| 134 | } |
| 135 | |
| 136 | void DX11PixelShader::DisableSampler(ID3D11DeviceContext* context, |
| 137 | uint32_t bindPoint) |
| 138 | { |
| 139 | if (mDXObject) |
| 140 | { |
| 141 | ID3D11SamplerState* states[1] = { nullptr }; |
| 142 | context->PSSetSamplers(bindPoint, 1, states); |
| 143 | } |
| 144 | } |
| 145 | |
| 146 |