| 979 | } |
| 980 | |
| 981 | void SetAngularVelocity3D(HContext3D context, HCollisionObject3D collision_object, const Vector3& velocity) |
| 982 | { |
| 983 | btRigidBody* body = btRigidBody::upcast(GetCollisionObject(collision_object)); |
| 984 | if (body != 0x0) |
| 985 | { |
| 986 | btVector3 bt_velocity; |
| 987 | ToBt(velocity, bt_velocity, 1.0f); |
| 988 | body->setAngularVelocity(bt_velocity); |
| 989 | } |
| 990 | } |
| 991 | |
| 992 | bool IsEnabled3D(HCollisionObject3D collision_object) |
| 993 | { |
no test coverage detected