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hub / github.com/deathkiller/jazz2-native / ShakeCameraView

Method ShakeCameraView

Sources/Jazz2/LevelHandler.cpp:1995–2004  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1993 }
1994
1995 void LevelHandler::ShakeCameraView(Actors::Player* player, float duration)
1996 {
1997 for (auto& viewport : _assignedViewports) {
1998 if (viewport->_targetActor == player) {
1999 viewport->ShakeCameraView(duration);
2000 }
2001 }
2002
2003 PlayerExecuteRumble(player, "Shake"_s);
2004 }
2005
2006 void LevelHandler::ShakeCameraViewNear(Vector2f pos, float duration)
2007 {

Callers 1

ShakeCameraViewNearMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected