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Functions8,635 in github.com/deathkiller/jazz2-native

↓ 1 callersMethodResize
Sources/nCine/Graphics/ScreenViewport.cpp:32
↓ 1 callersMethodResolve
Sources/Shared/Core/Backward.h:1387
↓ 1 callersMethodResolveTileID
Sources/Jazz2/Tiles/TileMap.cpp:1566
↓ 1 callersMethodResolveTileSet
Sources/Jazz2/Tiles/TileMap.cpp:1552
↓ 1 callersMethodResumeSavedState
Sources/Jazz2/UI/Menu/MainMenu.cpp:419
↓ 1 callersFunctionSample
Sources/Dependencies/parallel_hashmap/phmap.h:684
↓ 1 callersFunctionSanitizerPoisonObject
Sources/Dependencies/parallel_hashmap/phmap_base.h:4245
↓ 1 callersFunctionSanitizerUnpoisonObject
Sources/Dependencies/parallel_hashmap/phmap_base.h:4250
↓ 1 callersMethodSaveCurrentStateIfAny
Sources/Main.cpp:796
↓ 1 callersMethodSeek
Sources/Shared/IO/BoundedFileStream.cpp:22
↓ 1 callersMethodSeek
Sources/Shared/IO/Compression/Lz4Stream.cpp:106
↓ 1 callersMethodSeek
Sources/Shared/IO/Compression/Lzma2Stream.cpp:73
↓ 1 callersMethodSeek
Sources/Shared/IO/Compression/DeflateStream.cpp:75
↓ 1 callersMethodSeek
Sources/Shared/IO/Compression/ZstdStream.cpp:96
↓ 1 callersMethodSendLocalDiscoveryRequest
Sources/Jazz2/Multiplayer/ServerDiscovery.cpp:369
↓ 1 callersMethodSendLocalDiscoveryResponse
Sources/Jazz2/Multiplayer/ServerDiscovery.cpp:556
↓ 1 callersMethodSendMessageToAll
Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:2804
↓ 1 callersMethodSendRequest
Sources/Shared/IO/WebRequest.cpp:2187
↓ 1 callersMethodSerializeResumableToStream
Sources/Jazz2/LevelHandler.cpp:1463
↓ 1 callersMethodSetAllowedPlayerTypes
Sources/Jazz2/UI/Multiplayer/MpInGameLobby.cpp:195
↓ 1 callersMethodSetAttachment
Sources/nCine/Graphics/GL/GLRenderbuffer.h:30
↓ 1 callersMethodSetBacktraceFlushLevel
Sources/Shared/Core/Logger.cpp:358
↓ 1 callersMethodSetBaseOffset
Sources/nCine/Graphics/GL/GLVertexFormat.h:67
↓ 1 callersMethodSetBlockBinding
Sources/nCine/Graphics/GL/GLUniformBlock.cpp:87
↓ 1 callersMethodSetCapacity
Sources/Shared/Core/Logger.cpp:292
↓ 1 callersMethodSetCheckpoint
Sources/Jazz2/Actors/Player.cpp:4323
↓ 1 callersMethodSetClearColor
Sets the viewport clear color through four floats
Sources/nCine/Graphics/Viewport.h:168
↓ 1 callersFunctionSetConsoleTitle
Sources/Shared/CommonWindows.h:303
↓ 1 callersMethodSetDataBuffer
Sources/Shared/IO/WebRequest.cpp:1616
↓ 1 callersMethodSetDataFile
Sources/Shared/IO/WebRequest.cpp:1606
↓ 1 callersMethodSetDefaultAttributesParameters
Sources/nCine/Graphics/Material.cpp:75
↓ 1 callersMethodSetDefaultColor
Sources/Jazz2/UI/FormattedTextBlock.cpp:891
↓ 1 callersMethodSetDizzy
Sources/Jazz2/Actors/Multiplayer/RemotePlayerOnServer.cpp:268
↓ 1 callersMethodSetFirstIndex
