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github.com/diasurgical/DevilutionX
/ functions
Functions
5,065 in github.com/diasurgical/DevilutionX
⨍
Functions
5,065
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Types & classes
705
↓ 2 callers
Method
HIDDeviceConnected
(int deviceID, String identifier, int vendorId, int productId, String serial_number, int release_number, Strin
android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:691
↓ 2 callers
Method
HIDDeviceFeatureReport
(int deviceID, byte[] report)
android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:697
↓ 2 callers
Method
HIDDeviceInputReport
(int deviceID, byte[] report)
android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:696
↓ 2 callers
Method
HIDDeviceOpenResult
(int deviceID, boolean opened)
android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:693
↓ 2 callers
Function
HandleAllPackets
Source/multi.cpp:335
↓ 2 callers
Function
HandleControllerAddedOrRemovedEvent
Source/controls/controller.cpp:90
↓ 2 callers
Function
HandleGlobalMouseUpButton
Source/DiabloUI/button.cpp:69
↓ 2 callers
Function
HandleInputEvent
Source/control.cpp:1566
↓ 2 callers
Function
HandleInputEvent
Source/DiabloUI/text_input.cpp:23
↓ 2 callers
Function
HandleMenuAction
Source/DiabloUI/diabloui.cpp:339
↓ 2 callers
Function
HandleMessage
Source/engine/events.cpp:161
↓ 2 callers
Function
HandleMouseButtonDown
Source/diablo.cpp:637
↓ 2 callers
Function
HandleMouseButtonUp
Source/diablo.cpp:665
↓ 2 callers
Function
HandleMouseEvent
Source/DiabloUI/diabloui.cpp:1002
↓ 2 callers
Function
HandleNumberInputEvent
Source/DiabloUI/text_input.cpp:192
↓ 2 callers
Function
HandleTextInputEvent
Source/DiabloUI/text_input.cpp:125
↓ 2 callers
Function
HandleTouchEvent
Source/platform/vita/touch.cpp:436
↓ 2 callers
Function
HasAudio
Source/storm/storm_svid.cpp:113
↓ 2 callers
Function
HasBeltItem
Source/inv.h:260
↓ 2 callers
Function
HasInventoryItem
Source/inv.h:250
↓ 2 callers
Function
HasRangedSpell
Source/controls/plrctrls.cpp:227
↓ 2 callers
Function
HasTranslation
Source/utils/language.cpp:333
↓ 2 callers
Function
HaveHellfire
Source/init.h:68
↓ 2 callers
Function
HaveSpawn
Source/init.h:50
↓ 2 callers
Function
HeaderHeight
Source/qol/chatlog.cpp:71
↓ 2 callers
Function
HelpScrollDown
Source/help.cpp:253
↓ 2 callers
Function
HelpScrollUp
Source/help.cpp:247
↓ 2 callers
Function
HoldThemeRooms
Source/levels/themes.cpp:889
↓ 2 callers
Method
HoldsPointer
Source/utils/pointer_value_union.hpp:31
↓ 2 callers
Function
HotkeysSize
Returns the size of the hotkeys file with the number of hotkeys passed and if a header with the number of hotkeys is present in the file
Source/loadsave.cpp:2180
↓ 2 callers
Function
IOwnLevel
Source/msg.cpp:822
↓ 2 callers
Function
IetfToPosix
Source/platform/locale.cpp:36
↓ 2 callers
Method
Increment
Source/engine/points_in_rectangle_range.hpp:33
↓ 2 callers
Function
InitAutomapOnce
Source/automap.cpp:824
↓ 2 callers
Function
InitBackbufferState
Source/engine/backbuffer_state.cpp:81
↓ 2 callers
Function
InitDeadAnimationFromMonster
Source/dead.cpp:22
↓ 2 callers
Function
InitDungMsgs
Source/player.cpp:3444
↓ 2 callers
Function
InitDungeonFlags
Source/levels/drlg_l1.cpp:420
↓ 2 callers
Function
InitGlobals
Source/levels/gendung.cpp:333
↓ 2 callers
Function
InitItemGFX
Source/items.cpp:2495
↓ 2 callers
Function
InitKeymapActions
Source/diablo.cpp:1611
↓ 2 callers
Function
InitL4Triggers
Source/levels/trigs.cpp:223
↓ 2 callers
Function
InitMenu
Source/menu.cpp:52
↓ 2 callers
Function
InitMonster
Source/monster.cpp:122
↓ 2 callers
Function
InitMonsterHealthBar
Source/qol/monhealthbar.cpp:33
↓ 2 callers
Function
InitNoTriggers
Source/levels/trigs.cpp:66
↓ 2 callers
Function
InitPlayBack
Source/engine/demomode.cpp:464
↓ 2 callers
Function
InitRndLocBigObj
Source/objects.cpp:358
↓ 2 callers
Function
InitRndLocObj5x5
Source/objects.cpp:406
