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Functions21,443 in github.com/dhewm/dhewm3

↓ 41 callersFunctionIM_DELETE
neo/libs/imgui/imgui.h:2177
↓ 41 callersFunctionItemSize
neo/libs/imgui/imgui_internal.h:3265
↓ 41 callersMethodParseBool
================ idLexer::ParseBool ================ */
neo/idlib/Lexer.cpp:1253
↓ 41 callersMethodReadMat3
================ idRestoreGame::ReadMat3 ================ */
neo/game/gamesys/SaveGame.cpp:1064
↓ 41 callersMethodReadMat3
================ idRestoreGame::ReadMat3 ================ */
neo/d3xp/gamesys/SaveGame.cpp:1069
↓ 41 callersMethodWriteMat3
================ idSaveGame::WriteMat3 ================ */
neo/game/gamesys/SaveGame.cpp:313
↓ 41 callersMethodWriteMat3
================ idSaveGame::WriteMat3 ================ */
neo/d3xp/gamesys/SaveGame.cpp:313
↓ 40 callersMethodBind
============== Bind Automatically enables 2D mapping, cube mapping, or 3D texturing if needed ============== */
neo/renderer/Image_load.cpp:1761
↓ 40 callersMethodEnable
neo/tools/radiant/ZClip.cpp:125
↓ 40 callersMethodFindType
================= idDeclManagerLocal::FindType External users will always cause the decl to be parsed before returning ================= */
neo/framework/DeclManager.cpp:1128
↓ 40 callersMethodFirst
================ idHashIndex::First ================ */
neo/idlib/containers/HashIndex.h:241
↓ 40 callersMethodGetCurrentValue
neo/idlib/math/Curve.h:138
↓ 40 callersMethodPlayShaderDirectly
=============== idSoundWorldLocal::PlayShaderDirectly start a music track this is called from the main thread =============== */
neo/sound/snd_world.cpp:1561
↓ 39 callersMethodAddLightDef
================== AddLightDef ================== */
neo/renderer/RenderWorld.cpp:361
↓ 39 callersMethodGetEntity
neo/d3xp/physics/Clip.h:183
↓ 39 callersMethodLengthFast
neo/idlib/math/Vector.h:164
↓ 39 callersMethodNext
next brush in list
neo/tools/compilers/aas/Brush.h:136
↓ 39 callersMethodSetOrigin
================ idEntity::SetOrigin ================ */
neo/game/Entity.cpp:2705
↓ 39 callersMethodSetStatus
neo/libs/imgui/imgui.h:3507
↓ 39 callersMethodWrite
================ idAASFileLocal::Write ================ */
neo/tools/compilers/aas/AASFile.cpp:626
↓ 39 callersFunctionstbi__get16be
neo/renderer/stb_image.h:1718
↓ 38 callersMethodAddLine
neo/libs/imgui/imgui_draw.cpp:1481
↓ 38 callersMethodAddPoint
============ idLedge::AddPoint ============ */
neo/tools/compilers/aas/AASBuild_ledge.cpp:79
↓ 38 callersFunctionFRAME2MS
for converting from 24 frames per second to milliseconds
neo/game/anim/Anim.h:55
↓ 38 callersFunctionFRAME2MS
for converting from 24 frames per second to milliseconds
neo/d3xp/anim/Anim.h:55
↓ 38 callersMethodFree
================== idRenderModelDecal::idRenderModelDecal ================== */
neo/renderer/ModelDecal.cpp:79
↓ 38 callersMethodGetEntity
neo/game/physics/Clip.h:183
↓ 38 callersMethodOpenFileRead
=========== idFileSystemLocal::OpenFileRead =========== */
neo/framework/FileSystem.cpp:3196
↓ 38 callersMethodSetClipMask
================ idPhysics_Base::SetClipMask ================ */
neo/d3xp/physics/Physics_Base.cpp:188
↓ 38 callersFunctionShutdown
neo/sys/sys_imgui.h:101
↓ 38 callersMethodSurface
================ idRenderModelStatic::Surface ================ */
neo/renderer/Model.cpp:406
↓ 38 callersMethodTell
================= idFile::Tell ================= */
neo/framework/File.cpp:218
↓ 38 callersMethodappend
