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Functions7,465 in github.com/cybereality/Perception

↓ 2 callersMethodBeginStateBlock
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2572
↓ 2 callersFunctionBuildHuffmanTable
/
Perception_v3/Perception/Perception/loadjpg.h:417
↓ 2 callersFunctionBuildHuffmanTable
/
Perception/loadjpg.h:419
↓ 2 callersFunctionC
Perception_v3/Perception/Perception/loadjpg.h:204
↓ 2 callersFunctionC
Perception/loadjpg.h:204
↓ 2 callersFunctionCRC
* Return the CRC of the bytes buf[0..len-1]. ***/
Aquilinus/Aquilinus/AQU_DecodePNG.h:150
↓ 2 callersMethodCSSetUnorderedAccessViews
* void WINAPI CSSetUnorderedAccessViews ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1409
↓ 2 callersFunctionCalcFontSize
Perception/dependecies/imgui/imgui_internal.h:1668
↓ 2 callersFunctionCalcMaxPopupHeightFromItemCount
Perception/dependecies/imgui/imgui_widgets.cpp:1503
↓ 2 callersFunctionCalcNextScrollFromScrollTargetAndClamp
Perception/dependecies/imgui/imgui.cpp:7410
↓ 2 callersFunctionCalcResizePosSizeFromAnyCorner
Perception/dependecies/imgui/imgui.cpp:5025
↓ 2 callersFunctionCalcScrollEdgeSnap
Helper to snap on edges when aiming at an item very close to the edge, So the difference between WindowPadding and ItemSpacing will be in the visible
Perception/dependecies/imgui/imgui.cpp:7401
↓ 2 callersFunctionCalcWindowAutoFitSize
Perception/dependecies/imgui/imgui.cpp:4973
↓ 2 callersFunctionCalcWindowContentSize
Perception/dependecies/imgui/imgui.cpp:4959
↓ 2 callersMethodCapture
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DStateBlock9.cpp:124
↓ 2 callersMethodChannelsSetCurrent
Perception/dependecies/imgui/imgui.h:2166
↓ 2 callersMethodCheckFeatureSupport
* HRESULT WINAPI CheckFeatureSupport ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:759
↓ 2 callersFunctionCheckShader
If you get an error please report on github. You may try different GL context version or GLSL version. See GL<>GLSL version table at the top of this f
Perception/dependecies/imgui/imgui_impl_opengl3.cpp:487
↓ 2 callersMethodClear
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1660
↓ 2 callersMethodClearUnorderedAccessViewFloat
* void WINAPI ClearUnorderedAccessViewFloat ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1125
↓ 2 callersMethodClearUnorderedAccessViewUint
* void WINAPI ClearUnorderedAccessViewUint ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1108
↓ 2 callersMethodColorFill
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1387
↓ 2 callersMethodCommit
Commit changes
PluginSection/Renderer/OculusDirectMode - SDK 1'3 Concept/OculusDirectMode/OculusDirectMode.h:196
↓ 2 callersMethodComputeViewTransforms
* Gets the view-projection transform matrices left and right. * Unprojects, shifts view position left/right (using same matricies as (Left/Right)ViewR
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:316
↓ 2 callersMethodComputeViewTransforms
<summary> Computes all necessary view matrices for modification/transform. Do not change the succession of the computiations here !! </summary>
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifierClasses.h:468
↓ 2 callersFunctionConnection
Perception/dependecies/imgui/ImNodes.cpp:597
↓ 2 callersMethodConvergenceOffsetLeft
Perception_v3/DxProxy/DxProxy/ViewAdjustment.h:107
↓ 2 callersMethodConvergenceOffsetRight
Perception_v3/DxProxy/DxProxy/ViewAdjustment.h:108
↓ 2 callersMethodCopyStructureCount
* void WINAPI CopyStructureCount ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1073
↓ 2 callersMethodCreateBlendState1
* HRESULT WINAPI CreateBlendState1 ***/
Aquilinus/Aquilinus/DCL_ID3D11Device1.cpp:861
↓ 2 callersMethodCreateClassLinkage
* HRESULT WINAPI CreateClassLinkage ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:487
↓ 2 callersMethodCreateComputeShader
* HRESULT WINAPI CreateComputeShader ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:465
↓ 2 callersFunctionCreateCopyTexture
* Little helper. ***/
PluginSection/Renderer/OpenVR-DirectMode/OpenVR-DirectMode/OpenVR-DirectMode.cpp:72
