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Functions2,930 in github.com/dabing1022/Blog

↓ 1 callersFunctionSi
(n,t,e)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersMethodSign
GameAI/2D/Vector2D.h:159
↓ 1 callersMethodStart
(self)
python/e022.py:107
↓ 1 callersMethodTag
GameAI/Game/BaseGameEntity.h:97
↓ 1 callersFunctionTo
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersFunctionTt
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 1 callersFunctionTwoCirclesIntersectionPoints
------------------------ TwoCirclesIntersectionPoints ------------------ Given two circles this function calculates the intersection points of any ov
GameAI/2D/geometry.h:434
↓ 1 callersFunctionU
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 1 callersFunctionUi
(n,t,e,r)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersMethodUnTag
GameAI/Game/BaseGameEntity.h:98
↓ 1 callersMethodUpdate
GameAI/Triggers/TriggerSystem.h:100
↓ 1 callersFunctionUt
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 1 callersFunctionValidNeighbour
--------------------------- ValidNeighbour ----------------------------- returns true if x,y is a valid position in the map -------------------------
GameAI/Graph/HandyGraphFunctions.h:31
↓ 1 callersFunctionVec2DRotateAroundOrigin
-------------------------- Vec2DRotateAroundOrigin -------------------------- rotates a vector ang rads around the origin ---------------------------
GameAI/2D/Transformations.h:195
↓ 1 callersFunctionVi
(n,t,e,r)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersFunctionVu
(n,t,e)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersFunctionWi
(e,r)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersFunctionXi
(n,t,e)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersFunctionZi
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersFunctionZr
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersMethod_31
(double val)
Processing/game2dai/maths/Matrix2D.java:178
↓ 1 callersMethod_31
GameAI/2D/C2DMatrix.h:85
↓ 1 callersMethod_32
(double val)
Processing/game2dai/maths/Matrix2D.java:179
↓ 1 callersMethod_32
GameAI/2D/C2DMatrix.h:86
↓ 1 callersFunction_get_all_users
(html)
python/e040.py:40
↓ 1 callersFunction_globalInit
()
Processing/addons/p5.js:5109
↓ 1 callersFunction_treatment
(pos, element)
python/e003.py:32
↓ 1 callersFunctionaddNfp
()
Processing/addons/p5.js:2026
↓ 1 callersFunctionaddNfs
()
Processing/addons/p5.js:2037
↓ 1 callersMethodaddNode
Add a node to the list. The user must ensure that the node id is unique. @param node
Processing/game2dai/graph/Graph.java:152
↓ 1 callersFunctionadd_s
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:590
↓ 1 callersFunctionadd_value
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:612
↓ 1 callersFunctionaddinfo
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:607
↓ 1 callersFunctionaddquoted
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:696
↓ 1 callersFunctionadjust_varargs
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:208
↓ 1 callersFunctionanchor_token
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:57
↓ 1 callersFunctionassignment
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:931
↓ 1 callersFunctionat
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 1 callersFunctionatomic
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:525
↓ 1 callersFunctionau
(n,t,e,r,u,i)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersFunctionauxgetinfo
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:193
↓ 1 callersFunctionauxsort
TheCProgrammingLanguage/LuaGlue/lua/ltablib.c:193
↓ 1 callersFunctionbaidu_tieba
(url,begin_page,end_page)
python/e021.py:15
↓ 1 callersMethodbaidu_tieba
(self)
python/e023.py:52
↓ 1 callersFunctionbase_open
TheCProgrammingLanguage/LuaGlue/lua/lbaselib.c:626
↓ 1 callersFunctionbi
(n,t,e)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersMethodbirth
This is the preferred method to add an entity to the world once the game is in progress i.e. outside the <pre>setup()</pre> method. @param entity @pa
Processing/game2dai/World.java:1061
↓ 1 callersMethodbitPos
For a given a bit mask find the position of the least significant set bit. @param flag @return position of the least significant bit.
Processing/game2dai/steering/AutoPilot.java:2970
↓ 1 callersFunctionbitcount
TheCProgrammingLanguage/BasicCompile/e005.cpp:6
↓ 1 callersFunctionblurARGB
(canvas, radius)
Processing/addons/p5.js:927
↓ 1 callersFunctionbo
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersMethodboast
(self)
python/learnpython3.py:778
↓ 1 callersFunctionboolK
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:264
↓ 1 callersMethodbounce
(self)
python/e012.py:11
↓ 1 callersFunctionbubbleSort0
TheCProgrammingLanguage/BasicCompile/e006.cpp:19
↓ 1 callersMethodbuild
(String pattern, Object ... arguments)
Processing/pathfinder/Message.java:30
↓ 1 callersFunctionbuildBlurKernel
(r)
Processing/addons/p5.js:899
↓ 1 callersFunctionbuildParams
(a,b,c,d)
Processing/addons/p5.min.js:2
↓ 1 callersFunctionbuildParams
(prefix, obj, traditional, add)
Processing/addons/p5.js:2879
↓ 1 callersMethodbuildSinCosTables
Build the sine and cosine tables.
