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Functions5,065 in github.com/diasurgical/DevilutionX

↓ 8 callersFunctionAutoPlaceItemInInventorySlot
Source/inv.cpp:1322
↓ 8 callersFunctionCalculateGold
Source/inv.cpp:2138
↓ 8 callersFunctionClxDrawLight
* @brief Blit CL2 sprite, and apply lighting, to the given buffer at the given coordinates * @param out Output buffer * @param position Target buf
Source/engine/render/scrollrt.cpp:236
↓ 8 callersFunctionCountItems
test/player_test.h:13
↓ 8 callersFunctionDeltaSaveLevel
Source/msg.cpp:2626
↓ 8 callersFunctionDirname
Source/utils/file_util.cpp:67
↓ 8 callersFunctionDoLighting
Source/lighting.cpp:207
↓ 8 callersMethodDraw
(self)
Packaging/cpi-gamesh/__init__.py:254
↓ 8 callersFunctionDrawAndBlit
Source/engine/render/scrollrt.cpp:1656
↓ 8 callersFunctionGetAutomapType
* @brief Returns the automap shape at the given coordinate. */
Source/automap.cpp:438
↓ 8 callersFunctionGetClxOpaqueFillWidth
Source/utils/clx_decode.hpp:27
↓ 8 callersFunctionGetOffsetForWalking
Source/engine/render/scrollrt.cpp:1408
↓ 8 callersFunctionGetScreenWidth
Source/utils/display.cpp:56
↓ 8 callersFunctionGetSizeForThemeRoom
* @brief Starting from the origin point determine how much floor space is available with the given bounds * * Essentially looks for the widest/tal
Source/levels/gendung.cpp:93
↓ 8 callersFunctionGetSuperItemSpace
Source/items.cpp:594
↓ 8 callersFunctionIdItemOk
Source/stores.cpp:1136
↓ 8 callersMethodIsActive
Source/options.cpp:1797
↓ 8 callersFunctionIsMonsterModeMove
Source/monster.h:97
↓ 8 callersFunctionIsTrailUtf8CodeUnit
* Returns true if this is a trailing byte in a UTF-8 code point encoding. * * Trailing bytes all begin with 10 as the most significant bits, meani
Source/utils/utf8.hpp:50
↓ 8 callersFunctionLogDebug
Source/utils/log.hpp:86
↓ 8 callersFunctionLogWarn
Source/utils/log.hpp:112
↓ 8 callersFunctionM_StartHit
Source/monster.cpp:3645
↓ 8 callersFunctionOutputBits
3rdParty/PKWare/implode.cpp:205
↓ 8 callersFunctionPrintStoreItem
Source/stores.cpp:281
↓ 8 callersFunctionRender
Source/DiabloUI/diabloui.cpp:802
↓ 8 callersFunctionSDL_Log
Source/utils/sdl2_to_1_2_backports.cpp:99
↓ 8 callersFunctionSHA1CircularShift
* Diablo-"SHA1" circular left shift, portable version. */
Source/sha.cpp:16
↓ 8 callersFunctionSNetInitializeProvider
* @brief Called by engine for single, called by ui for multi * @param provider BNET, IPXN, MODM, SCBL or UDPN * @param gameData The game data */
Source/storm/storm_net.cpp:143
↓ 8 callersMethodSaySpecific
Source/player.cpp:1781
↓ 8 callersFunctionSetEventHandler
Source/engine/events.cpp:142
↓ 8 callersFunctionSetupAllItems
Source/items.cpp:1529
↓ 8 callersFunctionSpawn
Source/levels/drlg_l3.cpp:1313
↓ 8 callersFunctionStartWalk
* @brief Start moving a player to a new tile */
Source/player.cpp:176
↓ 8 callersFunctionTownerTalk
Source/towners.cpp:291
↓ 8 callersFunctionUiFadeIn
Source/DiabloUI/diabloui.cpp:726
↓ 8 callersFunctionUiPollAndRender
Source/DiabloUI/diabloui.cpp:772
↓ 8 callersMethodcbegin
Source/engine/points_in_rectangle_range.hpp:196
↓ 8 callersMethodcreate
Source/dvlnet/cdwrap.h:76
↓ 8 callersMethodgetDevice
()
android-project/app/src/main/java/org/libsdl/app/HIDDevice.java:14
↓ 8 callersMethodgetFile
(String fileName)
android-project/app/src/main/java/org/diasurgical/devilutionx/ExternalFilesManager.java:36
↓ 8 callersMethodgetTextColorWithStatCheck
Source/items.h:441
↓ 8 callersMethodisOnArenaLevel
@brief Checks if the player is on a arena level. */
Source/player.h:757
↓ 8 callersMethodisUsable
Source/items.cpp:4756
↓ 8 callersFunctionnthread_terminate_game
Source/nthread.cpp:68
↓ 8 callersFunctionpfile_save_level
Source/pfile.cpp:749
↓ 8 callersFunctionpfile_write_hero
Source/pfile.cpp:476
↓ 8 callersMethodsheet
Source/engine/clx_sprite.hpp:478
↓ 8 callersMethodsubregionY
