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github.com/deathkiller/jazz2-native
/ SetObjectLabel
Method
SetObjectLabel
Sources/nCine/Graphics/GL/GLFramebuffer.cpp:136–139 ·
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Source
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134
}
135
136
void GLFramebuffer::SetObjectLabel(StringView label)
137
{
138
GLDebug::SetObjectLabel(GLDebug::LabelTypes::FrameBuffer, glHandle_, label);
139
}
140
141
bool GLFramebuffer::BindHandle(GLenum target, GLuint glHandle)
142
{
Callers
1
AttachRenderbuffer
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected