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Functions5,065 in github.com/diasurgical/DevilutionX

↓ 17 callersMethoddistanceToEnemy
Source/monster.cpp:4634
↓ 17 callersMethodempty
Source/utils/static_vector.hpp:50
↓ 17 callersMethodisWalking
Source/player.cpp:1803
↓ 17 callersMethodprocess_element
Source/dvlnet/packet.h:195
↓ 17 callersFunctionstream_stop
Source/effects.cpp:1099
↓ 16 callersFunctionCheckMissileCol
Source/missiles.cpp:405
↓ 16 callersFunctionNewMonsterAnim
Source/monster.cpp:585
↓ 16 callersFunctionSpawnQuestItem
Source/items.cpp:3483
↓ 16 callersFunctionStartStand
Source/player.cpp:2610
↓ 16 callersMethodisSelectable
Source/stores.cpp:90
↓ 16 callersMethodposition
Source/engine/path.cpp:35
↓ 16 callersMethodsourceType
Source/missiles.h:166
↓ 15 callersFunctionAllocateItem
Source/items.cpp:3122
↓ 15 callersMethodCanUseItem
Source/player.cpp:1618
↓ 15 callersFunctionClxDrawTRN
Source/engine/render/clx_render.cpp:587
↓ 15 callersFunctionCreateTypeItem
Source/items.cpp:3349
↓ 15 callersFunctionIsTileAvailable
* @brief Check that the given tile is not currently blocked */
Source/monster.cpp:1693
↓ 15 callersFunctionIsTileVisible
* @brief Checks if any player can currently see this tile * * Currently only used by monster AI routines so basic monsters out of sight can be ign
Source/levels/gendung.h:285
↓ 15 callersFunctionIsValidSpell
Source/spells.cpp:70
↓ 15 callersFunctionIsWarpOpen
Source/levels/trigs.cpp:72
↓ 15 callersFunctionLineClearMissile
Source/monster.cpp:4073
↓ 15 callersMethodNextBool8
Source/loadsave.cpp:163
↓ 15 callersFunctionPlaceThemeMonsts
* PlaceThemeMonsts places theme monsters with the specified frequency. * * @param t theme number (index into themes array). * @param f frequency
Source/levels/themes.cpp:350
↓ 15 callersFunctionPlayEffect
Source/monster.cpp:4319
↓ 15 callersFunctionRemoveInventoryItemById
* @brief Removes the first inventory item with the given id (IDidx). * * @return Whether an item was found and removed. */
Source/inv.h:351
↓ 15 callersFunctionSetPlayerOld
Source/player.cpp:2594
↓ 15 callersFunctionStartAttack
Source/monster.cpp:774
↓ 15 callersMethodinsert
Source/qol/itemlabels.cpp:61
↓ 15 callersMethodisPlayerMinion
Source/monster.cpp:4690
↓ 15 callersMethodlevel
* @brief Calculates monster's level. * Fetches base level value from @p MonstersData array or @p UniqueMonstersData. * @param difficulty - diffi
Source/monster.h:377
↓ 15 callersFunctionmusic_stop
Source/engine/sound.cpp:260
↓ 15 callersFunctionprintNewlineInConsole
Source/utils/console.cpp:44
↓ 15 callersMethodsourcePlayer
Source/missiles.h:147
↓ 14 callersFunctionAddItemListBackButton
Source/stores.cpp:268
↓ 14 callersFunctionEventPlrMsg
Source/plrmsg.cpp:69
↓ 14 callersFunctionGenerateRndSum
Source/missiles.cpp:61
↓ 14 callersFunctionIsInspectingPlayer
@brief Do we currently inspect a remote player (/inspect was used)? In this case the (remote) players items and stats can't be modified. */
Source/player.h:785
↓ 14 callersFunctionLoadBackgroundArt
Source/DiabloUI/diabloui.cpp:696
↓ 14 callersFunctionLoadTownerAnimations
Source/towners.cpp:56
↓ 14 callersFunctionMakePlrPath
Source/player.cpp:3134
↓ 14 callersFunctionModifyPlrDex
Source/player.cpp:3363
↓ 14 callersFunctionModifyPlrMag
Source/player.cpp:3339
↓ 14 callersFunctionObjChangeMap
Source/objects.cpp:4406
↓ 14 callersFunctionObjChangeMapResync
Source/objects.cpp:4436
↓ 14 callersFunctionRenderPresent
Source/engine/dx.cpp:215
↓ 14 callersFunctionSwappedLE
test/pack_test.cpp:43
↓ 14 callersMethodcontains
Source/controls/touch/gamepad.h:66
↓ 14 callersMethodgetContext
()
