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Functions5,065 in github.com/diasurgical/DevilutionX

↓ 2 callersMethodHIDDeviceConnected
(int deviceID, String identifier, int vendorId, int productId, String serial_number, int release_number, Strin
android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:691
↓ 2 callersMethodHIDDeviceFeatureReport
(int deviceID, byte[] report)
android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:697
↓ 2 callersMethodHIDDeviceInputReport
(int deviceID, byte[] report)
android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:696
↓ 2 callersMethodHIDDeviceOpenResult
(int deviceID, boolean opened)
android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:693
↓ 2 callersFunctionHandleAllPackets
Source/multi.cpp:335
↓ 2 callersFunctionHandleControllerAddedOrRemovedEvent
Source/controls/controller.cpp:90
↓ 2 callersFunctionHandleGlobalMouseUpButton
Source/DiabloUI/button.cpp:69
↓ 2 callersFunctionHandleInputEvent
Source/control.cpp:1566
↓ 2 callersFunctionHandleInputEvent
Source/DiabloUI/text_input.cpp:23
↓ 2 callersFunctionHandleMenuAction
Source/DiabloUI/diabloui.cpp:339
↓ 2 callersFunctionHandleMessage
Source/engine/events.cpp:161
↓ 2 callersFunctionHandleMouseButtonDown
Source/diablo.cpp:637
↓ 2 callersFunctionHandleMouseButtonUp
Source/diablo.cpp:665
↓ 2 callersFunctionHandleMouseEvent
Source/DiabloUI/diabloui.cpp:1002
↓ 2 callersFunctionHandleNumberInputEvent
Source/DiabloUI/text_input.cpp:192
↓ 2 callersFunctionHandleTextInputEvent
Source/DiabloUI/text_input.cpp:125
↓ 2 callersFunctionHandleTouchEvent
Source/platform/vita/touch.cpp:436
↓ 2 callersFunctionHasAudio
Source/storm/storm_svid.cpp:113
↓ 2 callersFunctionHasBeltItem
Source/inv.h:260
↓ 2 callersFunctionHasInventoryItem
Source/inv.h:250
↓ 2 callersFunctionHasRangedSpell
Source/controls/plrctrls.cpp:227
↓ 2 callersFunctionHasTranslation
Source/utils/language.cpp:333
↓ 2 callersFunctionHaveHellfire
Source/init.h:68
↓ 2 callersFunctionHaveSpawn
Source/init.h:50
↓ 2 callersFunctionHeaderHeight
Source/qol/chatlog.cpp:71
↓ 2 callersFunctionHelpScrollDown
Source/help.cpp:253
↓ 2 callersFunctionHelpScrollUp
Source/help.cpp:247
↓ 2 callersFunctionHoldThemeRooms
Source/levels/themes.cpp:889
↓ 2 callersMethodHoldsPointer
Source/utils/pointer_value_union.hpp:31
↓ 2 callersFunctionHotkeysSize
Returns the size of the hotkeys file with the number of hotkeys passed and if a header with the number of hotkeys is present in the file
Source/loadsave.cpp:2180
↓ 2 callersFunctionIOwnLevel
Source/msg.cpp:822
↓ 2 callersFunctionIetfToPosix
Source/platform/locale.cpp:36
↓ 2 callersMethodIncrement
Source/engine/points_in_rectangle_range.hpp:33
↓ 2 callersFunctionInitAutomapOnce
Source/automap.cpp:824
↓ 2 callersFunctionInitBackbufferState
Source/engine/backbuffer_state.cpp:81
↓ 2 callersFunctionInitDeadAnimationFromMonster
Source/dead.cpp:22
↓ 2 callersFunctionInitDungMsgs
Source/player.cpp:3444
↓ 2 callersFunctionInitDungeonFlags
Source/levels/drlg_l1.cpp:420
↓ 2 callersFunctionInitGlobals
Source/levels/gendung.cpp:333
↓ 2 callersFunctionInitItemGFX
Source/items.cpp:2495
↓ 2 callersFunctionInitKeymapActions
Source/diablo.cpp:1611
↓ 2 callersFunctionInitL4Triggers
Source/levels/trigs.cpp:223
↓ 2 callersFunctionInitMenu
Source/menu.cpp:52
↓ 2 callersFunctionInitMonster
Source/monster.cpp:122
↓ 2 callersFunctionInitMonsterHealthBar
Source/qol/monhealthbar.cpp:33
↓ 2 callersFunctionInitNoTriggers
Source/levels/trigs.cpp:66
↓ 2 callersFunctionInitPlayBack
Source/engine/demomode.cpp:464
↓ 2 callersFunctionInitRndLocBigObj
Source/objects.cpp:358
↓ 2 callersFunctionInitRndLocObj5x5
Source/objects.cpp:406
↓ 2 callersFunctionInitTRNForUniqueMonster
Source/monster.cpp:3113
