MCPcopy Create free account

hub / github.com/cybereality/Perception / functions

Functions7,465 in github.com/cybereality/Perception

↓ 2 callersMethodGetDirect3D
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:325
↓ 2 callersMethodGetFVF
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3632
↓ 2 callersMethodGetFrameStatistics
* ***/
Aquilinus/Aquilinus/DCL_IDXGISwapChain.cpp:347
↓ 2 callersMethodGetFullscreenState
* ***/
Aquilinus/Aquilinus/DCL_IDXGISwapChain.cpp:262
↓ 2 callersMethodGetGammaRamp
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:868
↓ 2 callersFunctionGetHashCode
* Get hash code helper, same as in file manager class. ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9ex.cpp:48
↓ 2 callersMethodGetIDFromRectangle
This is only used in rare/specific situations to manufacture an ID out of nowhere.
Perception/dependecies/imgui/imgui.cpp:2878
↓ 2 callersMethodGetIndices
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4161
↓ 2 callersFunctionGetLH
* Matrix helper DX. * @returns Left handed D3D matrix from Steam HmdMatrix34_t type. ***/
PluginSection/Renderer/OpenVR-DirectMode/OpenVR-DirectMode/OpenVR-DirectMode.h:91
↓ 2 callersMethodGetLastPresentCount
* ***/
Aquilinus/Aquilinus/DCL_IDXGISwapChain.cpp:363
↓ 2 callersMethodGetLevelDesc
Perception_v3/DxProxy/DxProxy/D3D9ProxyVolumeTexture.cpp:245
↓ 2 callersMethodGetLight
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1970
↓ 2 callersMethodGetLightEnable
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2038
↓ 2 callersMethodGetMaterial
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1903
↓ 2 callersFunctionGetMatrixModificationDesc
<summary> Returns the description of the modification (std::string). </summary> <param name="unModID">Modification Identifier</param> <returns>name st
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifierMods.h:550
↓ 2 callersFunctionGetMatrixModificationName
<summary> Returns the name of the modification (std::string). </summary> <param name="unModID">Modification Identifier</param> <returns>name string</r
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifierMods.h:539
↓ 2 callersMethodGetMethodReplacement
Aquilinus/Aquilinus/AQU_Nodus.h:57
↓ 2 callersMethodGetModifiedConstantsF
* Returns a collection of modified constants for the specified shader. * (may be an empty collection if no modifications apply) * <StrartRegister, St
Perception_v3/DxProxy/DxProxy/ShaderModificationRepository.cpp:393
↓ 2 callersFunctionGetNBits
Perception_v3/Perception/Perception/loadjpg.h:861
↓ 2 callersFunctionGetNBits
Perception/loadjpg.h:863
↓ 2 callersMethodGetNPatchMode
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3247
↓ 2 callersMethodGetNodePosition
Aquilinus/Aquilinus/NOD_Basic.h:155
↓ 2 callersMethodGetNodeSize
Aquilinus/Aquilinus/AQU_Nodus.h:55
↓ 2 callersMethodGetNumberOfSwapChains
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:633
↓ 2 callersMethodGetPaletteEntries
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2984
↓ 2 callersFunctionGetPendingConnection
Perception/dependecies/imgui/ImNodes.cpp:574
↓ 2 callersMethodGetPixelShader
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4272
↓ 2 callersMethodGetPixelShaderConstantB
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4480
↓ 2 callersMethodGetPixelShaderConstantF
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4340
↓ 2 callersMethodGetPixelShaderConstantI
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4410
↓ 2 callersMethodGetPluginNodeFileName
Aquilinus/Aquilinus/NOD_Plugin.h:64
↓ 2 callersMethodGetPreviousState
Perception_v3/DxProxy/DxProxy/DirectXInputControls.cpp:56
↓ 2 callersMethodGetPriority
* Base GetPriority functionality. ***/
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:247
↓ 2 callersMethodGetProvokerConnectionIndices
* Get the provoker connection indices. * @returns All node indices of the node invokers that are connected to this node provoker. ***/
