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github.com/diasurgical/devilution
/ functions
Functions
5,142 in github.com/diasurgical/devilution
⨍
Functions
5,142
◇
Types & classes
1,228
↓ 1 callers
Function
InitSKingTriggers
Source/trigs.cpp:296
↓ 1 callers
Function
InitSmith
Source/towners.cpp:178
↓ 1 callers
Function
InitStores
Source/stores.cpp:52
↓ 1 callers
Function
InitTeller
Source/towners.cpp:292
↓ 1 callers
Function
InitThemes
Source/themes.cpp:392
↓ 1 callers
Function
InitTownDead
Source/towners.cpp:211
↓ 1 callers
Function
InitTowners
Source/towners.cpp:358
↓ 1 callers
Function
InitVision
Source/lighting.cpp:1164
↓ 1 callers
Function
InitWitch
Source/towners.cpp:227
↓ 1 callers
Function
InitializeMpqCryptography
3rdParty/StormLib/src/SBaseCommon.cpp:193
↓ 1 callers
Function
InsertHetEntry
3rdParty/StormLib/src/SBaseFileTable.cpp:1267
↓ 1 callers
Function
Interact
SourceX/controls/plrctrls.cpp:428
↓ 1 callers
Function
InvMove
move the cursor around in our inventory if mouse coords are at SLOTXY_CHEST_LAST, consider this center of equipment small inventory squares are 29x29
SourceX/controls/plrctrls.cpp:486
↓ 1 callers
Function
InvPutItem
Source/inv.cpp:1746
↓ 1 callers
Function
IsAviFile
3rdParty/StormLib/src/SFileOpenArchive.cpp:26
↓ 1 callers
Function
IsBottomActive
SourceX/controls/modifier_hints.cpp:76
↓ 1 callers
Function
IsFullScreen
SourceX/display.cpp:43
↓ 1 callers
Function
IsGameControllerButtonPressed
SourceX/controls/devices/game_controller.cpp:121
↓ 1 callers
Function
IsGoat
Source/monster.cpp:5307
↓ 1 callers
Function
IsInternalMpqFileName
3rdParty/StormLib/src/SBaseCommon.cpp:1623
↓ 1 callers
Function
IsJoystickButtonPressed
SourceX/controls/devices/joystick.cpp:202
↓ 1 callers
Function
IsJoystickHatButtonPressed
SourceX/controls/devices/joystick.cpp:176
↓ 1 callers
Function
IsKbCtrlButtonPressed
SourceX/controls/devices/kbcontroller.cpp:155
↓ 1 callers
Function
IsLeftActive
SourceX/controls/modifier_hints.cpp:83
↓ 1 callers
Method
IsOpen
Source/mpqapi.cpp:70
↓ 1 callers
Function
IsPartHeader
3rdParty/StormLib/src/FileStream.cpp:1435
↓ 1 callers
Function
IsPathBlocked
* @brief check if stepping in direction (dir) from x, y is blocked. * * If you step from A to B, at leat one of the Xs need to be clear: * *
SourceX/controls/plrctrls.cpp:766
↓ 1 callers
Method
IsPlaying
SourceX/soundsample.cpp:14
↓ 1 callers
Function
IsRightActive
SourceX/controls/modifier_hints.cpp:69
↓ 1 callers
Function
IsTopActive
SourceX/controls/modifier_hints.cpp:62
↓ 1 callers
Function
IsValidMD5
3rdParty/StormLib/src/SBaseCommon.cpp:1673
↓ 1 callers
Function
IsValidMPQHeader
Source/mpqapi.cpp:295
↓ 1 callers
Function
IsValidMpqUserData
3rdParty/StormLib/src/SFileOpenArchive.cpp:44
↓ 1 callers
Function
IsWarcraft3Map
3rdParty/StormLib/src/SFileOpenArchive.cpp:36
↓ 1 callers
Function
ItemDoppel
Source/items.cpp:2425
↓ 1 callers
Function
ItemPlace
Source/items.cpp:201
↓ 1 callers
Function
ItemRndDur
Source/items.cpp:2029
↓ 1 callers
Function
KbCtrlToControllerButton
SourceX/controls/devices/kbcontroller.cpp:11
↓ 1 callers
Function
L2DirtFix
Source/drlg_l2.cpp:1618
↓ 1 callers
Function
L2DoorFix
Source/drlg_l2.cpp:1713
↓ 1 callers
Function
L2LockoutFix
Source/drlg_l2.cpp:1646
↓ 1 callers
Function
L2TileFix
Source/drlg_l2.cpp:994
↓ 1 callers
Function
L4AddWall
Source/drlg_l4.cpp:599
↓ 1 callers
Function
L4FixRim
Source/drlg_l4.cpp:1702
↓ 1 callers
Function
L4SaveQuads