↓ 2 callersMethodCreateDeferredContext
* HRESULT WINAPI CreateDeferredContext ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:646
↓ 2 callersMethodCreateDepthStencilSurface
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1169
↓ 2 callersMethodCreateDomainShader
* HRESULT WINAPI CreateDomainShader ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:443
↓ 2 callersMethodCreateHullShader
* HRESULT WINAPI CreateHullShader ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:421
↓ 2 callersMethodCreateRenderTarget
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1123
↓ 2 callersMethodCreateStateBlock
* Creates proxy state block. * Also, selects capture type option according to state block type. * @param ppSB [in, out] The proxy (or wrapped) state b
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:1489
↓ 2 callersMethodCycleRenderState
* Cycle Render States * Boolean for going backwards ***/
Perception_v3/DxProxy/DxProxy/StereoView.cpp:162
↓ 2 callersFunctionD3D9_CreateAll
<summary> => D3D9 Hook </summary>
Aquilinus/Aquilinus/Aquilinus.cpp:731
↓ 2 callersMethodDeclColumns
Perception/dependecies/imgui/imgui_widgets.cpp:6422
↓ 2 callersFunctionDecodeJpgFileData
/ Take Jpg data, i.e. jpg file read into memory, and decompress it to an array of rgb pixel values. Note - Memory is allocated for this function, so
Perception/loadjpg.h:1285
↓ 2 callersMethodDeletePatch
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4588
↓ 2 callersFunctionDetermineSign
Perception_v3/Perception/Perception/loadjpg.h:920
↓ 2 callersFunctionDetermineSign
Perception/loadjpg.h:922
↓ 2 callersFunctionDetour_D3D10_IDXGISwapChain_VMTable
<summary> Overrides the Virtual Methods Table of the DirectX 11 Device </summary>
Aquilinus/Aquilinus/DMT_IDXGISwapChain.h:97
↓ 2 callersMethodDispatch
* void WINAPI Dispatch ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:927
↓ 2 callersMethodDispatchIndirect
* void WINAPI DispatchIndirect ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:945
↓ 2 callersMethodDraw
Perception/dependecies/imgui/imgui.cpp:1979
↓ 2 callersMethodDrawIndexedInstancedIndirect
* void WINAPI DrawIndexedInstancedIndirect ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:891
↓ 2 callersMethodDrawIndexedPrimitive
* Skips draw call if specified bool is set. ***/
Perception_v3/DxProxy/DxProxy/DataGatherer.cpp:278
↓ 2 callersMethodDrawIndexedPrimitive
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3325
↓ 2 callersMethodDrawIndexedPrimitiveUP
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3413
↓ 2 callersMethodDrawInstancedIndirect
* void WINAPI DrawInstancedIndirect ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:909
↓ 2 callersMethodDrawPrimitive
* Skips draw call if specified bool is set. ***/
Perception_v3/DxProxy/DxProxy/DataGatherer.cpp:267
↓ 2 callersMethodDrawPrimitiveUP
* Skips draw call if specified bool is set. ***/
Perception_v3/DxProxy/DxProxy/DataGatherer.cpp:289
↓ 2 callersMethodDrawPrimitiveUP
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3371
↓ 2 callersMethodDrawRectPatch
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4515
↓ 2 callersMethodDrawSelection
* Draws a simple selection control. * @param renderPosition Left or Right render target to be used. * @param rect The rectangle in pixel space to be c
Perception_v3/DxProxy/DxProxy/InGameMenus.cpp:1716
↓ 2 callersMethodDrawTriPatch
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4552
↓ 2 callersFunctionEnableAllHooksLL
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:400
↓ 2 callersFunctionEnableHook
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:676
↓ 2 callersMethodEnd
* void WINAPI End ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:582
↓ 2 callersMethodEndStateBlock
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2602
↓ 2 callersMethodEvictManagedResources
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:296
↓ 2 callersMethodExecuteCommandList
* void WINAPI ExecuteCommandList ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1230