Aquilinus/Aquilinus/NOD_Basic.cpp:161
↓ 2 callersMethodGetRTV
PluginSection/Renderer/OculusDirectMode/OculusDirectMode/OculusDirectMode.h:699
↓ 2 callersMethodGetRenderState
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2498
↓ 2 callersMethodGetRenderTarget
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1499
↓ 2 callersMethodGetRenderTargetData
* Copies the render-target data from proxy (wrapped) source surface to proxy (wrapped) destination surface. ***/
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:860
↓ 2 callersMethodGetRenderTargetData
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1283
↓ 2 callersFunctionGetResizeBorderRect
Perception/dependecies/imgui/imgui.cpp:5069
↓ 2 callersMethodGetResourceMinLOD
* FLOAT WINAPI GetResourceMinLOD ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1194
↓ 2 callersMethodGetSamplerState
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2847
↓ 2 callersMethodGetSaveData
* Provides the save data block: * @param pData The data save block, to be saved by the calling method. * @param dwSizeOfData The size of the to be sav
Aquilinus/Aquilinus/NOD_Basic.cpp:552
↓ 2 callersMethodGetScissorRect
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3117
↓ 2 callersFunctionGetSelection
<summary> Small helper to filter out inactive menu entries. </summary> <param name="psSubMenu">The menu pointer</param> <param name="unPrimalSelection
PluginSection/Include/VireioMenu.h:210
↓ 2 callersMethodGetSoftwareVertexProcessing
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3183
↓ 2 callersMethodGetStreamSource
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4024
↓ 2 callersMethodGetStreamSourceFreq
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4094
↓ 2 callersMethodGetTargetExe
* Returns the name of the target exe process read from registry. * Saved to registry by SaveExeName() in dllmain.cpp. ***/
Perception_v3/Shared/ProxyHelper.cpp:309
↓ 2 callersFunctionGetTargetThreadID
<summary> Get the thread ID from the process name. <param name="szProcName"> The name of the process.</param> </summary>
Aquilinus/Inicio/Inicio.cpp:753
↓ 2 callersMethodGetTextFilterSize
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1810
↓ 2 callersMethodGetTexture
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2708
↓ 2 callersMethodGetTextureStageState
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2777
↓ 2 callersMethodGetTransform
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1736
↓ 2 callersMethodGetVertexDeclaration
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3563
↓ 2 callersMethodGetVertexShader
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3747
↓ 2 callersMethodGetVertexShaderConstantB
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3953
↓ 2 callersMethodGetVertexShaderConstantF
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3813
↓ 2 callersMethodGetVertexShaderConstantI
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3883
↓ 2 callersMethodGetViewMatrix
Perception_v3/DxProxy/DxProxy/Win32_DirectXAppUtil.h:590
↓ 2 callersMethodGetVolumeLevel
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DVolumeTexture9.cpp:356
↓ 2 callersMethodGetVolumeLevel
* If proxy volume is already stored on this level, return this one, otherwise create it. * To create a new stored volume level, call the method on bo
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:1943
↓ 2 callersMethodGetWindowName
<summary> </summary>
Aquilinus/Aquilinus/AQU_FileManager.cpp:1201
↓ 2 callersMethodGet_D3D_Node
* Provides a direct3d node by index. ***/
Aquilinus/Aquilinus/AQU_Nodes.h:117
↓ 2 callersMethodGet_Node
* Provides a node by id. * For Plugin nodes the pluginId and filename are also needed. ***/
Aquilinus/Aquilinus/AQU_Nodes.h:364
↓ 2 callersMethodHUDDistance
* Returns the current projection inverse matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:580
