| 8 | const char text_color_from_player_num[MAX_PLRS + 1] = { COL_WHITE, COL_WHITE, COL_WHITE, COL_WHITE, COL_GOLD }; |
| 9 | |
| 10 | void plrmsg_delay(BOOL delay) |
| 11 | { |
| 12 | int i; |
| 13 | _plrmsg *pMsg; |
| 14 | static DWORD plrmsg_ticks; |
| 15 | |
| 16 | if (delay) { |
| 17 | plrmsg_ticks = -SDL_GetTicks(); |
| 18 | return; |
| 19 | } |
| 20 | |
| 21 | plrmsg_ticks += SDL_GetTicks(); |
| 22 | pMsg = plr_msgs; |
| 23 | for (i = 0; i < PMSG_COUNT; i++, pMsg++) |
| 24 | pMsg->time += plrmsg_ticks; |
| 25 | } |
| 26 | |
| 27 | char *ErrorPlrMsg(const char *pszMsg) |
| 28 | { |