↓ 2 callersFunctionInitVPTriggers
Source/levels/trigs.cpp:338
↓ 2 callersFunctionInitXPBar
Source/qol/xpbar.cpp:55
↓ 2 callersFunctionInvGetEquipSlotCoordFromInvSlot
Source/controls/plrctrls.cpp:624
↓ 2 callersFunctionInvalidateTargets
Source/track.cpp:38
↓ 2 callersFunctionInventoryMoveToBody
* @brief Figures out where on the body to move when on the first row */
Source/controls/plrctrls.cpp:832
↓ 2 callersFunctionIsAllocatedUnusedBlock
Source/mpq/mpq_writer.cpp:76
↓ 2 callersFunctionIsCursorSizeAllowed
Source/hwcursor.cpp:47
↓ 2 callersFunctionIsDiabloAlive
Source/diablo.cpp:3054
↓ 2 callersFunctionIsDiabloMsgAvailable
Source/error.cpp:137
↓ 2 callersFunctionIsDifficultyAllowed
Source/DiabloUI/multi/selgame.cpp:404
↓ 2 callersFunctionIsDoorClear
* @brief Checks if an open door can be closed * * In order to be able to close a door the space where the closed door would be must be free of bod
Source/objects.cpp:1653
↓ 2 callersFunctionIsFloor
Source/levels/gendung.cpp:228
↓ 2 callersFunctionIsFullWidthPunct
Source/engine/render/text_render.cpp:278
↓ 2 callersFunctionIsHardwareCursorVisible
Source/hwcursor.hpp:140
↓ 2 callersFunctionIsHeaderValid
Source/loadsave.cpp:2158
↓ 2 callersMethodIsInitialized
Source/platform/ctr/cfgu_service.hpp:30
↓ 2 callersFunctionIsItemAllowedInStash
Source/qol/stash.cpp:110
↓ 2 callersFunctionIsItemBlockingObjectAtPosition
Source/objects.cpp:3757
↓ 2 callersFunctionIsItemValid
Source/items/validation.cpp:159
↓ 2 callersFunctionIsLandscapeFit
Source/storm/storm_svid.cpp:43
↓ 2 callersFunctionIsLevelUpButtonVisible
Source/control.cpp:634
↓ 2 callersFunctionIsLineNotSolid
Source/monster.cpp:1572
↓ 2 callersFunctionIsMonsterAvalible
Source/monster.cpp:3055
↓ 2 callersFunctionIsNetPlayerValid
Source/multi.cpp:162
↓ 2 callersMethodIsPlaying
* @brief Check if a the sound is being played atm */
Source/utils/soundsample.cpp:104
↓ 2 callersMethodIsPositionInPath
Source/player.cpp:1754
↓ 2 callersFunctionIsPrefixValidForItemType
Source/items.cpp:358
↓ 2 callersMethodIsPressed
Source/controls/devices/joystick.cpp:265
↓ 2 callersFunctionIsRecording
Source/engine/demomode.cpp:533
↓ 2 callersFunctionIsRelativeMoveOK
Source/monster.cpp:3035
↓ 2 callersFunctionIsRunning
Source/engine/demomode.cpp:528
↓ 2 callersFunctionIsSmallFontTallRow
Source/engine/render/text_render.cpp:165
↓ 2 callersFunctionIsStandingGround
Source/controls/plrctrls.cpp:485
↓ 2 callersFunctionIsStickMovementSignificant
Source/controls/plrctrls.cpp:1500
↓ 2 callersFunctionIsTileSafe
* @brief Check if a tile is affected by a spell we are vunerable to */
Source/monster.cpp:1678
↓ 2 callersFunctionIsTownerPresent
Source/towners.cpp:826
↓ 2 callersMethodIsTrappedChest
* @brief Check if this object is a trapped chest (specifically a chest which is currently trapped). * @return True if the object is one of the trap
Source/objects.h:201
↓ 2 callersFunctionIsValidEntry
Source/DiabloUI/settingsmenu.cpp:63
↓ 2 callersFunctionIsValidLevelForMultiplayer
Source/msg.cpp:2651
↓ 2 callersMethodKeyReleased
Source/options.cpp:1511
↓ 2 callersFunctionKillMyGolem
Source/monster.cpp:3722
↓ 2 callersFunctionLabelHeight
The total height of the label box.
Source/qol/itemlabels.cpp:49
↓ 2 callersFunctionLanguageInitialize
Source/utils/language.cpp:359
↓ 2 callersFunctionLanguageTranslate
Source/utils/language.h:26
↓ 2 callersFunctionLeftMouseDown
Source/diablo.cpp:311
↓ 2 callersFunctionLeftMouseUp
Source/diablo.cpp:393
↓ 2 callersFunctionLevelFileExists
Source/loadsave.cpp:955
↓ 2 callersFunctionLoadAudioFile
Source/engine/sound.cpp:49
↓ 2 callersFunctionLoadCoreArchives
Source/init.cpp:248
↓ 2 callersFunctionLoadCustomMap
Source/levels/setmaps.cpp:73
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