Source/drlg_l4.cpp:1380
↓ 1 callers
Function
L4firstRoom
Source/drlg_l4.cpp:1320
↓ 1 callers
Function
L4makeDmt
Source/drlg_l4.cpp:387
↓ 1 callers
Function
L4makeDungeon
Source/drlg_l4.cpp:1085
↓ 1 callers
Function
L4roomGen
Source/drlg_l4.cpp:1263
↓ 1 callers
Function
L4tileFix
Source/drlg_l4.cpp:702
↓ 1 callers
Function
L5AddWall
Source/drlg_l1.cpp:1032
↓ 1 callers
Function
L5ClearFlags
Source/drlg_l1.cpp:641
↓ 1 callers
Function
L5FillChambers
Source/drlg_l1.cpp:1341
↓ 1 callers
Function
L5GetArea
Source/drlg_l1.cpp:826
↓ 1 callers
Function
L5firstRoom
Source/drlg_l1.cpp:736
↓ 1 callers
Function
L5makeDmt
Source/drlg_l1.cpp:860
↓ 1 callers
Function
L5makeDungeon
Source/drlg_l1.cpp:843
↓ 1 callers
Function
L5tileFix
Source/drlg_l1.cpp:1149
↓ 1 callers
Function
LeftMouseCmd
Source/diablo.cpp:651
↓ 1 callers
Function
LeftMouseDown
Source/diablo.cpp:600
↓ 1 callers
Function
LeftMouseUp
Source/diablo.cpp:756
↓ 1 callers
Function
LoadAllGFX
Source/diablo.cpp:1352
↓ 1 callers
Function
LoadAnyHashTable
3rdParty/StormLib/src/SBaseFileTable.cpp:2324
↓ 1 callers
Function
LoadArtFonts
SourceX/DiabloUI/fonts.cpp:18
↓ 1 callers
Function
LoadDebugGFX
Source/debug.cpp:17
↓ 1 callers
Function
LoadDiabMonsts
Source/monster.cpp:900
↓ 1 callers
Function
LoadFallbackPalette
SourceX/DiabloUI/dialogs.cpp:54
↓ 1 callers
Function
LoadGamma
Source/palette.cpp:49
↓ 1 callers
Function
LoadHashTable
3rdParty/StormLib/src/SBaseFileTable.cpp:2166
↓ 1 callers
Function
LoadL2Dungeon
Source/drlg_l2.cpp:1943
↓ 1 callers
Function
LoadL3Dungeon
Source/drlg_l3.cpp:1709
↓ 1 callers
Function
LoadLighting
Source/loadsave.cpp:772
↓ 1 callers
Function
LoadLvlGFX
Source/diablo.cpp:1309
↓ 1 callers
Function
LoadMissile
Source/loadsave.cpp:561
↓ 1 callers
Function
LoadMpkBlockTable
3rdParty/StormLib/src/SBaseSubTypes.cpp:580
↓ 1 callers
Function
LoadMpkHashTable
3rdParty/StormLib/src/SBaseSubTypes.cpp:508
↓ 1 callers
Function
LoadPalInMem
SourceX/DiabloUI/diabloui.cpp:823
↓ 1 callers
Function
LoadPlayer
Source/loadsave.cpp:269
↓ 1 callers
Function
LoadPortal
Source/loadsave.cpp:810
↓ 1 callers
Function
LoadPreL2Dungeon
Source/drlg_l2.cpp:2033
↓ 1 callers
Function
LoadPreL3Dungeon
Source/drlg_l3.cpp:1771
↓ 1 callers
Function
LoadPremium
Source/loadsave.cpp:742
↓ 1 callers
Function
LoadQuest
Source/loadsave.cpp:747
↓ 1 callers
Function
LoadScrollBar
SourceX/DiabloUI/scrollbar.cpp:9
↓ 1 callers
Function
LoadSetMap
Source/setmaps.cpp:133
↓ 1 callers
Function
LoadSqpBlockTable
Loads the SQP Block table and converts it to a MPQ block table
3rdParty/StormLib/src/SBaseSubTypes.cpp:237
↓ 1 callers
Function
LoadSqpHashTable
3rdParty/StormLib/src/SBaseSubTypes.cpp:183
↓ 1 callers
Function
LoadUiGFX
SourceX/DiabloUI/diabloui.cpp:390
↓ 1 callers
Function
LoadVision
Source/loadsave.cpp:791
↓ 1 callers
Function
LogicalToOutput
SourceX/display.h:72
↓ 1 callers
Function
MAI_Fallen
Source/monster.cpp:3376
↓ 1 callers
Function
MAI_Golum
Source/monster.cpp:3896
↓ 1 callers
Function
MAI_RR2
Source/monster.cpp:3816
↓ 1 callers
Function
MAI_Succ
Source/monster.cpp:3594
↓ 1 callers
Function
MI_Manashield
Source/missiles.cpp:3115
↓ 1 callers
Function
M_CallWalk2
Source/monster.cpp:2841
↓ 1 callers
Function
M_DoAttack
Source/monster.cpp:2171
↓ 1 callers
Function
M_DoDeath
Source/monster.cpp:2595
↓ 1 callers
Function
M_DoDelay
Source/monster.cpp:2657
↓ 1 callers
Function
M_DoFadein
Source/monster.cpp:2311
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