Sets the index number of the first index to draw
Sources/nCine/Graphics/Geometry.h:87
↓ 1 callersMethodSetFirstVertex
Sets the index number of the first vertex to draw
Sources/nCine/Graphics/Geometry.h:47
↓ 1 callersMethodSetGameMode
Sources/Jazz2/UI/Menu/CreateServerOptionsSection.cpp:320
↓ 1 callersMethodSetHandler
Sources/nCine/Input/JoyMapping.h:30
↓ 1 callersMethodSetHeadless
Sources/Jazz2/ContentResolver.cpp:134
↓ 1 callersMethodSetIbo
Sources/nCine/Graphics/GL/GLVertexFormat.h:105
↓ 1 callersMethodSetIntVector
Sources/nCine/Graphics/GL/GLUniformCache.cpp:135
↓ 1 callersMethodSetLevelHandler
Sources/Jazz2/Events/EventMap.cpp:16
↓ 1 callersMethodSetMachineType
We have to load the machine type from the image info So we first initialize the resolver, and it tells us this info
Sources/Shared/Core/Backward.h:1145
↓ 1 callersMethodSetObjectLabel
Sources/nCine/Graphics/GL/GLFramebuffer.cpp:136
↓ 1 callersMethodSetOwner
Sources/Jazz2/Tiles/TileMap.cpp:51
↓ 1 callersMethodSetParent
Sources/Jazz2/Actors/ActorBase.cpp:66
↓ 1 callersMethodSetPrimitiveType
Sets the primitive type (`GL_TRIANGLES`, `GL_TRIANGLE_STRIP`, ...)
Sources/nCine/Graphics/Geometry.h:43
↓ 1 callersMethodSetScissor
Sources/nCine/Graphics/RenderCommand.cpp:61
↓ 1 callersMethodSetScissorRect
Sets the OpenGL scissor test rectangle through a `Recti` object
Sources/nCine/Graphics/Viewport.h:140
↓ 1 callersMethodSetShield
Sources/Jazz2/Actors/Multiplayer/RemotePlayerOnServer.cpp:277
↓ 1 callersMethodSetSkipFrames
Sources/Shared/Core/Backward.h:755
↓ 1 callersMethodSetStateHandler
Sources/Main.cpp:1499
↓ 1 callersMethodSetStatusProvider
Sources/Jazz2/Multiplayer/NetworkManager.cpp:174
↓ 1 callersMethodSetThreadHandle
Sources/Shared/Core/Backward.h:1151
↓ 1 callersFunctionSetThreadName
Sources/Dependencies/ixwebsocket/IXSetThreadName.cpp:42
↓ 1 callersMethodSetTileEventFlags
Sources/Jazz2/Tiles/TileMap.cpp:1011
↓ 1 callersMethodShakeCameraView
Sources/Jazz2/LevelHandler.cpp:1995
↓ 1 callersMethodShowLevelText
Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:1947
↓ 1 callersMethodShrinkThreadLocalQueue
Sources/Shared/Core/Logger.cpp:981
↓ 1 callersMethodShuffle
Sources/nCine/Base/Random.h:46
↓ 1 callersMethodShutdown
Sources/nCine/Backends/Android/AndroidApplication.cpp:376
↓ 1 callersMethodShutdownCommon
Sources/nCine/Application.cpp:1028
↓ 1 callersMethodSize
Sources/Dependencies/parallel_hashmap/phmap_base.h:3928
↓ 1 callersMethodSortAndCommit
Sources/nCine/Graphics/RenderQueue.cpp:76
↓ 1 callersMethodSortAndCommitQueue
Sources/nCine/Graphics/Viewport.cpp:339
↓ 1 callersFunctionSplitParameters
Sources/Shared/IO/WebRequest.cpp:474
↓ 1 callersMethodStartRequest
Sources/Shared/IO/WebRequest.cpp:2844
↓ 1 callersFunctionStore64
