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Functions5,065 in github.com/diasurgical/DevilutionX

↓ 29 callersFunctionAddMonsterType
Source/monster.cpp:397
↓ 29 callersFunctionGetLineWidth
Source/engine/render/text_render.cpp:541
↓ 29 callersFunctionWriteLE16
Source/utils/endian_write.hpp:10
↓ 28 callersFunctionAppendStrView
Source/utils/stdcompat/string_view.hpp:11
↓ 28 callersFunctionDiabloUiSurface
Source/DiabloUI/diabloui.h:79
↓ 28 callersFunctionFindObjectAtPosition
Source/objects.cpp:3741
↓ 27 callersFunctionSetMissDir
Source/missiles.cpp:1120
↓ 27 callersFunctionUpdateMissileVelocity
Source/missiles.cpp:106
↓ 27 callersFunctionWriteByte
Source/utils/endian_stream.hpp:65
↓ 27 callersMethodgetName
Source/items.cpp:4801
↓ 27 callersFunctionpath_solid_pieces
Source/engine/path.cpp:418
↓ 26 callersFunctionAddSLine
Source/stores.cpp:233
↓ 26 callersFunctionFormatInteger
Source/utils/format_int.cpp:9
↓ 26 callersFunctionReadByte
Source/utils/endian_stream.hpp:30
↓ 26 callersMethodread
Source/engine/assets.hpp:79
↓ 25 callersFunctionDiscardRandomValues
Source/engine/random.cpp:28
↓ 25 callersFunctionGenerateNewSeed
Source/items.cpp:2964
↓ 25 callersFunctionLoadOptionalClx
Source/engine/load_clx.hpp:21
↓ 25 callersMethodNextBool32
Source/loadsave.cpp:168
↓ 25 callersFunctionbegin
Source/utils/enum_traits.h:48
↓ 25 callersFunctionhas_value
3rdParty/tl/expected.hpp:1981
↓ 25 callersMethodreset
Source/dvlnet/cdwrap.h:61
↓ 24 callersFunctionAddUnLight
Source/lighting.cpp:467
↓ 24 callersFunctionGetItemAttrs
Source/items.cpp:3163
↓ 24 callersFunctionRandomWalk
Source/monster.cpp:1634
↓ 24 callersFunctionWriteLE32
Source/utils/endian_write.hpp:16
↓ 24 callersMethoddamageType
Source/misdat.h:151
↓ 24 callersMethodset
Source/utils/bitset2d.hpp:24
↓ 23 callersFunctionGetInventorySize
Source/inv.cpp:2150
↓ 23 callersFunctionIsTileLit
* @brief Checks if a light source is illuminating this tile * @param position Coordinates of the dungeon tile to check * @return true if the tile
Source/levels/gendung.h:295
↓ 23 callersMethodIsTrap
* @brief Check if this object is a trap source * @return True if the object is one of the trap types (see _object_id) */
Source/objects.h:246
↓ 23 callersFunctionLoadFileInMem
Source/engine/load_file.hpp:22
↓ 23 callersFunctionStrAppend
Source/utils/str_cat.hpp:71
↓ 22 callersFunctionBackButtonLine
* The line index with the Back / Leave button. * This is a special button that is always the last line. * * For lists with a scrollbar, it is no
Source/stores.cpp:160
↓ 22 callersFunctionLoadClx
Source/engine/load_clx.hpp:9
↓ 22 callersMethodLoadGFX
Source/misdat.cpp:284
↓ 22 callersFunctionNetSendHiPri
Source/multi.cpp:526
↓ 22 callersMethodUpdateLabel
(self, label, msg, maxLen=38)
Packaging/cpi-gamesh/__init__.py:155
↓ 21 callersFunctionChangeLight
Source/lighting.cpp:538
↓ 21 callersFunctionDirOK
Source/monster.cpp:4040
↓ 21 callersFunctionGetMonsterDirection
* @brief Get the direction from the monster to its current enemy */
Source/monster.cpp:705
↓ 21 callersFunctionGetOutputSurface
Source/utils/display.cpp:542
↓ 21 callersFunctionPointsInRectangle
Source/engine/points_in_rectangle_range.hpp:243
↓ 21 callersFunctionRemoveEquipment
Source/inv.cpp:1186
↓ 21 callersFunctionSetCursorPos
Source/diablo.cpp:2339
↓ 21 callersMethodisUnique
Source/monster.h:442
↓ 21 callersMethodok
Source/engine/assets.hpp:25
↓ 21 callersMethodsubregion
* @brief Returns a subregion of the given buffer. */
Source/engine/surface.hpp:106
↓ 20 callersFunctionFindClosestValidPosition
Source/engine/path.cpp:440
↓ 20 callersMethodGetItemLocation
* @brief Returns item location taking into consideration barbarian's ability to hold two-handed maces and clubs in one hand. */
Source/player.h:491
↓ 20 callersFunctionGetSpellBitmask
* @brief Gets a value that represents the specified spellID in 64bit bitmask format. * For example: * - spell ID 1: 0000.0000.0000.0000.0000.000
Source/spells.h:56
↓ 20 callersMethodHasFlag
