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Functions21,443 in github.com/dhewm/dhewm3

↓ 54 callersMethodWriteObject
================ idSaveGame::WriteObject ================ */
neo/d3xp/gamesys/SaveGame.cpp:333
↓ 53 callersMethodAddUnique
neo/idlib/containers/List.h:773
↓ 53 callersFunctionGetSafeComboBoxSelection
================ GetComboBoxSelection ================ */
neo/tools/comafx/StdAfx.cpp:341
↓ 53 callersFunctionMayaError
================= MayaError ================= */
neo/MayaImport/maya_main.cpp:58
↓ 53 callersMethodProcessEvent
================ idClass::ProcessEvent ================ */
neo/d3xp/gamesys/Class.cpp:857
↓ 53 callersFunctionUndo_AddBrushList
============= Undo_AddBrushList ============= */
neo/tools/radiant/Undo.cpp:408
↓ 53 callersFunctionget_flen
neo/renderer/Model_lwo.cpp:1003
↓ 52 callersMethodActiveXY
======================================================================================================================= =============================
neo/tools/radiant/MainFrm.cpp:4081
↓ 52 callersMethodAddRect
p_min = upper-left, p_max = lower-right Note we don't render 1 pixels sized rectangles properly.
neo/libs/imgui/imgui_draw.cpp:1492
↓ 52 callersMethodClear
================ idWeapon::Clear ================ */
neo/game/Weapon.cpp:561
↓ 52 callersMethodGetAnimator
================ idEntity::GetAnimator Subclasses will be responsible for allocating animator. ================ */
neo/game/Entity.cpp:1488
↓ 52 callersMethodGetName
================ idEventDef::GetName ================ */
neo/game/gamesys/Event.h:145
↓ 52 callersMethodServerSendReliableMessage
================== idNetworkSystem::ServerSendReliableMessage ================== */
neo/framework/async/NetworkSystem.cpp:42
↓ 52 callersMethodSetTranslation
neo/idlib/geometry/JointTransform.h:106
↓ 52 callersMethodToYaw
============= idVec3::ToYaw ============= */
neo/idlib/math/Vector.cpp:87
↓ 52 callersMethodUnreadToken
================ idLexer::UnreadToken ================ */
neo/idlib/Lexer.cpp:1163
↓ 52 callersMethodWriteString
================= idFile::WriteString ================= */
neo/framework/File.cpp:546
↓ 51 callersMethodCurrentAnim
===================== idAnimator::CurrentAnim ===================== */
neo/game/anim/Anim_Blend.cpp:3448
↓ 51 callersMethodCurrentAnim
===================== idAnimator::CurrentAnim ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3534
↓ 51 callersMethodFindSkin
neo/framework/DeclManager.cpp:1548
↓ 51 callersFunctionGL_SelectTexture
==================== GL_SelectTexture ==================== */
neo/renderer/tr_backend.cpp:116
↓ 51 callersMethodGetBounds
==================== idMD5Anim::GetBounds ==================== */
neo/d3xp/anim/Anim.cpp:592
↓ 51 callersMethodGetCenter
================ idAFConstraint::GetCenter ================ */
neo/d3xp/physics/Physics_AF.cpp:217
↓ 51 callersMethodLinkTo
neo/game/script/Script_Program.h:224
↓ 51 callersMethodLinkTo
neo/d3xp/script/Script_Program.h:238
↓ 51 callersMethodNumSurfaces
================ idRenderModelStatic::NumSurfaces ================ */
neo/renderer/Model.cpp:388
↓ 51 callersMethodRandom
neo/idlib/math/Matrix.h:2369
↓ 50 callersMethodDPrintf
============ idGameLocal::DPrintf ============ */
neo/d3xp/Game_local.cpp:756
↓ 50 callersMethodError
================== idCommonLocal::Error ================== */
neo/framework/Common.cpp:701
↓ 50 callersMethodGetBounds
==================== idMD5Anim::GetBounds ==================== */
neo/game/anim/Anim.cpp:592
↓ 50 callersMethodLeft
neo/idlib/Str.h:917
↓ 50 callersFunctionR_StaticAlloc
