| 1993 | } |
| 1994 | |
| 1995 | void LevelHandler::ShakeCameraView(Actors::Player* player, float duration) |
| 1996 | { |
| 1997 | for (auto& viewport : _assignedViewports) { |
| 1998 | if (viewport->_targetActor == player) { |
| 1999 | viewport->ShakeCameraView(duration); |
| 2000 | } |
| 2001 | } |
| 2002 | |
| 2003 | PlayerExecuteRumble(player, "Shake"_s); |
| 2004 | } |
| 2005 | |
| 2006 | void LevelHandler::ShakeCameraViewNear(Vector2f pos, float duration) |
| 2007 | { |