neo/libs/imgui/imgui.cpp:3053
↓ 38 callersFunctionglGetIntegerv
neo/sys/stub/stub_gl.cpp:144
↓ 38 callersFunctionttSHORT
neo/libs/imgui/imstb_truetype.h:1292
↓ 37 callersMethodAddKeyEvent
neo/libs/imgui/imgui.cpp:1784
↓ 37 callersMethodClearModified
neo/framework/CVarSystem.h:143
↓ 37 callersMethodGetSpeed
neo/idlib/math/Curve.h:189
↓ 37 callersMethodSetAxis
================ idEntity::SetAxis ================ */
neo/game/Entity.cpp:2717
↓ 37 callersMethodSetRotation
neo/ui/GameSSDWindow.cpp:222
↓ 36 callersMethodFindEntityDefDict
================ idGameEdit::FindEntityDefDict ================ */
neo/game/GameEdit.cpp:741
↓ 36 callersMethodFreeEntityDef
=================== FreeEntityDef Frees all references and lit surfaces from the model, and NULL's out it's entry in the world list =================
neo/renderer/RenderWorld.cpp:302
↓ 36 callersFunctionGLimp_ExtensionPointer
=================== GLimp_ExtensionPointer =================== */
neo/sys/glimp.cpp:1242
↓ 36 callersMethodGetCurrentMaterialDoc
neo/tools/materialeditor/MaterialDocManager.h:54
↓ 36 callersMethodGetViewType
neo/tools/radiant/XYWnd.h:154
↓ 36 callersMethodIndex
=================== idSoundEmitterLocal::Index =================== */
neo/sound/snd_emitter.cpp:1082
↓ 36 callersMethodSeek
================= idFile::Seek ================= */
neo/framework/File.cpp:243
↓ 36 callersMethodSetColor4
============= SetColor4 ============= */
neo/renderer/RenderSystem.cpp:310
↓ 36 callersFunctiongetVX
neo/renderer/Model_lwo.cpp:1133
↓ 35 callersFunctionAddTooltip
TODO: move the following two functions into sys_imgui.cpp ?
neo/framework/Dhewm3SettingsMenu.cpp:49
↓ 35 callersFunctionBrush_Free
================ Brush_Free Frees the brush with all of its faces and display list. Unlinks the brush from whichever chain it is in. Decrements
neo/tools/radiant/EditorBrush.cpp:2276
↓ 35 callersMethodCursorX
neo/ui/UserInterfaceLocal.h:72
↓ 35 callersMethodDistance
neo/tools/comafx/CDIB.cpp:848
↓ 35 callersMethodGetFloat
neo/tools/common/RegistryOptions.h:109
↓ 35 callersMethodGetFloat
neo/framework/CVarSystem.h:148
↓ 35 callersMethodIsActive
neo/framework/async/AsyncServer.h:143
↓ 35 callersFunctionProcessEvent
neo/sys/sys_imgui.h:103
↓ 35 callersMethodSetFlags
neo/idlib/Lexer.h:300
↓ 35 callersMethodSetLinearVelocity
================ idPhysics_AF::SetLinearVelocity ================ */
neo/game/physics/Physics_AF.cpp:7625
↓ 35 callersFunctionWin_GetWindowScalingFactor
neo/sys/win32/win_main.cpp:876
↓ 35 callersMethodpush_back
neo/libs/imgui/imgui_draw.cpp:1828
↓ 34 callersMethodClear
==================== idSampleDecoderLocal::Clear ==================== */
neo/sound/snd_decoder.cpp:379
↓ 34 callersMethodCursorY
neo/ui/UserInterfaceLocal.h:73
↓ 34 callersMethodFindIndex
neo/idlib/containers/List.h:792
↓ 34 callersMethodGetBody
===================== idAFAttachment::GetBody ===================== */
neo/game/AFEntity.cpp:319
↓ 34 callersMethodGetBody
===================== idAFAttachment::GetBody ===================== */
neo/d3xp/AFEntity.cpp:320
↓ 34 callersMethodGetName
neo/d3xp/AF.h:73
↓ 34 callersMethodGetSettings
============ idAASLocal::GetSettings ============ */
neo/game/ai/AAS.cpp:126
↓ 34 callersMethodGetSide
neo/tools/compilers/aas/Brush.h:119
↓ 34 callersMethodInsert
neo/idlib/Str.h:804
↓ 34 callersMethodNormalize
============= idDrawVert::Normalize ============= */
neo/idlib/geometry/DrawVert.cpp:38