Source/automap.cpp:95
↓ 20 callersFunctionIsLeftPanelOpen
Source/control.cpp:102
↓ 20 callersFunctionIsSmallFontTall
Source/utils/language.cpp:353
↓ 20 callersFunctionM_StartStand
Source/monster.cpp:3610
↓ 20 callersFunctionNetSendCmdPItem
Source/msg.cpp:2998
↓ 20 callersFunctionSetIniValue
Source/options.cpp:183
↓ 20 callersFunctionexpected_map_impl
3rdParty/tl/expected.hpp:2102
↓ 20 callersMethodisLastFrame
Source/engine/animationinfo.h:69
↓ 20 callersFunctionmap_error_impl
3rdParty/tl/expected.hpp:2213
↓ 20 callersFunctionprintInConsole
Source/utils/console.cpp:38
↓ 19 callersFunctionIsObjectAtPosition
* @brief Check whether an item occupies this tile position * @param position The map coordinate to test * @return true if the tile is occupied *
Source/objects.h:279
↓ 19 callersFunctionIsTileSolid
Source/engine/path.cpp:322
↓ 19 callersFunctionNetSendLoPri
Source/multi.cpp:518
↓ 19 callersFunctionPosOkPlayer
* @brief Determines if the target position is clear for the given player to stand on. * * This requires an ID instead of a Player& to compare with
Source/player.cpp:3106
↓ 19 callersMethodSetValueChangedCallback
Source/options.cpp:421
↓ 19 callersFunctionUpdateAutomapExplorer
Source/automap.cpp:995
↓ 19 callersMethodcheckStandAnimationIsLoaded
Source/monster.cpp:4641
↓ 19 callersFunctiondiablo_quit
Source/diablo.cpp:2415
↓ 19 callersFunctionend
Source/utils/enum_traits.h:54
↓ 19 callersMethodgetContext
This method is called by SDL using JNI.
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:1133
↓ 18 callersFunctionAddNakrulBook
Source/objects.cpp:863
↓ 18 callersFunctionAsciiStrToLower
Source/utils/str_case.hpp:11
↓ 18 callersFunctionAutoPlaceItemInInventory
Source/inv.cpp:1262
↓ 18 callersMethodCenter
* @brief Computes the center of this rectangle in integer coordinates. Values are truncated towards zero. */
Source/engine/rectangle.hpp:57
↓ 18 callersFunctionChangeLightXY
Source/lighting.cpp:499
↓ 18 callersFunctionFileExists
Source/utils/file_util.h:22
↓ 18 callersFunctionGetItemIdOnSlot
* Return the item id of the current slot */
Source/controls/plrctrls.cpp:666
↓ 18 callersFunctionIsRightPanelOpen
Source/control.cpp:106
↓ 18 callersFunctionIsRunning
Source/engine/demomode.h:35
↓ 18 callersFunctionPlaceMiniSet
Source/levels/gendung.cpp:596
↓ 18 callersFunctionRepeat
Source/misdat.cpp:146
↓ 18 callersMethoderase
Source/utils/static_vector.hpp:77
↓ 18 callersMethodpop
* @brief Clears this item and returns the old value */
Source/items.h:257
↓ 18 callersMethodsetLevel
Source/player.h:761
↓ 17 callersFunctionAiDelay
* @brief Make the AI wait a bit before thinking again * @param monster The monster that will wait * @param len */
Source/monster.cpp:688
↓ 17 callersFunctionClrPlrPath
Source/player.cpp:3092
↓ 17 callersMethodGetItemIdAtPosition
* @brief Returns the 0-based index of the item at the specified position, or EmptyCell if no item occupies that slot * @param gridPosition x,y coor
Source/qol/stash.h:44
↓ 17 callersMethodGetSpellLevel
* @brief Gets the effective spell level for the player, considering item bonuses * @param spell SpellID enum member identifying the spell * @ret
Source/player.h:588
↓ 17 callersFunctionHasAutomapFlag
* @brief Check if a given tile has the provided AutomapTile flag */
Source/automap.cpp:426
↓ 17 callersFunctionIsTileWalkable
Source/engine/path.cpp:331
↓ 17 callersFunctionPlaceDunTiles
Source/levels/gendung.cpp:640
↓ 17 callersFunctionPrintHelpOption
Source/diablo.cpp:933
↓ 17 callersMethodRemoveInvItem
Source/player.cpp:1628
↓ 17 callersFunctionScaleSpellEffect
Source/missiles.cpp:52
↓ 17 callersFunctionSetMissAnim
Source/missiles.cpp:594
↓ 17 callersMethodSource
Source/dvlnet/packet.cpp:134
↓ 17 callersFunctionUiInitList
Source/DiabloUI/diabloui.cpp:144
↓ 17 callersMethodWalkingDistance
Source/engine/point.hpp:142
↓ 17 callersFunctionWordWrapString
Source/engine/render/text_render.cpp:653
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