn(8); |
| 83 | IncProgress(); |
| 84 | stream_update(); |
| 85 | IncProgress(); |
| 86 | |
| 87 | switch (uMsg) { |
| 88 | case WM_DIABLOADGAME: |
| 89 | IncProgress(); |
| 90 | IncProgress(); |
| 91 | LoadGame(TRUE); |
| 92 | IncProgress(); |
| 93 | IncProgress(); |
| 94 | break; |
| 95 | case WM_DIABNEWGAME: |
| 96 | IncProgress(); |
| 97 | FreeGameMem(); |
| 98 | IncProgress(); |
| 99 | pfile_remove_temp_files(); |
| 100 | IncProgress(); |
| 101 | LoadGameLevel(TRUE, 0); |
| 102 | IncProgress(); |
| 103 | break; |
| 104 | case WM_DIABNEXTLVL: |
| 105 | IncProgress(); |
| 106 | if (gbMaxPlayers == 1) { |
| 107 | SaveLevel(); |
| 108 | } else { |
| 109 | DeltaSaveLevel(); |
| 110 | } |
| 111 | IncProgress(); |
| 112 | FreeGameMem(); |
| 113 | currlevel++; |
| 114 | leveltype = gnLevelTypeTbl[currlevel]; |
| 115 | /// ASSERT: assert(plr[myplr].plrlevel == currlevel); |
| 116 | IncProgress(); |
| 117 | LoadGameLevel(FALSE, 0); |
| 118 | IncProgress(); |
| 119 | break; |
| 120 | case WM_DIABPREVLVL: |
| 121 | IncProgress(); |
| 122 | if (gbMaxPlayers == 1) { |
| 123 | SaveLevel(); |
no test coverage detected