MCPcopy Create free account
hub / github.com/defold/defold / SetAngularVelocity3D

Function SetAngularVelocity3D

engine/physics/src/physics/physics_3d.cpp:981–990  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

979 }
980
981 void SetAngularVelocity3D(HContext3D context, HCollisionObject3D collision_object, const Vector3& velocity)
982 {
983 btRigidBody* body = btRigidBody::upcast(GetCollisionObject(collision_object));
984 if (body != 0x0)
985 {
986 btVector3 bt_velocity;
987 ToBt(velocity, bt_velocity, 1.0f);
988 body->setAngularVelocity(bt_velocity);
989 }
990 }
991
992 bool IsEnabled3D(HCollisionObject3D collision_object)
993 {

Calls 4

upcastFunction · 0.85
ToBtFunction · 0.85
setAngularVelocityMethod · 0.80
GetCollisionObjectFunction · 0.70

Tested by

no test coverage detected