* @brief Get the direction from the monster to its current enemy */
| 703 | * @brief Get the direction from the monster to its current enemy |
| 704 | */ |
| 705 | Direction GetMonsterDirection(Monster &monster) |
| 706 | { |
| 707 | return GetDirection(monster.position.tile, monster.enemyPosition); |
| 708 | } |
| 709 | |
| 710 | void StartSpecialStand(Monster &monster, Direction md) |
| 711 | { |
no test coverage detected