Processing/game2dai/maths/FastMath.java:1856
↓ 1 callersFunctionbyte2
(w)
Javascript/Identicon/pnglib.js:23
↓ 1 callersMethodcalculateForce
Calculates (according to selected calculation method) the steering forces from any active behaviours. @param deltaTime time since last update in secon
Processing/game2dai/steering/AutoPilot.java:1651
↓ 1 callersMethodcalculateMethod
Set which method is to be used for calculating the steering force, options are <b><pre> SBF.WEIGHTED_AVERAGE (default) or SBF.PRIORITIZED <br></pre> a
Processing/game2dai/steering/AutoPilot.java:1618
↓ 1 callersMethodcalculatePrioritised
Uses the prioritised weighted average method to calculate the steering force. @return the calculated steering force as a Vector2D
Processing/game2dai/steering/AutoPilot.java:1908
↓ 1 callersMethodcalculatePrioritised_LogForces
Uses the prioritised weighted average method to calculate the steering force. @return the calculated steering force as a Vector2D
Processing/game2dai/steering/AutoPilot.java:2000
↓ 1 callersMethodcalculateWeightedAverage
Uses the weighted average method to calculate the steering force. @return the calculated steering force as a Vector2D
Processing/game2dai/steering/AutoPilot.java:1691
↓ 1 callersMethodcalculateWeightedAverage_LogForces
Uses the weighted average method to calculate the steering force and logs the results @return the calculated steering force as a Vector2D
Processing/game2dai/steering/AutoPilot.java:1784
↓ 1 callersFunctioncallTM
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:96
↓ 1 callersFunctioncall_stack
---------------------------------------------------------------------------*/ debug helpers
TheCProgrammingLanguage/LuaGlue/test05/lua_tinker.cpp:205
↓ 1 callersFunctioncallrethooks
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:332
↓ 1 callersFunctioncapture_to_close
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:194
↓ 1 callersFunctioncdWalker
(cdrom, cdcfile)
python/e029.py:8
↓ 1 callersMethodchangeState
Change the current state of the entity. <br> Before changing the entity's state, the current state will be saved as the previous state. This method wi
Processing/game2dai/fsm/FiniteStateMachine.java:137
↓ 1 callersMethodcheckPartitionMoves
If we are using space partitioning then check if movers have crossed a partition boundary and if so move it to the correct hash set
Processing/game2dai/World.java:1235
↓ 1 callersFunctioncheckSizes
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:431
↓ 1 callersFunctioncheckSystem
如果当前系统为大端模式这个函数返回 0;如果为小端模式,函数返回 1。 */
TheCProgrammingLanguage/Struct/struct02.c:27
↓ 1 callersFunctioncheck_capture
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:186
↓ 1 callersFunctioncheck_conflict
** check whether, in an assignment to a local variable, the local variable ** is needed in a previous assignment (to a table). If so, save original **
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:908
↓ 1 callersFunctioncheckstacksizes
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:241
↓ 1 callersMethodclear
Clears all data related to a search so this object can be reused for another search
Processing/game2dai/graph/GraphSearch_Astar.java:129
↓ 1 callersMethodclear
Clears all data related to a search so this object can be reused for another search
Processing/game2dai/graph/GraphSearch_DFS.java:86
↓ 1 callersMethodclear
Clears all data related to a search so this object can be reused for another search
Processing/game2dai/graph/GraphSearch_Dijkstra.java:91
↓ 1 callersMethodclear
Clears all data related to a search so this object can be reused for another search
Processing/pathfinder/GraphSearch_Astar.java:130
↓ 1 callersMethodclear
Clears all data related to a search so this object can be reused for another search
Processing/pathfinder/GraphSearch_DFS.java:92
↓ 1 callersMethodclear
Clears all data related to a search so this object can be reused for another search
Processing/pathfinder/GraphSearch_Dijkstra.java:97
↓ 1 callersFunctioncleartable
** clear collected entries from weaktables */
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:351
↓ 1 callersMethodclone
Creates and returns an 'available' (auto-pilot object that can be used in another Vehicle) copy of this object.
Processing/game2dai/steering/AutoPilot.java:2878
↓ 1 callersFunctioncloselistfield
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:464
↓ 1 callersFunctioncn2en
(cnCotent)
AlfredWorkFlows/GoogleTranslate/translate.py:9
↓ 1 callersFunctioncodenot
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:586
↓ 1 callersFunctioncollectargs
TheCProgrammingLanguage/LuaGlue/lua/lua.c:261
↓ 1 callersFunctioncollectvalidlines
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:177
↓ 1 callersFunctioncombine
TheCProgrammingLanguage/LuaGlue/lua/luac.c:119
↓ 1 callersFunctioncomputesizes
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:189
↓ 1 callersFunctionconstfolding
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:627
↓ 1 callersFunctionconvert
进制转换
TheCProgrammingLanguage/ACM-ICPC/e002.c:6
↓ 1 callersFunctioncorrectstack
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:126
↓ 1 callersFunctioncountBits
TheCProgrammingLanguage/BasicCompile/e004.c:6
↓ 1 callersFunctioncreate_account
Create a GitHub account.
python/e039.py:40
↓ 1 callersFunctioncreate_adder
(x)
python/learnpython3.py:563
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