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Functions5,065 in github.com/diasurgical/DevilutionX

↓ 7 callersFunctionStartPlrHit
Source/player.cpp:2659
↓ 7 callersFunctionStartSpell
Source/player.cpp:277
↓ 7 callersFunctionSyncObjectAnim
Source/objects.cpp:4823
↓ 7 callersFunctionTryIconCurs
Source/diablo.cpp:2470
↓ 7 callersMethodType
Source/dvlnet/packet.cpp:128
↓ 7 callersFunctionUiInitList_clear
Source/DiabloUI/diabloui.cpp:215
↓ 7 callersFunctionUiSelOkDialog
Source/DiabloUI/selok.cpp:43
↓ 7 callersMethodUpdatePreviewCelSprite
Source/player.cpp:1924
↓ 7 callersFunctionWIN_SetError
Sets an error message based on GetLastError() */
Source/utils/sdl2_to_1_2_backports.cpp:532
↓ 7 callersFunctionWasPlayerCmdAlreadyRequested
* @brief Throttles that a player command is only sent once per game tick. * This is a workaround for a desync that happens when a command is process
Source/msg.cpp:321
↓ 7 callersMethodclear
Source/controls/touch/renderers.h:64
↓ 7 callersMethodconnectGatt
(boolean managed)
android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:188
↓ 7 callersMethodgetDeviceName
()
android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java:103
↓ 7 callersMethodgetLeader
Source/monster.cpp:4611
↓ 7 callersMethodisPlaying
Source/engine/sound.h:39
↓ 7 callersMethodisRegistered
()
android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:292
↓ 7 callersFunctionmusic_start
Source/engine/sound.cpp:266
↓ 7 callersFunctionpfile_update
Source/pfile.cpp:770
↓ 7 callersFunctionselgame_GameSelection_Select
Source/DiabloUI/multi/selgame.cpp:291
↓ 7 callersFunctionsound_get_or_set_music_volume
Source/engine/sound.cpp:310
↓ 7 callersFunctionsound_stop
Source/effects.cpp:1129
↓ 6 callersFunctionApplyMonsterDamage
Source/monster.cpp:3589
↓ 6 callersFunctionCalcTileOffset
Source/engine/render/scrollrt.cpp:1456
↓ 6 callersFunctionCalculatePanelAreas
Source/control.cpp:654
↓ 6 callersFunctionCheckPlrSpell
Source/player.cpp:3162
↓ 6 callersFunctionClxDrawOutlineSkipColorZero
Source/engine/render/clx_render.cpp:607
↓ 6 callersFunctionDeadItem
Source/player.cpp:336
↓ 6 callersFunctionDeltaAddItem
Source/msg.cpp:2596
↓ 6 callersFunctionDeltaPutItem
Source/msg.cpp:792
↓ 6 callersFunctionDrawButtonText
Source/panels/mainpanel.cpp:28
↓ 6 callersFunctionErrDlg
Source/appfat.cpp:63
↓ 6 callersFunctionFindGetItem
Source/inv.cpp:1662
↓ 6 callersFunctionFindMonsterAtPosition
Source/monster.cpp:4405
↓ 6 callersFunctionFindUniqueMonster
Source/monster.cpp:4421
↓ 6 callersFunctionFocusOnInventory
* @brief Moves the mouse to the first inventory slot. */
Source/controls/plrctrls.cpp:1802
↓ 6 callersFunctionGenerateSeed
Source/engine/random.cpp:36
↓ 6 callersFunctionGetBlankButtonType
Source/controls/touch/renderers.cpp:58
↓ 6 callersFunctionGetInvItemSize
Source/cursor.cpp:168
↓ 6 callersFunctionGetItemIndexForDroppableItem
Source/items.cpp:1385
↓ 6 callersFunctionGetLineStartX
Source/engine/render/text_render.cpp:427
↓ 6 callersFunctionGetOutlineColor
Source/items.cpp:2471
↓ 6 callersFunctionGetPlayerGraphicForSpell
Source/player.cpp:265
↓ 6 callersFunctionGetRotaryDistance
* Number of angles to turn to face the coordinate * @param destination Tile coordinates * @return -1 == down */
Source/controls/plrctrls.cpp:96
↓ 6 callersMethodGetType
Source/DiabloUI/ui_item.h:33
↓ 6 callersFunctionGlobalBackBuffer
Source/engine/dx.cpp:99
↓ 6 callersFunctionInGameMenu
* Native game menu, controlled by simulating a keyboard. */
Source/controls/plrctrls.cpp:65
↓ 6 callersFunctionInitRndBarrels
Source/objects.cpp:489
↓ 6 callersFunctionIsConsumed
Source/engine/render/text_render.cpp:574
↓ 6 callersFunctionIsControllerButtonPressed
