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Functions9,004 in github.com/davideberly/GeometricTools

↓ 2 callersFunctionglBindFramebuffer
GTE/Graphics/GL46/GL46.cpp:6535
↓ 2 callersFunctionglBindImageTexture
GTE/Graphics/GL46/GL46.cpp:11043
↓ 2 callersFunctionglBindSampler
GTE/Graphics/GL46/GL46.cpp:7772
↓ 2 callersFunctionglColorMask
GTE/Graphics/GL46/GL46.cpp:1700
↓ 2 callersFunctionglCopyBufferSubData
GTE/Graphics/GL46/GL46.cpp:7072
↓ 2 callersFunctionglCreateProgram
GTE/Graphics/GL46/GL46.cpp:3486
↓ 2 callersFunctionglCullFace
GTE/Graphics/GL46/GL46.cpp:1453
↓ 2 callersFunctionglDepthFunc
GTE/Graphics/GL46/GL46.cpp:1830
↓ 2 callersFunctionglDepthMask
GTE/Graphics/GL46/GL46.cpp:1713
↓ 2 callersFunctionglDrawArrays
GTE/Graphics/GL46/GL46.cpp:2154
↓ 2 callersFunctionglFlush
GTE/Graphics/GL46/GL46.cpp:1765
↓ 2 callersFunctionglFramebufferTexture2D
GTE/Graphics/GL46/GL46.cpp:6629
↓ 2 callersFunctionglFrontFace
GTE/Graphics/GL46/GL46.cpp:1466
↓ 2 callersFunctionglGenerateMipmap
GTE/Graphics/GL46/GL46.cpp:6705
↓ 2 callersFunctionglGetQueryObjectiv
GTE/Graphics/GL46/GL46.cpp:2976
↓ 2 callersFunctionglIsProgram
GTE/Graphics/GL46/GL46.cpp:3911
↓ 2 callersFunctionglPolygonMode
GTE/Graphics/GL46/GL46.cpp:1518
↓ 2 callersFunctionglPolygonOffset
GTE/Graphics/GL46/GL46.cpp:2193
↓ 2 callersFunctionglSampleMaski
GTE/Graphics/GL46/GL46.cpp:7601
↓ 2 callersFunctionglStencilFuncSeparate
GTE/Graphics/GL46/GL46.cpp:3396
↓ 2 callersFunctionglStencilMaskSeparate
GTE/Graphics/GL46/GL46.cpp:3414
↓ 2 callersFunctionglStencilOpSeparate
GTE/Graphics/GL46/GL46.cpp:3377
↓ 2 callersFunctionglTexSubImage1D
GTE/Graphics/GL46/GL46.cpp:2258
↓ 2 callersMethodoperator<
GTE/Mathematics/Halfspace.h:57
↓ 2 callersMethodoperator<
GTE/Mathematics/Parallelogram2.h:66
↓ 2 callersMethodoperator<
GTE/Mathematics/AlignedBox.h:98
↓ 2 callersMethodoperator<
GTE/Mathematics/FeatureKey.h:56
↓ 2 callersMethodoperator<
GTE/Mathematics/Lozenge3.h:53
↓ 2 callersMethodoperator<
GTE/Mathematics/Arc2.h:106
↓ 2 callersMethodoperator<
GTE/Mathematics/Torus3.h:162
↓ 2 callersMethodoperator<
GTE/Mathematics/Ray.h:53
↓ 2 callersMethodoperator<
GTE/Mathematics/Hyperellipsoid.h:305
↓ 2 callersMethodoperator<
GTE/Mathematics/Frustum3.h:128
↓ 2 callersMethodoperator<
GTE/Mathematics/Rectangle.h:102
↓ 2 callersMethodoperator<
GTE/Mathematics/BSNumber.h:425
↓ 2 callersMethodoperator<
GTE/Mathematics/BSRational.h:420
↓ 2 callersMethodoperator<
GTE/Mathematics/Ellipse3.h:70
↓ 2 callersMethodoperator<
GTE/Mathematics/Circle3.h:59
↓ 2 callersMethodoperator<
GTE/Mathematics/Capsule.h:54
↓ 2 callersMethodoperator<
