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Functions5,142 in github.com/diasurgical/devilution

↓ 1 callersFunctionInitSKingTriggers
Source/trigs.cpp:296
↓ 1 callersFunctionInitSmith
Source/towners.cpp:178
↓ 1 callersFunctionInitStores
Source/stores.cpp:52
↓ 1 callersFunctionInitTeller
Source/towners.cpp:292
↓ 1 callersFunctionInitThemes
Source/themes.cpp:392
↓ 1 callersFunctionInitTownDead
Source/towners.cpp:211
↓ 1 callersFunctionInitTowners
Source/towners.cpp:358
↓ 1 callersFunctionInitVision
Source/lighting.cpp:1164
↓ 1 callersFunctionInitWitch
Source/towners.cpp:227
↓ 1 callersFunctionInitializeMpqCryptography
3rdParty/StormLib/src/SBaseCommon.cpp:193
↓ 1 callersFunctionInsertHetEntry
3rdParty/StormLib/src/SBaseFileTable.cpp:1267
↓ 1 callersFunctionInteract
SourceX/controls/plrctrls.cpp:428
↓ 1 callersFunctionInvMove
move the cursor around in our inventory if mouse coords are at SLOTXY_CHEST_LAST, consider this center of equipment small inventory squares are 29x29
SourceX/controls/plrctrls.cpp:486
↓ 1 callersFunctionInvPutItem
Source/inv.cpp:1746
↓ 1 callersFunctionIsAviFile
3rdParty/StormLib/src/SFileOpenArchive.cpp:26
↓ 1 callersFunctionIsBottomActive
SourceX/controls/modifier_hints.cpp:76
↓ 1 callersFunctionIsFullScreen
SourceX/display.cpp:43
↓ 1 callersFunctionIsGameControllerButtonPressed
SourceX/controls/devices/game_controller.cpp:121
↓ 1 callersFunctionIsGoat
Source/monster.cpp:5307
↓ 1 callersFunctionIsInternalMpqFileName
3rdParty/StormLib/src/SBaseCommon.cpp:1623
↓ 1 callersFunctionIsJoystickButtonPressed
SourceX/controls/devices/joystick.cpp:202
↓ 1 callersFunctionIsJoystickHatButtonPressed
SourceX/controls/devices/joystick.cpp:176
↓ 1 callersFunctionIsKbCtrlButtonPressed
SourceX/controls/devices/kbcontroller.cpp:155
↓ 1 callersFunctionIsLeftActive
SourceX/controls/modifier_hints.cpp:83
↓ 1 callersMethodIsOpen
Source/mpqapi.cpp:70
↓ 1 callersFunctionIsPartHeader
3rdParty/StormLib/src/FileStream.cpp:1435
↓ 1 callersFunctionIsPathBlocked
* @brief check if stepping in direction (dir) from x, y is blocked. * * If you step from A to B, at leat one of the Xs need to be clear: * *
SourceX/controls/plrctrls.cpp:766
↓ 1 callersMethodIsPlaying
SourceX/soundsample.cpp:14
↓ 1 callersFunctionIsRightActive
SourceX/controls/modifier_hints.cpp:69
↓ 1 callersFunctionIsTopActive
SourceX/controls/modifier_hints.cpp:62
↓ 1 callersFunctionIsValidMD5
3rdParty/StormLib/src/SBaseCommon.cpp:1673
↓ 1 callersFunctionIsValidMPQHeader
Source/mpqapi.cpp:295
↓ 1 callersFunctionIsValidMpqUserData
3rdParty/StormLib/src/SFileOpenArchive.cpp:44
↓ 1 callersFunctionIsWarcraft3Map
3rdParty/StormLib/src/SFileOpenArchive.cpp:36
↓ 1 callersFunctionItemDoppel
Source/items.cpp:2425
↓ 1 callersFunctionItemPlace
Source/items.cpp:201
↓ 1 callersFunctionItemRndDur
Source/items.cpp:2029
↓ 1 callersFunctionKbCtrlToControllerButton
SourceX/controls/devices/kbcontroller.cpp:11
↓ 1 callersFunctionL2DirtFix
Source/drlg_l2.cpp:1618
↓ 1 callersFunctionL2DoorFix
Source/drlg_l2.cpp:1713
↓ 1 callersFunctionL2LockoutFix
Source/drlg_l2.cpp:1646
↓ 1 callersFunctionL2TileFix
Source/drlg_l2.cpp:994
↓ 1 callersFunctionL4AddWall
Source/drlg_l4.cpp:599
↓ 1 callersFunctionL4FixRim
Source/drlg_l4.cpp:1702
↓ 1 callersFunctionL4SaveQuads
Source/drlg_l4.cpp:1380
↓ 1 callersFunctionL4firstRoom
