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Functions1,945 in github.com/dborth/vbagx

↓ 1 callersFunctionCastlevaniaAdventureInput
source/gameinput.cpp:1354
↓ 1 callersFunctionCastlevaniaBelmontInput
source/gameinput.cpp:1393
↓ 1 callersFunctionCastlevaniaCircleMoonInput
source/gameinput.cpp:1486
↓ 1 callersFunctionCastlevaniaLegendsInput
source/gameinput.cpp:1438
↓ 1 callersFunctionClearFontData
source/utils/FreeTypeGX.cpp:55
↓ 1 callersFunctionCloseShare
source/networkop.cpp:194
↓ 1 callersFunctionConnectShare
source/networkop.cpp:206
↓ 1 callersFunctionCrcCalculateDigest
source/utils/sz/7zCrc.c:65
↓ 1 callersFunctionCrcUpdate
source/utils/sz/7zCrc.c:56
↓ 1 callersFunctionCrcUpdateUInt32
source/utils/sz/7zCrc.c:39
↓ 1 callersFunctionCreateAppPath
source/fileop.cpp:505
↓ 1 callersFunctionCreateBlurredGameTexture
source/menu.cpp:4903
↓ 1 callersFunctionCreateMissingDirectories
source/preferences.cpp:883
↓ 1 callersFunctionDecodeJoy
source/input.cpp:687
↓ 1 callersFunctionDecodePNG
source/utils/pngu.c:593
↓ 1 callersFunctionDecodePNGFromFile
source/utils/pngu.c:671
↓ 1 callersFunctionDecodePNGToRGBA8
source/utils/pngu.c:609
↓ 1 callersFunctionDrawBorderAndGetDest
* DrawBorderAndGetDest ***************************************************************************/
source/video.cpp:879
↓ 1 callersMethodDrawTooltip
source/gui/gui_button.cpp:187
↓ 1 callersFunctionExitCleanup
source/system.cpp:194
↓ 1 callersFunctionFLIP32
* Zip files are stored little endian * Support functions for short and int types */
source/gcunzip.cpp:55
↓ 1 callersFunctionFellowshipOfTheRingInput
source/gameinput.cpp:1287
↓ 1 callersFunctionFilterToMethod
Return pointer to appropriate function
source/videofilters.cpp:161
↓ 1 callersFunctionFindAndSelectLastLoadedFile
source/fileop.cpp:550
↓ 1 callersFunctionFindGameSaveNum
* FindGameSaveNum * * Determines the save file number of the given file name * Returns -1 if none is found ***************************************
source/menu.cpp:1762
↓ 1 callersFunctionGX_Render
* GX_Render * * Pass in a buffer, width and height to update as a tiled RGB565 texture * (2 bytes per pixel) *********************************
source/video.cpp:1165
↓ 1 callersFunctionGetCPUSpeed
source/system.cpp:330
↓ 1 callersMethodGetClickedSave
source/gui/gui_savebrowser.cpp:189
↓ 1 callersMethodGetEffect
source/gui/gui_element.cpp:384
↓ 1 callersFunctionGetExt
source/fileop.cpp:534
↓ 1 callersFunctionGetFilterName
source/videofilters.cpp:143
↓ 1 callersFunctionGetFilterScale
source/videofilters.cpp:176
↓ 1 callersFunctionGetFirstZipFilename
source/gcunzip.cpp:207
↓ 1 callersFunctionGetJoy
source/input.cpp:987
↓ 1 callersFunctionGetPlayerChan
source/input.cpp:977
↓ 1 callersMethodGetScaleX
source/gui/gui_element.cpp:261
↓ 1 callersMethodGetScaleY
source/gui/gui_element.cpp:271
↓ 1 callersFunctionHarryPotter1GBCInput
source/gameinput.cpp:569
↓ 1 callersFunctionHarryPotter1Input
source/gameinput.cpp:654
↓ 1 callersFunctionHarryPotter2GBCInput
source/gameinput.cpp:613
↓ 1 callersFunctionHarryPotter2Input
source/gameinput.cpp:702
↓ 1 callersFunctionHarryPotter3Input
source/gameinput.cpp:752
↓ 1 callersFunctionHarryPotter4Input
source/gameinput.cpp:802
↓ 1 callersFunctionHarryPotter5Input
source/gameinput.cpp:852
↓ 1 callersFunctionHobbitInput
source/gameinput.cpp:1254
↓ 1 callersFunctionInitCrcTable
source/utils/sz/7zCrc.c:9
↓ 1 callersFunctionInitDeviceThread
* InitDeviceThread * * libOGC provides a nice wrapper for LWP access. * This function sets up a new local queue and attaches the thread to it. ***
source/fileop.cpp:224
↓ 1 callersFunctionInitFilterTables
source/videofilters.cpp:195
↓ 1 callersFunctionInitGUIThreads
* InitGUIThread * * Startup GUI threads ***************************************************************************/
