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github.com/deathkiller/jazz2-native
/ functions
Functions
8,635 in github.com/deathkiller/jazz2-native
⨍
Functions
8,635
◇
Types & classes
2,127
↓ 1 callers
Method
Resize
Sources/nCine/Graphics/ScreenViewport.cpp:32
↓ 1 callers
Method
Resolve
Sources/Shared/Core/Backward.h:1387
↓ 1 callers
Method
ResolveTileID
Sources/Jazz2/Tiles/TileMap.cpp:1566
↓ 1 callers
Method
ResolveTileSet
Sources/Jazz2/Tiles/TileMap.cpp:1552
↓ 1 callers
Method
ResumeSavedState
Sources/Jazz2/UI/Menu/MainMenu.cpp:419
↓ 1 callers
Function
Sample
Sources/Dependencies/parallel_hashmap/phmap.h:684
↓ 1 callers
Function
SanitizerPoisonObject
Sources/Dependencies/parallel_hashmap/phmap_base.h:4245
↓ 1 callers
Function
SanitizerUnpoisonObject
Sources/Dependencies/parallel_hashmap/phmap_base.h:4250
↓ 1 callers
Method
SaveCurrentStateIfAny
Sources/Main.cpp:796
↓ 1 callers
Method
Seek
Sources/Shared/IO/BoundedFileStream.cpp:22
↓ 1 callers
Method
Seek
Sources/Shared/IO/Compression/Lz4Stream.cpp:106
↓ 1 callers
Method
Seek
Sources/Shared/IO/Compression/Lzma2Stream.cpp:73
↓ 1 callers
Method
Seek
Sources/Shared/IO/Compression/DeflateStream.cpp:75
↓ 1 callers
Method
Seek
Sources/Shared/IO/Compression/ZstdStream.cpp:96
↓ 1 callers
Method
SendLocalDiscoveryRequest
Sources/Jazz2/Multiplayer/ServerDiscovery.cpp:369
↓ 1 callers
Method
SendLocalDiscoveryResponse
Sources/Jazz2/Multiplayer/ServerDiscovery.cpp:556
↓ 1 callers
Method
SendMessageToAll
Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:2804
↓ 1 callers
Method
SendRequest
Sources/Shared/IO/WebRequest.cpp:2187
↓ 1 callers
Method
SerializeResumableToStream
Sources/Jazz2/LevelHandler.cpp:1463
↓ 1 callers
Method
SetAllowedPlayerTypes
Sources/Jazz2/UI/Multiplayer/MpInGameLobby.cpp:195
↓ 1 callers
Method
SetAttachment
Sources/nCine/Graphics/GL/GLRenderbuffer.h:30
↓ 1 callers
Method
SetBacktraceFlushLevel
Sources/Shared/Core/Logger.cpp:358
↓ 1 callers
Method
SetBaseOffset
Sources/nCine/Graphics/GL/GLVertexFormat.h:67
↓ 1 callers
Method
SetBlockBinding
Sources/nCine/Graphics/GL/GLUniformBlock.cpp:87
↓ 1 callers
Method
SetCapacity
Sources/Shared/Core/Logger.cpp:292
↓ 1 callers
Method
SetCheckpoint
Sources/Jazz2/Actors/Player.cpp:4323
↓ 1 callers
Method
SetClearColor
Sets the viewport clear color through four floats
Sources/nCine/Graphics/Viewport.h:168
↓ 1 callers
Function
SetConsoleTitle
Sources/Shared/CommonWindows.h:303
↓ 1 callers
Method
SetDataBuffer
Sources/Shared/IO/WebRequest.cpp:1616
↓ 1 callers
Method
SetDataFile
Sources/Shared/IO/WebRequest.cpp:1606
↓ 1 callers
Method
SetDefaultAttributesParameters
Sources/nCine/Graphics/Material.cpp:75
↓ 1 callers
Method
SetDefaultColor
Sources/Jazz2/UI/FormattedTextBlock.cpp:891
↓ 1 callers
Method
SetDizzy
Sources/Jazz2/Actors/Multiplayer/RemotePlayerOnServer.cpp:268