================= R_StaticAlloc ================= */
neo/renderer/tr_main.cpp:300
↓ 50 callersMethodSet
================ rvGESelectionMgr::SetSelection Sets the only selection for the workspace to the given window ================ */
neo/tools/guied/GESelectionMgr.cpp:53
↓ 50 callersFunctionloadSplatUnalignedScalar
=============== loadSplatUnalignedScalar For each element in vector: n = s =============== */
neo/idlib/math/Simd_AltiVec.cpp:357
↓ 49 callersMethodBounds
================ idRenderModelStatic::Bounds ================ */
neo/renderer/Model.cpp:473
↓ 49 callersMethodGetCVarBool
============ idCVarSystemLocal::GetCVarBool ============ */
neo/framework/CVarSystem.cpp:699
↓ 49 callersMethodNormalizeFast
neo/idlib/math/Vector.h:185
↓ 49 callersMethodSetSize
neo/idlib/math/Matrix.h:2283
↓ 49 callersFunctionUndo_EndBrushList
============= Undo_EndBrushList ============= */
neo/tools/radiant/Undo.cpp:470
↓ 48 callersMethodAddEntityDef
=================== AddEntityDef =================== */
neo/renderer/RenderWorld.cpp:183
↓ 48 callersMethodGetCVarInteger
============ idCVarSystemLocal::GetCVarInteger ============ */
neo/framework/CVarSystem.cpp:712
↓ 48 callersMethodGetId
neo/game/physics/Clip.h:191
↓ 48 callersMethodGetId
neo/d3xp/physics/Clip.h:191
↓ 48 callersMethodGetNode
neo/tools/compilers/aas/BrushBSP.h:77
↓ 48 callersMethodGetType
================ idClass::GetType ================ */
neo/game/gamesys/Class.cpp:569
↓ 48 callersFunctionImLerp
neo/libs/imgui/imgui_internal.h:501
↓ 48 callersMethodSetCurSel
neo/tools/common/PropertyGrid.h:117
↓ 48 callersMethodStateChanged
================ idWindow::StateChanged ================ */
neo/ui/Window.cpp:542
↓ 48 callersMethodWriteByte
=============== idMsgQueue::WriteByte =============== */
neo/framework/async/MsgChannel.cpp:159
↓ 48 callersFunctionset_flen
neo/renderer/Model_lwo.cpp:1001
↓ 47 callersMethodDist
neo/idlib/math/Plane.h:274
↓ 47 callersMethodDrawStretchPic
fva/DG: added adjustCoords argument for CstDoom3 anchored GUIs and our old scale-menus-to-4:3-fix, it basically replaces calling AdjustCoords(&x, &y,
neo/ui/DeviceContext.cpp:327
↓ 47 callersMethodGetID
This is one of the very rare legacy case where we use ImGuiWindow methods, it should ideally be flattened at some point but it's been used a lots by w
neo/libs/imgui/imgui.cpp:9055
↓ 47 callersMethodGetString
neo/idlib/Dict.h:226
↓ 47 callersFunctionImFormatString
neo/libs/imgui/imgui.cpp:2214
↓ 47 callersMethodProcessEvent
================ idClass::ProcessEvent ================ */
neo/game/gamesys/Class.cpp:857
↓ 47 callersMethodReadObject
================ idRestoreGame::ReadObject ================ */
neo/game/gamesys/SaveGame.cpp:1083
↓ 47 callersMethodSetOrigin
================ idEntity::SetOrigin ================ */
neo/d3xp/Entity.cpp:2797
↓ 47 callersMethodWriteObject
================ idSaveGame::WriteObject ================ */
neo/game/gamesys/SaveGame.cpp:333
↓ 46 callersMethodCheatsOk
================== idGameLocal::CheatsOk ================== */
neo/game/Game_local.cpp:2986
↓ 46 callersMethodCheatsOk
================== idGameLocal::CheatsOk ================== */
neo/d3xp/Game_local.cpp:3247
↓ 46 callersMethodGetCenter
================ idAFConstraint::GetCenter ================ */
neo/game/physics/Physics_AF.cpp:217
↓ 46 callersFunctionGetCvarInt
neo/tools/radiant/PrefsDlg.cpp:255
↓ 46 callersMethodGetFileName
* Returns the filename of the provided item. * @param item The item for which to generate the filename * @param out The location the filename will be