Sources/Dependencies/parallel_hashmap/phmap_bits.h:592
↓ 1 callersFunctionSwapAlloc
Sources/Dependencies/parallel_hashmap/phmap.h:133
↓ 1 callersMethodSwitchToNextWeapon
Sources/Jazz2/Actors/Player.cpp:2855
↓ 1 callersMethodSwitchToWeaponByIndex
Sources/Jazz2/Actors/Player.cpp:2874
↓ 1 callersMethodSyncAnimationWithServer
Sources/Jazz2/Actors/Multiplayer/RemoteActor.cpp:128
↓ 1 callersMethodSyncMiscWithServer
Sources/Jazz2/Actors/Multiplayer/RemoteActor.cpp:140
↓ 1 callersMethodSyncPositionWithServer
Sources/Jazz2/Actors/Multiplayer/RemoteActor.cpp:98
↓ 1 callersMethodSyncPropertiesFromBackingStore
Sources/Jazz2/Scripting/JJ2PlusDefinitions.cpp:1789
↓ 1 callersMethodSyncPropertiesToBackingStore
Sources/Jazz2/Scripting/JJ2PlusDefinitions.cpp:1783
↓ 1 callersMethodSyncWithServer
Sources/Jazz2/Actors/Multiplayer/RemotePlayerOnServer.cpp:106
↓ 1 callersMethodTexStorage2D
Sources/nCine/Graphics/GL/GLTexture.cpp:83
↓ 1 callersFunctionTextInRoundedRectangle
Sources/nCine/Graphics/ImGuiDebugOverlay.cpp:42
↓ 1 callersMethodToVector2
Sources/nCine/Primitives/Vector4.h:396
↓ 1 callersMethodToggleSpectate
Sources/Jazz2/UI/Menu/InGameMenu.cpp:543
↓ 1 callersMethodTrailingZeros
Sources/Dependencies/parallel_hashmap/phmap.h:272
↓ 1 callersFunctionTryCloseAllFileDescriptors
Sources/Shared/IO/FileSystem.cpp:426
↓ 1 callersFunctionTryGetTm
Sources/Shared/Containers/DateTime.cpp:175
↓ 1 callersMethodTryLock
Sources/nCine/Threading/PosixThreadSync.cpp:33
↓ 1 callersMethodUnbind
Sources/nCine/Graphics/GL/GLTexture.cpp:36
↓ 1 callersMethodUnion
Sources/nCine/Primitives/Rect.h:336
↓ 1 callersMethodUnload
Sources/nCine/I18n.cpp:520
↓ 1 callersMethodUnlock
Sources/nCine/Threading/WindowsThreadSync.cpp:28
↓ 1 callersMethodUnmount
Sources/Jazz2/Actors/Environment/Copter.cpp:100
↓ 1 callersMethodUnregisterAll
Sources/nCine/ServiceLocator.cpp:53
↓ 1 callersFunctionUnwind
Sources/Shared/Core/Backward.h:881
↓ 1 callersMethodUpdateFrameTimings
Sources/nCine/Graphics/ImGuiDebugOverlay.cpp:148
↓ 1 callersMethodUpdatePairs
Sources/Jazz2/Collisions/DynamicTreeBroadPhase.h:189
↓ 1 callersMethodUpdatePressedActions
Sources/Jazz2/UI/Menu/InGameMenu.cpp:571
↓ 1 callersMethodUpdateVisibleFrames
Sources/Jazz2/Actors/ActorBase.cpp:1552
↓ 1 callersMethodVisit
Sources/nCine/Graphics/Viewport.cpp:324
↓ 1 callersFunctionWaitOnAddress
Sources/Shared/Threading/Implementation/WaitOnAddress.h:83
↓ 1 callersFunctionWakeByAddressAll
Sources/Shared/Threading/Implementation/WaitOnAddress.h:91
↓ 1 callersFunctionWakeByAddressSingle
Sources/Shared/Threading/Implementation/WaitOnAddress.h:97
↓ 1 callersMethodWarpIn
Sources/Jazz2/Actors/Multiplayer/RemotablePlayer.cpp:64
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