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<a href="https://github.com/deathkiller/jazz2-native"><img src="https://raw.githubusercontent.com/deathkiller/jazz2/master/Docs/Logo.gif" alt="Jazz² Resurrection" title="Jazz² Resurrection"></a>
Open-source <strong>Jazz Jackrabbit 2</strong> reimplementation
Brought to you by @deathkiller
Jazz² Resurrection is reimplementation of the game Jazz Jackrabbit 2 released in 1998. Supports various versions of the game (Shareware Demo, Holiday Hare '98, The Secret Files and Christmas Chronicles). Also, it partially supports some features of JJ2+ extension and MLLE. This repository contains fully rewritten game in C++ with better performance and many improvements. Further information can be found here.
<img src="https://raw.githubusercontent.com/deathkiller/jazz2/master/Docs/Screen2.gif" alt="Preview">
‹Game›\Source\‹Game›\Jazz2.exe, ‹Game›\Jazz2_avx2.exe or ‹Game›\Jazz2_sdl2.exe application‹Game› denotes path to Jazz² Resurrection. The game requires Windows 7 (or newer) and GPU with OpenGL 3.3 support. Game files should not be copied to Program Files. Cache is recreated during the intro cinematics on the first startup, so it can't be skipped. Also, the sound effects in the intro cinematics require the cache, so they will be missing the first time the game is started up.
sudo apt install libcurl4 libglew2.2 libglfw3 libsdl2-2.0-0 libopenal1 libvorbisfile3 libopenmpt0.deb or .rpm package and dependencies should be installed automatically‹Game›/Source/~/.local/share/Jazz² Resurrection/Source/ or /usr/local/share/Jazz² Resurrection/Source/ instead, please follow instructions of specific package‹Game›/jazz2 or ‹Game›/jazz2_sdl2 application‹Game› denotes path to Jazz² Resurrection. ~ denotes user's home directory. The game requires GPU with OpenGL 3.3 or OpenGL ES 3.0 (ARM) support. Cache is recreated during the intro cinematics on the first startup, so it can't be skipped. Also, the sound effects in the intro cinematics require the cache, so they will be missing the first time the game is started up.
Alternatively, you can use package repository for your Linux distribution:
.dmg application bundle~/Library/Application Support/Jazz² Resurrection/Source/~ denotes user's home directory. Cache is recreated during the intro cinematics on the first startup, so it can't be skipped. Also, the sound effects in the intro cinematics require the cache, so they will be missing the first time the game is started up.
Alternatively, you can install it using
brew install deathkiller/jazz2/jazz2
Jazz2.apk or Jazz2_x64.apk on the device‹Storage›/Android/data/jazz2.resurrection/files/Source/‹Storage›/Games/Jazz² Resurrection/Source/‹Storage›/Download/Jazz² Resurrection/Source/‹Storage› usually denotes internal storage on your device. Content directory is included directly in APK file, no action is needed. The game requires Android 5.0 (or newer) and GPU with OpenGL ES 3.0 support. Cache is recreated during the intro cinematics on the first startup. Also, the sound effects in the intro cinematics require the cache, so they will be missing the first time the game is started up.
Jazz2.nro package (custom firmware is needed)/Games/Jazz2/Source/ on SD cardCache is recreated during the intro cinematics on the first startup, so it can't be skipped. It may take more time, so white screen could be shown longer than expected. Also, the sound effects in the intro cinematics require the cache, so they will be missing the first time the game is started up.
The game requires browser with WebAssembly and WebGL 2.0 support – usually any modern web browser.
Jazz2.cer certificate if needed (the application is self-signed)Jazz2.msixbundle package\Games\Jazz² Resurrection\Source\ on an external drive to preserve settings across installations, the application must be set to Game type, exFAT is recommended or correct read/write permissions must be assignedCache is recreated during the intro cinematics on the first startup, so it can't be skipped. It may take more time, so white screen could be shown longer than expected. Also, the sound effects in the intro cinematics require the cache, so they will be missing the first time the game is started up.
This section contains only a brief explanation of the build process. For a more detailed explanation, including build configuration parameters, please refer to the developer documentation.
NCINE_DOWNLOAD_DEPENDENCIES option, then download build dependencies manually to .\Libs\.\Libs\, open the solution in Microsoft Visual Studio 2019 (or newer) and build itNCINE_DOWNLOAD_DEPENDENCIES option, then download build dependencies manually to ./Libs/libgl1-mesa-dev libglew-dev libglfw3-dev libsdl2-dev libopenal-dev libopenmpt-dev libcurl4-openssl-dev zlib1g-dev
* Build the project with CMake
NCINE_DOWNLOAD_DEPENDENCIES option, then download build dependencies manually to ./Libs/../android-sdk/)../android-ndk/)../gradle/)NCINE_DOWNLOAD_DEPENDENCIES option, then download build dependencies manually to ./Libs/NCINE_BUILD_ANDROID optioncmake -D CMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/Switch.cmake -D NCINE_PREFERRED_BACKEND=SDL2
../emsdk/)cd ..
git clone https://github.com/emscripten-core/emsdk.git
cd emsdk
./emsdk install latest
./emsdk activate latest
NCINE_DOWNLOAD_DEPENDENCIES option./Content/ directory – the files must be provided in advanceNCINE_DOWNLOAD_DEPENDENCIES option, then download build dependencies manually to .\Libs\cmake -D CMAKE_SYSTEM_NAME=WindowsStore -D CMAKE_SYSTEM_VERSION="10.0"
This project is licensed under the terms of the GNU General Public License v3.0 and uses extensively modified nCine game engine.
$ claude mcp add jazz2-native \
-- python -m otcore.mcp_server <graph>