| 126 | } |
| 127 | |
| 128 | void stable_cascaded_shadows::update_shadow_matrix(const float4x4 & shadowModelMatrix) |
| 129 | { |
| 130 | auto & shader = program.get()->get_variant()->shader; |
| 131 | shader.uniform("u_modelShadowMatrix", shadowModelMatrix); |
| 132 | } |
| 133 | |
| 134 | void stable_cascaded_shadows::post_draw() |
| 135 | { |
no test coverage detected