| 52 | static Quat GetWorldRotation(HContext3D context, btCollisionObject* collision_object); |
| 53 | |
| 54 | static btCollisionObject* GetCollisionObject(HCollisionObject3D co) |
| 55 | { |
| 56 | return ((CollisionObject3D*)co)->m_CollisionObject; |
| 57 | } |
| 58 | |
| 59 | class MotionState : public btMotionState |
| 60 | { |
no outgoing calls
no test coverage detected