Source/controls/controller.cpp:71
↓ 6 callersFunctionIsInsideRect
Source/DiabloUI/diabloui.cpp:549
↓ 6 callersFunctionIsTextInputActive
Source/DiabloUI/diabloui.cpp:599
↓ 6 callersFunctionLineClear
Source/monster.cpp:4078
↓ 6 callersFunctionLoadBE32
Source/utils/endian_read.hpp:32
↓ 6 callersFunctionMapRoom
Source/levels/drlg_l1.cpp:427
↓ 6 callersFunctionNumMiscItemsInInv
Source/qol/autopickup.cpp:35
↓ 6 callersFunctionOutputRequiresScaling
Source/utils/display.cpp:559
↓ 6 callersFunctionPollEvent
Source/controls/input.h:10
↓ 6 callersFunctionPrintFlagsRequiresArgument
Source/diablo.cpp:981
↓ 6 callersFunctionReadEntry
Source/utils/language.cpp:266
↓ 6 callersFunctionRedoPlayerVision
Source/objects.cpp:4381
↓ 6 callersMethodRefreshItemStatFlags
Source/qol/stash.cpp:581
↓ 6 callersFunctionRenderMainButton
Source/panels/mainpanel.cpp:47
↓ 6 callersFunctionRenderTile
Source/engine/render/dun_render.cpp:1129
↓ 6 callersFunctionResetQuests
test/quests_test.cpp:9
↓ 6 callersFunctionSDL_StopTextInput
Source/utils/sdl2_to_1_2_backports.h:103
↓ 6 callersFunctionScrollSmithSell
Source/stores.cpp:513
↓ 6 callersFunctionSetHardwareCursor
Source/hwcursor.cpp:162
↓ 6 callersFunctionSetHardwareCursorVisible
Source/hwcursor.hpp:149
↓ 6 callersFunctionSetSpellTrans
Source/panels/spell_icons.cpp:162
↓ 6 callersFunctionSpawnObjectOrSkeleton
Source/levels/themes.cpp:450
↓ 6 callersFunctionSpawnOnePremium
Source/items.cpp:1994
↓ 6 callersFunctionStartRangeAttack
Source/player.cpp:237
↓ 6 callersFunctionStartRangedSpecialAttack
Source/monster.cpp:794
↓ 6 callersFunctionTileContainsSetPiece
* @brief Check if a given tile contains a decorative object (or similar non-pathable set piece) * * This appears to include stairs so that monster
Source/levels/gendung.h:272
↓ 6 callersFunctionTilesInView
Source/engine/render/scrollrt.cpp:1481
↓ 6 callersFunctionTryDropItem
* @brief Try dropping item in all 9 possible places */
Source/controls/plrctrls.cpp:2022
↓ 6 callersFunctionUnsafeDrawHorizontalLine
Source/engine/render/primitive_render.cpp:102
↓ 6 callersFunctionUpdateEnemy
Source/monster.cpp:612
↓ 6 callersFunctionUseBeltItem
Source/controls/plrctrls.cpp:1877
↓ 6 callersMethodaddFlags
Source/gmenu.h:53
↓ 6 callersMethodassign
Source/DiabloUI/text_input.cpp:167
↓ 6 callersFunctionc_begin
Source/utils/algorithm/container.hpp:22
↓ 6 callersFunctionc_end
Source/utils/algorithm/container.hpp:28
↓ 6 callersMethodcend
Source/engine/points_in_rectangle_range.hpp:206
↓ 6 callersFunctioncodec_get_encoded_len
Source/codec.cpp:130
↓ 6 callersMethodconstruct_error
3rdParty/tl/expected.hpp:710
↓ 6 callersFunctioncontrol_reset_talk
Source/control.cpp:1545
↓ 6 callersMethodcurrentSprite
Source/engine/animationinfo.h:64
↓ 6 callersMethoddataSize
@brief The offset to the next sprite sheet, or file size if this is the last sprite sheet. */
Source/engine/clx_sprite.hpp:135
↓ 6 callersFunctiondiablo_focus_unpause
Source/diablo.cpp:2620
↓ 6 callersMethodend
Source/utils/str_split.hpp:88
↓ 6 callersFunctiongamemenu_on
Source/gamemenu.cpp:346
↓ 6 callersMethodgetId
()
android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:527
↓ 6 callersMethodhandleNativeState
()
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:678
↓ 6 callersMethodhasValue
Source/engine/render/dun_render.hpp:218
↓ 6 callersMethodisScrollOf
Source/items.h:392
↓ 6 callersMethodoffset
Source/engine/render/text_render.cpp:349
↓ 6 callersMethodopen
()
android-project/app/src/main/java/org/libsdl/app/HIDDevice.java:15
↓ 6 callersMethodrbegin
Source/engine/points_in_rectangle_range.hpp:222
↓ 6 callersFunctionselgame_Free
Source/DiabloUI/multi/selgame.cpp:64
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