↓ 1 callers
Method
SetFirstIndex
Sets the index number of the first index to draw
Sources/nCine/Graphics/Geometry.h:87
↓ 1 callers
Method
SetFirstVertex
Sets the index number of the first vertex to draw
Sources/nCine/Graphics/Geometry.h:47
↓ 1 callers
Method
SetGameMode
Sources/Jazz2/UI/Menu/CreateServerOptionsSection.cpp:320
↓ 1 callers
Method
SetHandler
Sources/nCine/Input/JoyMapping.h:30
↓ 1 callers
Method
SetHeadless
Sources/Jazz2/ContentResolver.cpp:134
↓ 1 callers
Method
SetIbo
Sources/nCine/Graphics/GL/GLVertexFormat.h:105
↓ 1 callers
Method
SetIntVector
Sources/nCine/Graphics/GL/GLUniformCache.cpp:135
↓ 1 callers
Method
SetLevelHandler
Sources/Jazz2/Events/EventMap.cpp:16
↓ 1 callers
Method
SetMachineType
We have to load the machine type from the image info So we first initialize the resolver, and it tells us this info
Sources/Shared/Core/Backward.h:1145
↓ 1 callers
Method
SetObjectLabel
Sources/nCine/Graphics/GL/GLFramebuffer.cpp:136
↓ 1 callers
Method
SetOwner
Sources/Jazz2/Tiles/TileMap.cpp:51
↓ 1 callers
Method
SetParent
Sources/Jazz2/Actors/ActorBase.cpp:66
↓ 1 callers
Method
SetPrimitiveType
Sets the primitive type (`GL_TRIANGLES`, `GL_TRIANGLE_STRIP`, ...)
Sources/nCine/Graphics/Geometry.h:43
↓ 1 callers
Method
SetScissor
Sources/nCine/Graphics/RenderCommand.cpp:61
↓ 1 callers
Method
SetScissorRect
Sets the OpenGL scissor test rectangle through a `Recti` object
Sources/nCine/Graphics/Viewport.h:140
↓ 1 callers
Method
SetShield
Sources/Jazz2/Actors/Multiplayer/RemotePlayerOnServer.cpp:277
↓ 1 callers
Method
SetSkipFrames
Sources/Shared/Core/Backward.h:755
↓ 1 callers
Method
SetStateHandler
Sources/Main.cpp:1499
↓ 1 callers
Method
SetStatusProvider
Sources/Jazz2/Multiplayer/NetworkManager.cpp:174
↓ 1 callers
Method
SetThreadHandle
Sources/Shared/Core/Backward.h:1151
↓ 1 callers
Function
SetThreadName
Sources/Dependencies/ixwebsocket/IXSetThreadName.cpp:42
↓ 1 callers
Method
SetTileEventFlags
Sources/Jazz2/Tiles/TileMap.cpp:1011
↓ 1 callers
Method
ShakeCameraView
Sources/Jazz2/LevelHandler.cpp:1995
↓ 1 callers
Method
ShowLevelText
Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:1947
↓ 1 callers
Method
ShrinkThreadLocalQueue
Sources/Shared/Core/Logger.cpp:981
↓ 1 callers
Method
Shuffle
Sources/nCine/Base/Random.h:46
↓ 1 callers
Method
Shutdown
Sources/nCine/Backends/Android/AndroidApplication.cpp:376
↓ 1 callers
Method
ShutdownCommon
Sources/nCine/Application.cpp:1028
↓ 1 callers
Method
Size
Sources/Dependencies/parallel_hashmap/phmap_base.h:3928
↓ 1 callers
Method
SortAndCommit
Sources/nCine/Graphics/RenderQueue.cpp:76
↓ 1 callers
Method
SortAndCommitQueue
Sources/nCine/Graphics/Viewport.cpp:339
↓ 1 callers
Function
SplitParameters
Sources/Shared/IO/WebRequest.cpp:474
↓ 1 callers
Method
StartRequest
Sources/Shared/IO/WebRequest.cpp:2844