* @brief Returns a buffer that starts at `y` of height `h`. */
Source/engine/surface.hpp:114
↓ 7 callersFunctionAdjustListOffset
Source/DiabloUI/diabloui.cpp:134
↓ 7 callersFunctionApplyGamma
Source/engine/palette.cpp:163
↓ 7 callersFunctionAutoPlaceItemInBelt
Source/inv.cpp:1195
↓ 7 callersFunctionCalculateSoundPosition
Source/engine/sound_position.cpp:8
↓ 7 callersFunctionCanBePlacedOnBelt
Source/inv.cpp:1027
↓ 7 callersFunctionCheckPacketTypeOneOf
Source/dvlnet/packet.cpp:106
↓ 7 callersFunctionCheckThemeObj3
Source/levels/themes.cpp:155
↓ 7 callersFunctionComparePackedItems
test/pack_test.cpp:50
↓ 7 callersFunctionCrawl
Source/lighting.h:113
↓ 7 callersFunctionCreateMagicWeapon
Source/items.cpp:4566
↓ 7 callersFunctionCreateRndItem
Source/items.cpp:3327
↓ 7 callersFunctionDRLG_MRectTrans
Source/levels/gendung.cpp:532
↓ 7 callersFunctionDecodeFirstUtf8CodePoint
Source/utils/utf8.cpp:13
↓ 7 callersFunctionDrawHalfTransparentRectTo
Source/engine/render/primitive_render.cpp:159
↓ 7 callersFunctionFillTile
* @brief Load a tile in to dPiece * @param xx upper left destination * @param yy upper left destination * @param t tile id */
Source/levels/town.cpp:65
↓ 7 callersFunctionFromSDL
Source/utils/paths.cpp:44
↓ 7 callersMethodGetBaseAttributeValue
Source/player.cpp:1688
↓ 7 callersFunctionGetCenterOffset
Source/DiabloUI/diabloui.cpp:673
↓ 7 callersFunctionGetDistance
* @brief Get walking steps to coordinate * @param destination Tile coordinates * @param maxDistance the max number of steps to search * @return
Source/controls/plrctrls.cpp:128
↓ 7 callersFunctionGetFileSize
Source/utils/file_util.cpp:182
↓ 7 callersMethodGetFormatted
Source/engine/render/text_render.hpp:97
↓ 7 callersFunctionGetInfravisionTRN
Source/engine/trn.cpp:16
↓ 7 callersFunctionGetInvItemSprite
Source/cursor.cpp:156
↓ 7 callersFunctionGetItemBonus
Source/items.cpp:1345
↓ 7 callersFunctionGetItemPower
Source/items.cpp:1245
↓ 7 callersFunctionGetSavePath
Source/pfile.cpp:54
↓ 7 callersFunctionGetSpellBookLevel
Source/spells.cpp:308
↓ 7 callersMethodHIDDeviceDisconnected
(int deviceID)
android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:694
↓ 7 callersMethodHasFile
Source/pfile.h:40
↓ 7 callersFunctionHasInventoryItemWithId
* @brief Checks whether the player has an inventory item with the given ID (IDidx). */
Source/inv.h:278
↓ 7 callersFunctionHasNoneOf
Source/utils/enum_traits.h:116
↓ 7 callersFunctionInitialiseQuestPools
Source/quests.cpp:295
↓ 7 callersFunctionInvGetEquipSlotCoord
Source/controls/plrctrls.cpp:585
↓ 7 callersMethodIsLoaded
Source/utils/soundsample.h:20
↓ 7 callersMethodIsType
Source/DiabloUI/ui_item.h:38
↓ 7 callersMethodIsValid
Source/loadsave.cpp:112
↓ 7 callersMethodKeyPressed
Source/options.cpp:1491
↓ 7 callersFunctionLoadAndValidateItemData
Source/loadsave.cpp:340
↓ 7 callersFunctionLoadMapObjects
Source/objects.cpp:651
↓ 7 callersFunctionMakeGoldStack
Source/items.cpp:4504
↓ 7 callersFunctionMixColors
Source/utils/sdl_bilinear_scale.cpp:34
↓ 7 callersFunctionNetSendCmdLocParam1
Source/msg.cpp:2829
↓ 7 callersFunctionNetSendCmdParam2
Source/msg.cpp:2928
↓ 7 callersFunctionOpenSaveArchive
Source/pfile.cpp:558
↓ 7 callersFunctionPentSpn2Spin
Source/engine/render/text_render.cpp:919
↓ 7 callersFunctionPlaceMiniSetRandom1x1
Source/levels/drlg_l2.cpp:1626
↓ 7 callersFunctionPrepareItemForNetwork
Source/msg.cpp:1028
↓ 7 callersFunctionRecordEventHeader
Source/engine/demomode.cpp:453
↓ 7 callersFunctionRoundWalk
Source/monster.cpp:1738
↓ 7 callersFunctionRunAnimationTest
* @brief * This UnitTest tries to simulate the GameLoop (GameTickData) and the Rendering that can happen (RenderingData). * Rendering can happen m
test/animationinfo_test.cpp:93
↓ 7 callersMethodSeekp
Source/utils/logged_fstream.hpp:36
↓ 7 callersFunctionSetupItem
Source/items.cpp:3221
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