↓ 34 callersFunctionSys_Printf
neo/sys/posix/posix_main.cpp:1331
↓ 34 callersMethodUpdate
================ rvGEStatusBar::Update Updates the status bar by setting up each part's width and text ================ */
neo/tools/guied/GEStatusBar.cpp:83
↓ 34 callersMethodUpdateEntityDef
neo/renderer/RenderWorld.cpp:208
↓ 34 callersFunctionWriteFileString
================ WriteFileString ================ */
neo/tools/radiant/EditorMap.cpp:1430
↓ 33 callersMethodCreate
neo/tools/radiant/GLWidget.cpp:140
↓ 33 callersMethodFreeFile
============= idFileSystemLocal::FreeFile ============= */
neo/framework/FileSystem.cpp:1133
↓ 33 callersFunctionGL_Cull
==================== GL_Cull This handles the flipping needed when the view being rendered is a mirored view. ==================== */
neo/renderer/tr_backend.cpp:141
↓ 33 callersMethodGetNumValues
neo/idlib/math/Curve.h:60
↓ 33 callersFunctionGetParent
=============== GetParent =============== */
neo/MayaImport/maya_main.cpp:349
↓ 33 callersMethodInit
================ idIK::Init ================ */
neo/d3xp/IK.cpp:125
↓ 33 callersMethodSetClipMask
================ idPhysics_Base::SetClipMask ================ */
neo/game/physics/Physics_Base.cpp:188
↓ 32 callersMethodFindMaterial
* Searches for a material that matches the specified search data. * @param name The name of the material to search. * @param searchData The search par
neo/tools/materialeditor/MaterialDocManager.cpp:655
↓ 32 callersMethodGetAnim
===================== idActor::GetAnim ===================== */
neo/d3xp/Actor.cpp:2074
↓ 32 callersMethodGetMasterPosition
================ idEntity::GetMasterPosition ================ */
neo/game/Entity.cpp:2235
↓ 32 callersMethodGetMasterPosition
================ idEntity::GetMasterPosition ================ */
neo/d3xp/Entity.cpp:2327
↓ 32 callersMethodReadAngles
================ idRestoreGame::ReadAngles ================ */
neo/game/gamesys/SaveGame.cpp:1073
↓ 32 callersMethodReadAngles
================ idRestoreGame::ReadAngles ================ */
neo/d3xp/gamesys/SaveGame.cpp:1078
↓ 32 callersMethodSet
============ idInternalCVar::Set ============ */
neo/framework/CVarSystem.cpp:309
↓ 32 callersFunctionSetSafeComboBoxSelection
================ SetSafeComboBoxSelection ================ */
neo/tools/comafx/StdAfx.cpp:319
↓ 32 callersMethodSize
================ idTypeDef::Size ================ */
neo/game/script/Script_Program.cpp:366
↓ 32 callersMethodSize
================ idTypeDef::Size ================ */
neo/d3xp/script/Script_Program.cpp:366
↓ 32 callersMethodStripTrailing
============ idStr::StripTrailing ============ */
neo/idlib/Str.cpp:531
↓ 32 callersMethodToRotation
===================== idQuat::ToRotation ===================== */
neo/idlib/math/Quat.cpp:51
↓ 32 callersMethodWriteAngles
================ idSaveGame::WriteAngles ================ */
neo/game/gamesys/SaveGame.cpp:322
↓ 32 callersMethodWriteAngles
================ idSaveGame::WriteAngles ================ */
neo/d3xp/gamesys/SaveGame.cpp:322
↓ 32 callersFunctionstbi__get32le
neo/renderer/stb_image.h:1746
↓ 31 callersMethodFindEntityDef
================ idGameLocal::FindEntityDef ================ */
neo/d3xp/Game_local.cpp:3462
↓ 31 callersMethodGetAnim
===================== idActor::GetAnim ===================== */
neo/game/Actor.cpp:2026
↓ 31 callersMethodGetFlags
neo/tools/compilers/aas/Brush.h:109
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