↓ 2 callersFunctionFileSize
/ Returns the size of the file in bytes /
Perception/loadjpg.h:158
↓ 2 callersMethodFindGlyph
Perception/dependecies/imgui/imgui_draw.cpp:2937
↓ 2 callersMethodFinishCommandList
* HRESULT WINAPI FinishCommandList ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:2220
↓ 2 callersFunctionFreeBuffer
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/buffer.c:266
↓ 2 callersMethodGSSetSamplers
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:383
↓ 2 callersMethodGSSetShader
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:311
↓ 2 callersMethodGSSetShaderResources
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:371
↓ 2 callersMethodGatherMatrix
* Gathers a matrix to be used in modifications. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:652
↓ 2 callersMethodGatheredMatrixLeft
* Returns the current left gathered matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:636
↓ 2 callersMethodGatheredMatrixRight
* Returns the current right gathered matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:644
↓ 2 callersFunctionGetActiveID
Perception/dependecies/imgui/imgui_internal.h:1849
↓ 2 callersMethodGetActualLeft
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:515
↓ 2 callersMethodGetActualRight
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:516
↓ 2 callersMethodGetAllPSConstantRegistersF
* Returns the pixel shader register vector containing all constant registers. ***/
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:162
↓ 2 callersMethodGetAllVSConstantRegistersF
* Returns the vertex shader register vector containing all constant registers. ***/
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:154
↓ 2 callersMethodGetAvailableTextureMem
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:265
↓ 2 callersMethodGetAxis
Perception_v3/DxProxy/DxProxy/DirectXInputControls.cpp:90
↓ 2 callersMethodGetBackBuffer
* Calls the backbuffer using the stored active proxy (wrapped) swap chain. ***/
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:515
↓ 2 callersMethodGetCategory
Aquilinus/Aquilinus/AQU_Nodus.h:53
↓ 2 callersMethodGetClipPlane
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2106
↓ 2 callersMethodGetClipStatus
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2675
↓ 2 callersMethodGetCommanderConnectionIndices
* Get the commander connection indices. * @param dwIndex The index of the node decommander. * @returns All node indices (both node and node-decommande
Aquilinus/Aquilinus/NOD_Basic.cpp:126
↓ 2 callersMethodGetCommanderConnectionsNumber
* Get the number of all connected decommanders. * @param dwIndex The index of the commander. * @returns The number of all connected decommanders conne
Aquilinus/Aquilinus/NOD_Basic.cpp:183
↓ 2 callersMethodGetContainingOutput
* ***/
Aquilinus/Aquilinus/DCL_IDXGISwapChain.cpp:331
↓ 2 callersMethodGetContextFlags
* UINT WINAPI GetContextFlags ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:2205
↓ 2 callersMethodGetCreationParameters
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:431
↓ 2 callersMethodGetCubeMapSurface
* If proxy surface is already stored on this level, return this one, otherwise create it. * To create a new stored surface level, call the method on b
Perception_v3/DxProxy/DxProxy/D3D9ProxyCubeTexture.cpp:182
↓ 2 callersMethodGetCurrentTexturePalette
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3051
↓ 2 callersMethodGetCustomRectByIndex
Perception/dependecies/imgui/imgui.h:2362
↓ 2 callersMethodGetDC
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DSurface9.cpp:277
↓ 2 callersFunctionGetDXGI_Format
<summary> => Small helper to convert D3D9 format to DXGi </summary> <param name="eInputFormat">D3D9 format</param> <returns>DXGI format</returns>
PluginSection/Include/Vireio_DX11Basics.h:3261
↓ 2 callersMethodGetDepthStencilSurface
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1567
↓ 2 callersMethodGetDeviceCaps
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:366
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