source/menu.cpp:543
↓ 1 callersFunctionInitMem2Manager
source/mem2.cpp:18
↓ 1 callersFunctionInitScanlineTexture
source/video.cpp:172
↓ 1 callersFunctionInitialiseSound
source/audio.cpp:164
↓ 1 callersFunctionInitializeNetwork
source/networkop.cpp:142
↓ 1 callersFunctionInitializeVideo
source/video.cpp:554
↓ 1 callersMethodInsert
source/gui/gui_window.cpp:41
↓ 1 callersMethodIsClickable
source/gui/gui_element.cpp:329
↓ 1 callersFunctionIsGameboyGame
source/vbasupport.cpp:777
↓ 1 callersMethodIsHoldable
source/gui/gui_element.cpp:339
↓ 1 callersFunctionIsZipFile
* IsZipFile * * Returns TRUE when 0x504b0304 is first four characters of buffer *******************************************************************
source/gcunzip.cpp:84
↓ 1 callersFunctionKidDraculaInput
source/gameinput.cpp:1587
↓ 1 callersFunctionKirbyTntInput
source/gameinput.cpp:959
↓ 1 callersFunctionLegoStarWars1Input
source/inputstarwars.cpp:33
↓ 1 callersFunctionLegoStarWars2Input
source/inputstarwars.cpp:79
↓ 1 callersFunctionLinksAwakeningInput
source/inputzelda.cpp:213
↓ 1 callersFunctionLoadBgMusic
source/fileop.cpp:977
↓ 1 callersFunctionLoadFont
source/fileop.cpp:942
↓ 1 callersFunctionLoadGBROM
source/vbasupport.cpp:1099
↓ 1 callersFunctionLoadLanguage
source/utils/gettext.cpp:205
↓ 1 callersFunctionLoadPalettes
* Load Palettes ***************************************************************************/
source/preferences.cpp:993
↓ 1 callersFunctionLoadPrefsFromMethod
* Load Preferences from specified filepath ***************************************************************************/
source/preferences.cpp:790
↓ 1 callersFunctionLoadVBAROM
source/vbasupport.cpp:1168
↓ 1 callersFunctionMIXER_GetSamples
* MIXER_GetSamples * * Drains up to maxlen bytes from the ring buffer into dstbuffer. Any space * not filled (a buffer underrun) is left as silence
source/audio.cpp:55
↓ 1 callersFunctionMK12Input
source/inputmortalkombat.cpp:288
↓ 1 callersFunctionMK1Input
source/inputmortalkombat.cpp:234
↓ 1 callersFunctionMK2Input
source/inputmortalkombat.cpp:269
↓ 1 callersFunctionMK3Input
source/inputmortalkombat.cpp:590
↓ 1 callersFunctionMK3RandomFemale
source/inputmortalkombat.cpp:423
↓ 1 callersFunctionMK3RandomNinja
source/inputmortalkombat.cpp:398
↓ 1 callersFunctionMK3RenameEveryoneProperlyExcept
source/inputmortalkombat.cpp:388
↓ 1 callersFunctionMK4Input
source/inputmortalkombat.cpp:729
↓ 1 callersFunctionMKAInput
source/inputmortalkombat.cpp:1589
↓ 1 callersFunctionMKAMakeKabal
source/inputmortalkombat.cpp:982
↓ 1 callersFunctionMKAMakeMotaro
source/inputmortalkombat.cpp:942
↓ 1 callersFunctionMKAMakeRainCyborg
source/inputmortalkombat.cpp:844
↓ 1 callersFunctionMKAMakeRainHuman
source/inputmortalkombat.cpp:860
↓ 1 callersFunctionMKAMakeRainUnmasked
source/inputmortalkombat.cpp:876
↓ 1 callersFunctionMKAMakeShangTsung
source/inputmortalkombat.cpp:958
↓ 1 callersFunctionMKARandomCyborg
source/inputmortalkombat.cpp:1057
↓ 1 callersFunctionMKARandomFemale
source/inputmortalkombat.cpp:1075
↓ 1 callersFunctionMKARandomNinja
source/inputmortalkombat.cpp:1040
↓ 1 callersFunctionMKDAInput
source/inputmortalkombat.cpp:1714
↓ 1 callersFunctionMKTEInput
source/inputmortalkombat.cpp:1759
↓ 1 callersFunctionMakeTextureVBA_Dynamic
Fallback for custom/bizarre resolutions (Uses dynamic row_ptr)
source/video.cpp:1037
↓ 1 callersFunctionMario1ClassicInput
source/inputmario.cpp:235
↓ 1 callersFunctionMario1DXInput
source/inputmario.cpp:149
↓ 1 callersFunctionMario2Input
source/inputmario.cpp:456
↓ 1 callersFunctionMario3Input
source/inputmario.cpp:664
↓ 1 callersFunctionMarioKartInput
source/inputmario.cpp:33
↓ 1 callersFunctionMarioLand1Input
source/inputmario.cpp:306
↓ 1 callersFunctionMarioLand2Input
source/inputmario.cpp:373
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