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github.com/diasurgical/DevilutionX
/ functions
Functions
5,065 in github.com/diasurgical/DevilutionX
⨍
Functions
5,065
◇
Types & classes
705
↓ 7 callers
Function
StartPlrHit
Source/player.cpp:2659
↓ 7 callers
Function
StartSpell
Source/player.cpp:277
↓ 7 callers
Function
SyncObjectAnim
Source/objects.cpp:4823
↓ 7 callers
Function
TryIconCurs
Source/diablo.cpp:2470
↓ 7 callers
Method
Type
Source/dvlnet/packet.cpp:128
↓ 7 callers
Function
UiInitList_clear
Source/DiabloUI/diabloui.cpp:215
↓ 7 callers
Function
UiSelOkDialog
Source/DiabloUI/selok.cpp:43
↓ 7 callers
Method
UpdatePreviewCelSprite
Source/player.cpp:1924
↓ 7 callers
Function
WIN_SetError
Sets an error message based on GetLastError() */
Source/utils/sdl2_to_1_2_backports.cpp:532
↓ 7 callers
Function
WasPlayerCmdAlreadyRequested
* @brief Throttles that a player command is only sent once per game tick. * This is a workaround for a desync that happens when a command is process
Source/msg.cpp:321
↓ 7 callers
Method
clear
Source/controls/touch/renderers.h:64
↓ 7 callers
Method
connectGatt
(boolean managed)
android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:188
↓ 7 callers
Method
getDeviceName
()
android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java:103
↓ 7 callers
Method
getLeader
Source/monster.cpp:4611
↓ 7 callers
Method
isPlaying
Source/engine/sound.h:39
↓ 7 callers
Method
isRegistered
()
android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:292
↓ 7 callers
Function
music_start
Source/engine/sound.cpp:266
↓ 7 callers
Function
pfile_update
Source/pfile.cpp:770
↓ 7 callers
Function
selgame_GameSelection_Select
Source/DiabloUI/multi/selgame.cpp:291
↓ 7 callers
Function
sound_get_or_set_music_volume
Source/engine/sound.cpp:310
↓ 7 callers
Function
sound_stop
Source/effects.cpp:1129
↓ 6 callers
Function
ApplyMonsterDamage
Source/monster.cpp:3589
↓ 6 callers
Function
CalcTileOffset
Source/engine/render/scrollrt.cpp:1456
↓ 6 callers
Function
CalculatePanelAreas
Source/control.cpp:654
↓ 6 callers
Function
CheckPlrSpell
Source/player.cpp:3162
↓ 6 callers
Function
ClxDrawOutlineSkipColorZero
Source/engine/render/clx_render.cpp:607
↓ 6 callers
Function
DeadItem
Source/player.cpp:336
↓ 6 callers
Function
DeltaAddItem
Source/msg.cpp:2596
↓ 6 callers
Function
DeltaPutItem
Source/msg.cpp:792
↓ 6 callers
Function
DrawButtonText
Source/panels/mainpanel.cpp:28
↓ 6 callers
Function
ErrDlg
Source/appfat.cpp:63
↓ 6 callers
Function
FindGetItem
Source/inv.cpp:1662
↓ 6 callers
Function
FindMonsterAtPosition
Source/monster.cpp:4405
↓ 6 callers
Function
FindUniqueMonster
Source/monster.cpp:4421
↓ 6 callers
Function
FocusOnInventory
* @brief Moves the mouse to the first inventory slot. */
Source/controls/plrctrls.cpp:1802
↓ 6 callers
Function
GenerateSeed
Source/engine/random.cpp:36
↓ 6 callers
Function
GetBlankButtonType
Source/controls/touch/renderers.cpp:58
↓ 6 callers
Function
GetInvItemSize
Source/cursor.cpp:168
↓ 6 callers
Function
GetItemIndexForDroppableItem
Source/items.cpp:1385
↓ 6 callers
Function
GetLineStartX
Source/engine/render/text_render.cpp:427
↓ 6 callers
Function
GetOutlineColor
Source/items.cpp:2471
↓ 6 callers
Function
GetPlayerGraphicForSpell
Source/player.cpp:265
↓ 6 callers
Function
GetRotaryDistance
* Number of angles to turn to face the coordinate * @param destination Tile coordinates * @return -1 == down */
Source/controls/plrctrls.cpp:96
↓ 6 callers
Method
GetType
Source/DiabloUI/ui_item.h:33
↓ 6 callers
Function
GlobalBackBuffer
Source/engine/dx.cpp:99
↓ 6 callers
Function
InGameMenu
* Native game menu, controlled by simulating a keyboard. */
Source/controls/plrctrls.cpp:65
↓ 6 callers
Function
InitRndBarrels
Source/objects.cpp:489
↓ 6 callers
Function
IsConsumed
Source/engine/render/text_render.cpp:574
↓ 6 callers
Function