↓ 1 callers
Function
Store64
Sources/Dependencies/parallel_hashmap/phmap_bits.h:592
↓ 1 callers
Function
SwapAlloc
Sources/Dependencies/parallel_hashmap/phmap.h:133
↓ 1 callers
Method
SwitchToNextWeapon
Sources/Jazz2/Actors/Player.cpp:2855
↓ 1 callers
Method
SwitchToWeaponByIndex
Sources/Jazz2/Actors/Player.cpp:2874
↓ 1 callers
Method
SyncAnimationWithServer
Sources/Jazz2/Actors/Multiplayer/RemoteActor.cpp:128
↓ 1 callers
Method
SyncMiscWithServer
Sources/Jazz2/Actors/Multiplayer/RemoteActor.cpp:140
↓ 1 callers
Method
SyncPositionWithServer
Sources/Jazz2/Actors/Multiplayer/RemoteActor.cpp:98
↓ 1 callers
Method
SyncPropertiesFromBackingStore
Sources/Jazz2/Scripting/JJ2PlusDefinitions.cpp:1789
↓ 1 callers
Method
SyncPropertiesToBackingStore
Sources/Jazz2/Scripting/JJ2PlusDefinitions.cpp:1783
↓ 1 callers
Method
SyncWithServer
Sources/Jazz2/Actors/Multiplayer/RemotePlayerOnServer.cpp:106
↓ 1 callers
Method
TexStorage2D
Sources/nCine/Graphics/GL/GLTexture.cpp:83
↓ 1 callers
Function
TextInRoundedRectangle
Sources/nCine/Graphics/ImGuiDebugOverlay.cpp:42
↓ 1 callers
Method
ToVector2
Sources/nCine/Primitives/Vector4.h:396
↓ 1 callers
Method
ToggleSpectate
Sources/Jazz2/UI/Menu/InGameMenu.cpp:543
↓ 1 callers
Method
TrailingZeros
Sources/Dependencies/parallel_hashmap/phmap.h:272
↓ 1 callers
Function
TryCloseAllFileDescriptors
Sources/Shared/IO/FileSystem.cpp:426
↓ 1 callers
Function
TryGetTm
Sources/Shared/Containers/DateTime.cpp:175
↓ 1 callers
Method
TryLock
Sources/nCine/Threading/PosixThreadSync.cpp:33
↓ 1 callers
Method
Unbind
Sources/nCine/Graphics/GL/GLTexture.cpp:36
↓ 1 callers
Method
Union
Sources/nCine/Primitives/Rect.h:336
↓ 1 callers
Method
Unload
Sources/nCine/I18n.cpp:520
↓ 1 callers
Method
Unlock
Sources/nCine/Threading/WindowsThreadSync.cpp:28
↓ 1 callers
Method
Unmount
Sources/Jazz2/Actors/Environment/Copter.cpp:100
↓ 1 callers
Method
UnregisterAll
Sources/nCine/ServiceLocator.cpp:53
↓ 1 callers
Function
Unwind
Sources/Shared/Core/Backward.h:881
↓ 1 callers
Method
UpdateFrameTimings
Sources/nCine/Graphics/ImGuiDebugOverlay.cpp:148
↓ 1 callers
Method
UpdatePairs
Sources/Jazz2/Collisions/DynamicTreeBroadPhase.h:189
↓ 1 callers
Method
UpdatePressedActions
Sources/Jazz2/UI/Menu/InGameMenu.cpp:571
↓ 1 callers
Method
UpdateVisibleFrames
Sources/Jazz2/Actors/ActorBase.cpp:1552
↓ 1 callers
Method
Visit
Sources/nCine/Graphics/Viewport.cpp:324
↓ 1 callers
Function
WaitOnAddress
Sources/Shared/Threading/Implementation/WaitOnAddress.h:83
↓ 1 callers
Function
WakeByAddressAll
Sources/Shared/Threading/Implementation/WaitOnAddress.h:91
↓ 1 callers
Function
WakeByAddressSingle
Sources/Shared/Threading/Implementation/WaitOnAddress.h:97
↓ 1 callers
Method
WarpIn
Sources/Jazz2/Actors/Multiplayer/RemotablePlayer.cpp:64
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