| 132 | } |
| 133 | |
| 134 | void stable_cascaded_shadows::post_draw() |
| 135 | { |
| 136 | auto & shader = program.get()->get_variant()->shader; // should this be a call to default()? |
| 137 | glCullFace(GL_BACK); |
| 138 | glEnable(GL_CULL_FACE); |
| 139 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 140 | shader.unbind(); |
| 141 | } |
| 142 | |
| 143 | GLuint stable_cascaded_shadows::get_output_texture() const |
| 144 | { |
no test coverage detected