Source/drlg_l4.cpp:1320
↓ 1 callersFunctionL4makeDmt
Source/drlg_l4.cpp:387
↓ 1 callersFunctionL4makeDungeon
Source/drlg_l4.cpp:1085
↓ 1 callersFunctionL4roomGen
Source/drlg_l4.cpp:1263
↓ 1 callersFunctionL4tileFix
Source/drlg_l4.cpp:702
↓ 1 callersFunctionL5AddWall
Source/drlg_l1.cpp:1032
↓ 1 callersFunctionL5ClearFlags
Source/drlg_l1.cpp:641
↓ 1 callersFunctionL5FillChambers
Source/drlg_l1.cpp:1341
↓ 1 callersFunctionL5GetArea
Source/drlg_l1.cpp:826
↓ 1 callersFunctionL5firstRoom
Source/drlg_l1.cpp:736
↓ 1 callersFunctionL5makeDmt
Source/drlg_l1.cpp:860
↓ 1 callersFunctionL5makeDungeon
Source/drlg_l1.cpp:843
↓ 1 callersFunctionL5tileFix
Source/drlg_l1.cpp:1149
↓ 1 callersFunctionLeftMouseCmd
Source/diablo.cpp:651
↓ 1 callersFunctionLeftMouseDown
Source/diablo.cpp:600
↓ 1 callersFunctionLeftMouseUp
Source/diablo.cpp:756
↓ 1 callersFunctionLoadAllGFX
Source/diablo.cpp:1352
↓ 1 callersFunctionLoadAnyHashTable
3rdParty/StormLib/src/SBaseFileTable.cpp:2324
↓ 1 callersFunctionLoadArtFonts
SourceX/DiabloUI/fonts.cpp:18
↓ 1 callersFunctionLoadDebugGFX
Source/debug.cpp:17
↓ 1 callersFunctionLoadDiabMonsts
Source/monster.cpp:900
↓ 1 callersFunctionLoadFallbackPalette
SourceX/DiabloUI/dialogs.cpp:54
↓ 1 callersFunctionLoadGamma
Source/palette.cpp:49
↓ 1 callersFunctionLoadHashTable
3rdParty/StormLib/src/SBaseFileTable.cpp:2166
↓ 1 callersFunctionLoadL2Dungeon
Source/drlg_l2.cpp:1943
↓ 1 callersFunctionLoadL3Dungeon
Source/drlg_l3.cpp:1709
↓ 1 callersFunctionLoadLighting
Source/loadsave.cpp:772
↓ 1 callersFunctionLoadLvlGFX
Source/diablo.cpp:1309
↓ 1 callersFunctionLoadMissile
Source/loadsave.cpp:561
↓ 1 callersFunctionLoadMpkBlockTable
3rdParty/StormLib/src/SBaseSubTypes.cpp:580
↓ 1 callersFunctionLoadMpkHashTable
3rdParty/StormLib/src/SBaseSubTypes.cpp:508
↓ 1 callersFunctionLoadPalInMem
SourceX/DiabloUI/diabloui.cpp:823
↓ 1 callersFunctionLoadPlayer
Source/loadsave.cpp:269
↓ 1 callersFunctionLoadPortal
Source/loadsave.cpp:810
↓ 1 callersFunctionLoadPreL2Dungeon
Source/drlg_l2.cpp:2033
↓ 1 callersFunctionLoadPreL3Dungeon
Source/drlg_l3.cpp:1771
↓ 1 callersFunctionLoadPremium
Source/loadsave.cpp:742
↓ 1 callersFunctionLoadQuest
Source/loadsave.cpp:747
↓ 1 callersFunctionLoadScrollBar
SourceX/DiabloUI/scrollbar.cpp:9
↓ 1 callersFunctionLoadSetMap
Source/setmaps.cpp:133
↓ 1 callersFunctionLoadSqpBlockTable
Loads the SQP Block table and converts it to a MPQ block table
3rdParty/StormLib/src/SBaseSubTypes.cpp:237
↓ 1 callersFunctionLoadSqpHashTable
3rdParty/StormLib/src/SBaseSubTypes.cpp:183
↓ 1 callersFunctionLoadUiGFX
SourceX/DiabloUI/diabloui.cpp:390
↓ 1 callersFunctionLoadVision
Source/loadsave.cpp:791
↓ 1 callersFunctionLogicalToOutput
SourceX/display.h:72
↓ 1 callersFunctionMAI_Fallen
Source/monster.cpp:3376
↓ 1 callersFunctionMAI_Golum
Source/monster.cpp:3896
↓ 1 callersFunctionMAI_RR2
Source/monster.cpp:3816
↓ 1 callersFunctionMAI_Succ
Source/monster.cpp:3594
↓ 1 callersFunctionMI_Manashield
Source/missiles.cpp:3115
↓ 1 callersFunctionM_CallWalk2
Source/monster.cpp:2841
↓ 1 callersFunctionM_DoAttack
Source/monster.cpp:2171
↓ 1 callersFunctionM_DoDeath
Source/monster.cpp:2595
↓ 1 callersFunctionM_DoDelay
Source/monster.cpp:2657
↓ 1 callersFunctionM_DoFadein
Source/monster.cpp:2311
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