GTE/Mathematics/Hyperplane.h:101
↓ 2 callersMethodoperator<
GTE/Mathematics/Sector2.h:89
↓ 2 callersMethodoperator<
GTE/Mathematics/Hypersphere.h:55
↓ 2 callersMethodoperator<
GTE/Mathematics/CanonicalBox.h:77
↓ 2 callersMethodoperator<
GTE/Mathematics/Parallelepiped3.h:70
↓ 2 callersMethodoperator<
GTE/Mathematics/Cylinder3.h:90
↓ 2 callersMethodoperator<
GTE/Mathematics/Line.h:53
↓ 2 callersMethodoperator<
GTE/Mathematics/OrientedBox.h:98
↓ 2 callersMethodoperator<
GTE/Mathematics/Cone.h:288
↓ 2 callersFunctionrobust_rmtree
(p)
GTE/clean.py:11
↓ 1 callersMethodAdd
Arithmetic operations. These are performed in-place; that is, the result is stored in 'this' object. The goal is to reduce the number of object copi
GTE/Mathematics/UIntegerALU32.h:138
↓ 1 callersMethodAddPoint
Allow vertex modification. The caller is responsible for preserving the convexity. After modifying the vertices, call UpdatePlanes to recompute the
GTE/Samples/Intersection/IntersectConvexPolyhedra/ConvexPolyhedron.h:192
↓ 1 callersMethodAttachCoplanarChild
GTE/Graphics/BspNode.h:40
↓ 1 callersMethodBind
GTE/Graphics/GL46/GL46InputLayoutManager.cpp:20
↓ 1 callersMethodBind
GTE/Graphics/DX11/DX11InputLayoutManager.cpp:19
↓ 1 callersMethodCanAutoGenerateMipmaps
GTE/Graphics/GL46/GL46Texture1.cpp:49
↓ 1 callersMethodCaptureFrameParallel
GTE/Samples/Imagics/VideoStreams/VideoStreamManager.cpp:45
↓ 1 callersMethodCaptureFrameSerial
GTE/Samples/Imagics/VideoStreams/VideoStreamManager.cpp:31
↓ 1 callersMethodClear
GTE/Graphics/ProgramDefines.cpp:40
↓ 1 callersMethodClear
GTE/Graphics/GL46/GL46.cpp:161
↓ 1 callersMethodClearMotions
GTE/Applications/CameraRig.cpp:91
↓ 1 callersMethodClearStencilBuffer
GTE/Graphics/GL46/GL46Engine.cpp:939
↓ 1 callersMethodClip
Discard the portion of the mesh on the negative side of the plane.
GTE/Samples/Intersection/IntersectConvexPolyhedra/ConvexPolyhedron.h:299
↓ 1 callersFunctionComputeMassProperties
GTE/Mathematics/PolyhedralMassProperties.h:31
↓ 1 callersMethodComputeMinimumVolumeBoxFromPoints
GTE/Samples/CSharpCppManaged/CppLibrary/MinimumVolumeBox.cpp:9
↓ 1 callersMethodComputeRectangleQuantity
GTE/Mathematics/DisjointRectangles.h:439
↓ 1 callersMethodComputeVertexAverage
Geometric queries.
GTE/Mathematics/Polygon2.h:117
↓ 1 callersMethodComputeWorldAxes
GTE/Applications/CameraRig.cpp:34
↓ 1 callersFunctionConjugate
GTE/Mathematics/Quaternion.h:324
↓ 1 callersMethodConstructMono
GTE/Mathematics/AdaptiveSkeletonClimbing2.h:391
↓ 1 callersMethodContains
This function will select the actual algorithm based on which constructor you used for this class.