neo/tools/materialeditor/MaterialTreeView.cpp:1416
↓ 46 callersFunctionMax
neo/idlib/Lib.h:140
↓ 46 callersMethodReadInt
=============== idMsgQueue::ReadInt =============== */
neo/framework/async/MsgChannel.cpp:211
↓ 46 callersMethodSetRange
================ DialogGoToLine::SetRange ================ */
neo/tools/comafx/DialogGoToLine.cpp:83
↓ 45 callersMethodGetDuration
neo/idlib/math/Interpolate.h:58
↓ 45 callersMethodPostEventMS
================ idClass::PostEventMS ================ */
neo/d3xp/gamesys/Class.cpp:665
↓ 45 callersFunctionReadByte
neo/renderer/MegaTexture.cpp:483
↓ 44 callersFunctionBrush_AddToList
================ Brush_AddToList ================ */
neo/tools/radiant/EditorBrush.cpp:2686
↓ 44 callersMethodGetBool
neo/tools/common/RegistryOptions.h:119
↓ 44 callersMethodSetAxis
================ idEntity::SetAxis ================ */
neo/d3xp/Entity.cpp:2809
↓ 44 callersMethodSetFloat
neo/idlib/Dict.h:194
↓ 44 callersMethodTranslation
============ idClip::Translation ============ */
neo/d3xp/physics/Clip.cpp:1060
↓ 44 callersMethodWriteShort
=============== idMsgQueue::WriteShort =============== */
neo/framework/async/MsgChannel.cpp:180
↓ 44 callersFunctionstbi__rewind
neo/renderer/stb_image.h:888
↓ 43 callersMethodAssureSize
neo/idlib/containers/List.h:471
↓ 43 callersMethodCmp
neo/idlib/Str.h:677
↓ 43 callersMethodFindEntityDefDict
================ idGameEdit::FindEntityDefDict ================ */
neo/d3xp/GameEdit.cpp:741
↓ 43 callersFunctionSetCvarInt
neo/tools/radiant/PrefsDlg.cpp:275
↓ 43 callersMethodSetFocus
================ idWindow::SetFocus ================ */
neo/ui/Window.cpp:1652
↓ 42 callersMethodClear
================= idFile_Memory::Clear ================= */
neo/framework/File.cpp:850
↓ 42 callersMethodFormat
neo/idlib/Str.cpp:1788
↓ 42 callersMethodGenerateKey
================ idHashIndex::GenerateKey ================ */
neo/idlib/containers/HashIndex.h:382
↓ 42 callersMethodGetChild
neo/tools/compilers/aas/BrushBSP.h:109
↓ 42 callersMethodGetData
neo/idlib/BitMsg.h:171
↓ 42 callersMethodGetNumAreas
neo/tools/compilers/aas/AASFile.h:305
↓ 42 callersFunctionGetString
returns NULL if CANCEL, else input string
neo/tools/radiant/GetString.cpp:87
↓ 42 callersFunctionGetVectorForKey
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:212
↓ 42 callersMethodModelHandle
===================== idDeclModelDef::ModelHandle ===================== */
neo/game/anim/Anim_Blend.cpp:2200
↓ 42 callersMethodModelHandle
===================== idDeclModelDef::ModelHandle ===================== */
neo/d3xp/anim/Anim_Blend.cpp:2286
↓ 42 callersMethodNormalVectors
neo/idlib/math/Vector.h:732
↓ 42 callersMethodSetLinearVelocity
================ idPhysics_AF::SetLinearVelocity ================ */
neo/d3xp/physics/Physics_AF.cpp:7626
↓ 42 callersMethodStrip
neo/idlib/Str.h:945
↓ 42 callersMethodTranslation
============ idClip::Translation ============ */
neo/game/physics/Clip.cpp:1056
↓ 42 callersFunctiongetU4
neo/renderer/Model_lwo.cpp:1118
↓ 41 callersMethodGetEditorImage
============== idMaterial::GetEditorImage ============== */
neo/renderer/Material.cpp:195
↓ 41 callersMethodGetJointTransform
===================== idAnimator::GetJointTransform> gamex86.dll!idAnimator::ForceUpdate() Line 4268 C++ ===================== */
neo/game/anim/Anim_Blend.cpp:4442
↓ 41 callersMethodGetJointTransform
===================== idAnimator::GetJointTransform> gamex86.dll!idAnimator::ForceUpdate() Line 4268 C++ ===================== */
neo/d3xp/anim/Anim_Blend.cpp:4528
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