| 22 | } |
| 23 | |
| 24 | void polymer_default_material::resolve_variants() |
| 25 | { |
| 26 | if (!compiled_shader) |
| 27 | { |
| 28 | std::shared_ptr<gl_shader_asset> asset = shader.get(); |
| 29 | compiled_shader = asset->get_variant(); |
| 30 | } |
| 31 | } |
| 32 | |
| 33 | uint32_t polymer_default_material::id() |
| 34 | { |
no test coverage detected