GTE/Mathematics/ContPointInPolyhedron3.h:163
↓ 1 callersMethodContainsConvexOrderLogN
O(log N) algorithm (bisection and recursion, like BSP tree)
GTE/Mathematics/ContPointInPolygon2.h:90
↓ 1 callersFunctionConvertNarrowToWide
GTE/Mathematics/StringUtility.h:19
↓ 1 callersMethodCopyCounterValueFromBuffer
GTE/Graphics/GL46/GL46StructuredBuffer.cpp:63
↓ 1 callersMethodCopyCounterValueToBuffer
GTE/Graphics/GL46/GL46StructuredBuffer.cpp:44
↓ 1 callersMethodCopyParameters
GTE/Mathematics/ApprGaussian2.h:120
↓ 1 callersFunctionCreateFontData
GTE/Tools/BitmapFontCreator/BitmapFontCreator.cpp:147
↓ 1 callersFunctionCreateHeaderFile
GTE/Tools/BitmapFontCreator/BitmapFontCreator.cpp:18
↓ 1 callersMethodCreateMesh
GTE/Samples/Graphics/VolumeFog/VolumeFogWindow3.cpp:102
↓ 1 callersFunctionCreateSourceFile
GTE/Tools/BitmapFontCreator/BitmapFontCreator.cpp:69
↓ 1 callersMethodDetachAllChildren
GTE/Graphics/Node.cpp:89
↓ 1 callersMethodDetachAllControllers
GTE/Graphics/ControlledObject.cpp:51
↓ 1 callersMethodDisableCBuffer
GTE/Graphics/DX11/DX11PixelShader.cpp:69
↓ 1 callersMethodDisableSampler
GTE/Graphics/DX11/DX11PixelShader.cpp:136
↓ 1 callersMethodDistanceTo
Compute d = Dot(N,P)+c where N is the plane normal and c is the plane constant. This is a signed pseudodistance. The sign of the return value is con
GTE/Graphics/CullingPlane.h:131
↓ 1 callersMethodDoCollapse
Return 'true' when a vertex collapse occurs. Once the function returns 'false', no more vertex collapses are allowed so you may then stop calling the
GTE/Mathematics/VertexCollapseMesh.h:123
↓ 1 callersMethodDoTick
GTE/Samples/Physics/BouncingSpheres/PhysicsModule.cpp:94
↓ 1 callersMethodDoTick
GTE/Samples/Physics/BouncingTetrahedra/PhysicsModule.cpp:134
↓ 1 callersMethodDynamicUpdates
For dynamic updating of the cube map. This function computes the new faces only when UseDynamicUpdates(...) was called after construction.
GTE/Graphics/CubeMapEffect.h:36
↓ 1 callersMethodEnableCBuffer
GTE/Graphics/DX11/DX11PixelShader.cpp:59
↓ 1 callersMethodEnableSampler
GTE/Graphics/DX11/DX11PixelShader.cpp:126
↓ 1 callersMethodError
GTE/Mathematics/ApprGaussian2.h:105
↓ 1 callersMethodExecute
GTE/Samples/Mathematics/ThinPlateSplines/ThinPlateSplinesConsole.cpp:20
↓ 1 callersMethodExecute
GTE/Samples/Graphics/AppendConsumeBuffers/AppendConsumeBuffersConsole.cpp:21
↓ 1 callersMethodExecute
GTE/Samples/Graphics/ShaderReflection/ShaderReflectionConsole.cpp:35
↓ 1 callersMethodExecute
GTE/Samples/Imagics/BSplineInterpolation/BSplineInterpolationConsole.cpp:30
↓ 1 callersMethodExecute
GTE/Samples/Imagics/AdaptiveSkeletonClimbing3/AdaptiveSkeletonClimbing3Console.cpp:18
↓ 1 callersMethodExecute
GTE/Samples/Imagics/AdaptiveSkeletonClimbing2/AdaptiveSkeletonClimbing2Console.cpp:19
↓ 1 callersMethodExecute
GTE/Samples/Distance/DistancePointHyperellipsoid/DistancePointHyperellipsoidConsole.cpp:21
↓ 1 callersMethodExecute
GTE/Samples/Physics/SimplePendulum/SimplePendulumConsole.cpp:30
↓ 1 callersMethodExitFullscreen
GTE/Graphics/DX11/DX11Engine.cpp:279
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