↓ 2 callersFunctionHookAPICalls
=========================================================================== Top level routine to find the EXE's imports, and redirect them
Perception_v3/DxHijack/DxHijack32/apihijack.cpp:230
↓ 2 callersMethodHotkeyCooldown
Perception_v3/DxProxy/DxProxy/Hotkeys.cpp:1001
↓ 2 callersFunctionImAlphaBlendColors
Perception/dependecies/imgui/imgui.cpp:1731
↓ 2 callersFunctionImBezierCalc
Perception/dependecies/imgui/imgui_draw.cpp:1035
↓ 2 callersFunctionImFileLoadToMemory
Helper: Load file content into memory Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree() This can't really be
Perception/dependecies/imgui/imgui.cpp:1514
↓ 2 callersFunctionImFileWrite
Perception/dependecies/imgui/imgui.cpp:1508
↓ 2 callersFunctionImFontAtlasBuildRender1bppRectFromString
Perception/dependecies/imgui/imgui_draw.cpp:2363
↓ 2 callersFunctionImGetDirQuadrantFromDelta
Perception/dependecies/imgui/imgui.cpp:8186
↓ 2 callersFunctionImGui_ImplGlfw_Init
Perception/dependecies/imgui/imgui_impl_glfw.cpp:141
↓ 2 callersFunctionImGui_ImplOpenGL3_SetupRenderState
Perception/dependecies/imgui/imgui_impl_opengl3.cpp:244
↓ 2 callersFunctionImGui_StyleColorsByScheme
<summary> Set ImGui style by Colorlovers color scheme. </summary>
Aquilinus/Inicio/Inicio.cpp:399
↓ 2 callersFunctionImModPositive
Perception/dependecies/imgui/imgui_internal.h:383
↓ 2 callersFunctionImMul
Perception/dependecies/imgui/imgui_internal.h:387
↓ 2 callersFunctionImParseFormatFindEnd
Perception/dependecies/imgui/imgui_widgets.cpp:3128
↓ 2 callersFunctionImStrbolW
Perception/dependecies/imgui/imgui.cpp:1306
↓ 2 callersFunctionImStrchrRange
Perception/dependecies/imgui/imgui.cpp:1285
↓ 2 callersFunctionImStristr
Perception/dependecies/imgui/imgui.cpp:1313
↓ 2 callersFunctionImTextCountUtf8BytesFromChar
Not optimal but we very rarely use this function.
Perception/dependecies/imgui/imgui.cpp:1681
↓ 2 callersFunctionImTextStrToUtf8
Perception/dependecies/imgui/imgui.cpp:1696
↓ 2 callersFunctionInicioInit
<summary> Inicio init. </summary>
Aquilinus/Inicio/Inicio.cpp:498
↓ 2 callersMethodInit
* This method must be called on the proxy device before the device is returned to the calling application. * Inits by game configuration. * Subclasses
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:2420
↓ 2 callersMethodInit
PluginSection/Renderer/OculusDirectMode/OculusDirectMode/OculusDirectMode.h:641
↓ 2 callersMethodInit
PluginSection/Renderer/OculusDirectMode - SDK 1'3 Concept/OculusDirectMode/OculusDirectMode.h:138
↓ 2 callersMethodInit
PluginSection/Renderer/OculusDirectMode - SDK 0'8/OculusDirectMode/OculusDirectMode.h:131
↓ 2 callersMethodInitD3DNodes
* Inits D3D node arrays for all D3D interfaces. ***/
Aquilinus/Aquilinus/AQU_TransferSite.cpp:168
↓ 2 callersMethodInitNodeData
<summary> Init the plugin nodes load data block. </summary>
Aquilinus/Aquilinus/NOD_Plugin.cpp:237
↓ 2 callersMethodInputSlot
* Node input slot/link/connection. ***/
Aquilinus/Aquilinus/NOD_Basic.cpp:234
↓ 2 callersMethodIsDataType
Perception/dependecies/imgui/imgui.h:1695
↓ 2 callersFunctionIsInHuffmanCodes
Perception_v3/Perception/Perception/loadjpg.h:900
↓ 2 callersFunctionIsInHuffmanCodes
Perception/loadjpg.h:902
↓ 2 callersMethodLastInSpan
* Given the index of a dirty pixel shader register, return the index of the * last dirty one so that there are no gaps between it and the start. */
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:707
↓ 2 callersMethodLeftAdjustmentMatrix
* Returns the left view projection transform matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:436
↓ 2 callersMethodLeftGUIMatrix
* Returns the current right GUI matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:556
↓ 2 callersMethodLeftViewTransform
* Returns the left matrix used to roll (if roll enabled) and shift view for ipd. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:484
← previousnext →1,001–1,100 of 7,465, ranked by callers