| 118 | } |
| 119 | |
| 120 | std::shared_ptr<shader_variant> gl_shader_asset::get_variant(const std::vector<std::string> defines) |
| 121 | { |
| 122 | // Hash the defines |
| 123 | uint64_t theHash = hash(defines); |
| 124 | |
| 125 | // Lookup if exists |
| 126 | auto itr = shaders.find(theHash); |
| 127 | if (itr != shaders.end()) return itr->second; |
| 128 | |
| 129 | // Create if not |
| 130 | auto newVariant = std::make_shared<shader_variant>(); |
| 131 | newVariant->shader = std::move(compile_variant(defines)); |
| 132 | newVariant->defines = defines; |
| 133 | newVariant->hash = theHash; |
| 134 | shaders[theHash] = newVariant; |
| 135 | return newVariant; |
| 136 | } |
| 137 | |
| 138 | gl_shader & gl_shader_asset::get() |
| 139 | { |
no test coverage detected