IsControllerButtonPressed
Source/controls/controller.cpp:71
↓ 6 callers
Function
IsInsideRect
Source/DiabloUI/diabloui.cpp:549
↓ 6 callers
Function
IsTextInputActive
Source/DiabloUI/diabloui.cpp:599
↓ 6 callers
Function
LineClear
Source/monster.cpp:4078
↓ 6 callers
Function
LoadBE32
Source/utils/endian_read.hpp:32
↓ 6 callers
Function
MapRoom
Source/levels/drlg_l1.cpp:427
↓ 6 callers
Function
NumMiscItemsInInv
Source/qol/autopickup.cpp:35
↓ 6 callers
Function
OutputRequiresScaling
Source/utils/display.cpp:559
↓ 6 callers
Function
PollEvent
Source/controls/input.h:10
↓ 6 callers
Function
PrintFlagsRequiresArgument
Source/diablo.cpp:981
↓ 6 callers
Function
ReadEntry
Source/utils/language.cpp:266
↓ 6 callers
Function
RedoPlayerVision
Source/objects.cpp:4381
↓ 6 callers
Method
RefreshItemStatFlags
Source/qol/stash.cpp:581
↓ 6 callers
Function
RenderMainButton
Source/panels/mainpanel.cpp:47
↓ 6 callers
Function
RenderTile
Source/engine/render/dun_render.cpp:1129
↓ 6 callers
Function
ResetQuests
test/quests_test.cpp:9
↓ 6 callers
Function
SDL_StopTextInput
Source/utils/sdl2_to_1_2_backports.h:103
↓ 6 callers
Function
ScrollSmithSell
Source/stores.cpp:513
↓ 6 callers
Function
SetHardwareCursor
Source/hwcursor.cpp:162
↓ 6 callers
Function
SetHardwareCursorVisible
Source/hwcursor.hpp:149
↓ 6 callers
Function
SetSpellTrans
Source/panels/spell_icons.cpp:162
↓ 6 callers
Function
SpawnObjectOrSkeleton
Source/levels/themes.cpp:450
↓ 6 callers
Function
SpawnOnePremium
Source/items.cpp:1994
↓ 6 callers
Function
StartRangeAttack
Source/player.cpp:237
↓ 6 callers
Function
StartRangedSpecialAttack
Source/monster.cpp:794
↓ 6 callers
Function
TileContainsSetPiece
* @brief Check if a given tile contains a decorative object (or similar non-pathable set piece) * * This appears to include stairs so that monster
Source/levels/gendung.h:272
↓ 6 callers
Function
TilesInView
Source/engine/render/scrollrt.cpp:1481
↓ 6 callers
Function
TryDropItem
* @brief Try dropping item in all 9 possible places */
Source/controls/plrctrls.cpp:2022
↓ 6 callers
Function
UnsafeDrawHorizontalLine
Source/engine/render/primitive_render.cpp:102
↓ 6 callers
Function
UpdateEnemy
Source/monster.cpp:612
↓ 6 callers
Function
UseBeltItem
Source/controls/plrctrls.cpp:1877
↓ 6 callers
Method
addFlags
Source/gmenu.h:53
↓ 6 callers
Method
assign
Source/DiabloUI/text_input.cpp:167
↓ 6 callers
Function
c_begin
Source/utils/algorithm/container.hpp:22
↓ 6 callers
Function
c_end
Source/utils/algorithm/container.hpp:28
↓ 6 callers
Method
cend
Source/engine/points_in_rectangle_range.hpp:206
↓ 6 callers
Function
codec_get_encoded_len
Source/codec.cpp:130
↓ 6 callers
Method
construct_error
3rdParty/tl/expected.hpp:710
↓ 6 callers
Function
control_reset_talk
Source/control.cpp:1545
↓ 6 callers
Method
currentSprite
Source/engine/animationinfo.h:64
↓ 6 callers
Method
dataSize
@brief The offset to the next sprite sheet, or file size if this is the last sprite sheet. */
Source/engine/clx_sprite.hpp:135
↓ 6 callers
Function
diablo_focus_unpause
Source/diablo.cpp:2620
↓ 6 callers
Method
end
Source/utils/str_split.hpp:88
↓ 6 callers
Function
gamemenu_on
Source/gamemenu.cpp:346
↓ 6 callers
Method
getId
()
android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:527
↓ 6 callers
Method
handleNativeState
()
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:678
↓ 6 callers
Method
hasValue
Source/engine/render/dun_render.hpp:218
↓ 6 callers
Method
isScrollOf
Source/items.h:392
↓ 6 callers
Method
offset
Source/engine/render/text_render.cpp:349
↓ 6 callers
Method
open
()
android-project/app/src/main/java/org/libsdl/app/HIDDevice.java:15
↓ 6 callers
Method
rbegin
Source/engine/points_in_rectangle_range.hpp:222
↓ 6 callers
Function
selgame_Free
Source/DiabloUI/multi/selgame.cpp:64
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