android-project/app/src/main/java/org/libsdl/app/SDL.java:36
↓ 14 callersMethodisOnLevel
@brief Checks if the player is on the corresponding level. */
Source/player.h:747
↓ 14 callersMethodjoin
Source/dvlnet/cdwrap.h:83
↓ 13 callersFunctionCanPanelsCoverView
* @brief Check if the UI can cover the game area entierly */
Source/control.h:77
↓ 13 callersFunctionCloseGoldDrop
Source/control.cpp:1654
↓ 13 callersFunctionCloseGoldWithdraw
Source/qol/stash.cpp:673
↓ 13 callersFunctionCloseInventory
Source/inv.cpp:2090
↓ 13 callersFunctionDoBlitScreen
* @brief Update part of the screen from the back buffer * @param x Back buffer coordinate * @param y Back buffer coordinate * @param w Back buff
Source/engine/render/scrollrt.cpp:1331
↓ 13 callersFunctionGetLevelType
Source/levels/gendung.cpp:366
↓ 13 callersFunctionHash
Source/encrypt.cpp:92
↓ 13 callersFunctionInitRndLocObj
Source/objects.cpp:334
↓ 13 callersFunctionItemsGetCurrlevel
Source/items.cpp:393
↓ 13 callersFunctionModifyPlrStr
Source/player.cpp:3325
↓ 13 callersFunctionOpenFile
Source/utils/file_util.cpp:408
↓ 13 callersFunctionOpposite
Maps from direction to the opposite direction. */
Source/engine/direction.hpp:37
↓ 13 callersFunctionRndPL
Source/items.cpp:684
↓ 13 callersFunctionUnPackItem
Source/pack.cpp:285
↓ 13 callersMethodat
Source/engine/surface.hpp:64
↓ 13 callersMethodclose
()
android-project/app/src/main/java/org/libsdl/app/HIDDevice.java:20
↓ 13 callersFunctiongamemenu_off
Source/gamemenu.cpp:356
↓ 13 callersFunctiongmenu_is_active
Source/gmenu.cpp:210
↓ 13 callersMethodhas_value
Source/engine/render/text_render.cpp:62
↓ 12 callersFunctionBltFast
Source/engine/dx.cpp:155
↓ 12 callersFunctionCanPut
Source/inv.cpp:1705
↓ 12 callersFunctionCanUseScroll
Source/inv.cpp:1911
↓ 12 callersFunctionDrawMapLineSE
Source/engine/render/automap_render.cpp:62
↓ 12 callersFunctionFreeGameMem
Source/diablo.cpp:2351
↓ 12 callersMethodInitializeLoadedObject
* @brief Marks an object which was spawned from a sublevel in response to a lever activation. * @param mapRange The region which was updated to spa
Source/objects.h:137
↓ 12 callersFunctionLoadMPQ
Source/init.cpp:97
↓ 12 callersFunctionLoadPalette
Source/engine/palette.cpp:182
↓ 12 callersFunctionLoadPcxSpriteList
Source/engine/load_pcx.cpp:34
↓ 12 callersFunctionModifyPlrVit
Source/player.cpp:3376
↓ 12 callersFunctionNewPlrAnim
Source/player.cpp:2192
↓ 12 callersFunctionOpenAsset
Source/engine/assets.cpp:163
↓ 12 callersFunctionPackItem
Source/pack.cpp:106
↓ 12 callersFunctionTFit_Obj5
Source/levels/themes.cpp:104
↓ 12 callersFunctionTakePlrsMoney
Source/stores.cpp:2648
↓ 12 callersFunctionTestPathGetHeuristicCost
Source/engine/path.cpp:451
↓ 12 callersFunctionToWideChar
Source/utils/file_util.cpp:53
↓ 12 callersFunctionWasteBits
3rdParty/PKWare/explode.cpp:230
↓ 12 callersFunctionand_then_impl
3rdParty/tl/expected.hpp:2054
↓ 12 callersMethodclear
Source/engine/render/text_render.cpp:256
↓ 12 callersMethodcontains
Source/qol/itemlabels.cpp:56
↓ 11 callersFunctionApplyPlrDamage
Source/player.cpp:2826
↓ 11 callersFunctionCheckPath
test/path_test.cpp:104
↓ 11 callersFunctionClearSText
Source/stores.cpp:2294
↓ 11 callersFunctionCloseCharPanel
Source/control.cpp:731
↓ 11 callersFunctionDrawMapLineNE
Source/engine/render/automap_render.cpp:57
↓ 11 callersFunctionDrawPanelBox
Source/control.cpp:784
↓ 11 callersFunctionFindAsset
Source/engine/assets.cpp:74
↓ 11 callersFunctionGetLevelForMultiplayer
Source/msg.cpp:271
↓ 11 callersFunctionGetStashSlotCoord
Source/qol/stash.cpp:266
↓ 11 callersMethodGetValueDescription
Source/options.cpp:448
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