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Function GetCollisionObject

engine/physics/src/physics/physics_3d.cpp:54–57  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

52 static Quat GetWorldRotation(HContext3D context, btCollisionObject* collision_object);
53
54 static btCollisionObject* GetCollisionObject(HCollisionObject3D co)
55 {
56 return ((CollisionObject3D*)co)->m_CollisionObject;
57 }
58
59 class MotionState : public btMotionState
60 {

Callers 15

GetCollisionShape3DFunction · 0.70
GetCollisionShapes3DFunction · 0.70
ApplyForce3DFunction · 0.70
GetTotalForce3DFunction · 0.70
GetWorldPosition3DFunction · 0.70
GetWorldRotation3DFunction · 0.70
GetLinearVelocity3DFunction · 0.70
GetAngularVelocity3DFunction · 0.70
SetLinearVelocity3DFunction · 0.70
SetAngularVelocity3DFunction · 0.70

Calls

no outgoing calls

Tested by

no test coverage detected