↓ 2 callers
Function
InitTRNForUniqueMonster
Source/monster.cpp:3113
↓ 2 callers
Function
InitVPTriggers
Source/levels/trigs.cpp:338
↓ 2 callers
Function
InitXPBar
Source/qol/xpbar.cpp:55
↓ 2 callers
Function
InvGetEquipSlotCoordFromInvSlot
Source/controls/plrctrls.cpp:624
↓ 2 callers
Function
InvalidateTargets
Source/track.cpp:38
↓ 2 callers
Function
InventoryMoveToBody
* @brief Figures out where on the body to move when on the first row */
Source/controls/plrctrls.cpp:832
↓ 2 callers
Function
IsAllocatedUnusedBlock
Source/mpq/mpq_writer.cpp:76
↓ 2 callers
Function
IsCursorSizeAllowed
Source/hwcursor.cpp:47
↓ 2 callers
Function
IsDiabloAlive
Source/diablo.cpp:3054
↓ 2 callers
Function
IsDiabloMsgAvailable
Source/error.cpp:137
↓ 2 callers
Function
IsDifficultyAllowed
Source/DiabloUI/multi/selgame.cpp:404
↓ 2 callers
Function
IsDoorClear
* @brief Checks if an open door can be closed * * In order to be able to close a door the space where the closed door would be must be free of bod
Source/objects.cpp:1653
↓ 2 callers
Function
IsFloor
Source/levels/gendung.cpp:228
↓ 2 callers
Function
IsFullWidthPunct
Source/engine/render/text_render.cpp:278
↓ 2 callers
Function
IsHardwareCursorVisible
Source/hwcursor.hpp:140
↓ 2 callers
Function
IsHeaderValid
Source/loadsave.cpp:2158
↓ 2 callers
Method
IsInitialized
Source/platform/ctr/cfgu_service.hpp:30
↓ 2 callers
Function
IsItemAllowedInStash
Source/qol/stash.cpp:110
↓ 2 callers
Function
IsItemBlockingObjectAtPosition
Source/objects.cpp:3757
↓ 2 callers
Function
IsItemValid
Source/items/validation.cpp:159
↓ 2 callers
Function
IsLandscapeFit
Source/storm/storm_svid.cpp:43
↓ 2 callers
Function
IsLevelUpButtonVisible
Source/control.cpp:634
↓ 2 callers
Function
IsLineNotSolid
Source/monster.cpp:1572
↓ 2 callers
Function
IsMonsterAvalible
Source/monster.cpp:3055
↓ 2 callers
Function
IsNetPlayerValid
Source/multi.cpp:162
↓ 2 callers
Method
IsPlaying
* @brief Check if a the sound is being played atm */
Source/utils/soundsample.cpp:104
↓ 2 callers
Method
IsPositionInPath
Source/player.cpp:1754
↓ 2 callers
Function
IsPrefixValidForItemType
Source/items.cpp:358
↓ 2 callers
Method
IsPressed
Source/controls/devices/joystick.cpp:265
↓ 2 callers
Function
IsRecording
Source/engine/demomode.cpp:533
↓ 2 callers
Function
IsRelativeMoveOK
Source/monster.cpp:3035
↓ 2 callers
Function
IsRunning
Source/engine/demomode.cpp:528
↓ 2 callers
Function
IsSmallFontTallRow
Source/engine/render/text_render.cpp:165
↓ 2 callers
Function
IsStandingGround
Source/controls/plrctrls.cpp:485
↓ 2 callers
Function
IsStickMovementSignificant
Source/controls/plrctrls.cpp:1500
↓ 2 callers
Function
IsTileSafe
* @brief Check if a tile is affected by a spell we are vunerable to */
Source/monster.cpp:1678
↓ 2 callers
Function
IsTownerPresent
Source/towners.cpp:826
↓ 2 callers
Method
IsTrappedChest
* @brief Check if this object is a trapped chest (specifically a chest which is currently trapped). * @return True if the object is one of the trap
Source/objects.h:201
↓ 2 callers
Function
IsValidEntry
Source/DiabloUI/settingsmenu.cpp:63
↓ 2 callers
Function
IsValidLevelForMultiplayer
Source/msg.cpp:2651
↓ 2 callers
Method
KeyReleased
Source/options.cpp:1511
↓ 2 callers
Function
KillMyGolem
Source/monster.cpp:3722
↓ 2 callers
Function
LabelHeight
The total height of the label box.
Source/qol/itemlabels.cpp:49
↓ 2 callers
Function
LanguageInitialize
Source/utils/language.cpp:359
↓ 2 callers
Function
LanguageTranslate
Source/utils/language.h:26
↓ 2 callers
Function
LeftMouseDown
Source/diablo.cpp:311
↓ 2 callers
Function
LeftMouseUp
Source/diablo.cpp:393
↓ 2 callers
Function
LevelFileExists
Source/loadsave.cpp:955
↓ 2 callers
Function
LoadAudioFile
Source/engine/sound.cpp:49
↓ 2 callers
Function
LoadCoreArchives
Source/init.cpp:248
↓ 2 callers
Function
LoadCustomMap
Source/levels/setmaps.cpp:73
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