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Functions
7,465 in github.com/cybereality/Perception
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Functions
7,465
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Types & classes
987
↓ 2 callers
Method
BeginStateBlock
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2572
↓ 2 callers
Function
BuildHuffmanTable
/
Perception_v3/Perception/Perception/loadjpg.h:417
↓ 2 callers
Function
BuildHuffmanTable
/
Perception/loadjpg.h:419
↓ 2 callers
Function
C
Perception_v3/Perception/Perception/loadjpg.h:204
↓ 2 callers
Function
C
Perception/loadjpg.h:204
↓ 2 callers
Function
CRC
* Return the CRC of the bytes buf[0..len-1]. ***/
Aquilinus/Aquilinus/AQU_DecodePNG.h:150
↓ 2 callers
Method
CSSetUnorderedAccessViews
* void WINAPI CSSetUnorderedAccessViews ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1409
↓ 2 callers
Function
CalcFontSize
Perception/dependecies/imgui/imgui_internal.h:1668
↓ 2 callers
Function
CalcMaxPopupHeightFromItemCount
Perception/dependecies/imgui/imgui_widgets.cpp:1503
↓ 2 callers
Function
CalcNextScrollFromScrollTargetAndClamp
Perception/dependecies/imgui/imgui.cpp:7410
↓ 2 callers
Function
CalcResizePosSizeFromAnyCorner
Perception/dependecies/imgui/imgui.cpp:5025
↓ 2 callers
Function
CalcScrollEdgeSnap
Helper to snap on edges when aiming at an item very close to the edge, So the difference between WindowPadding and ItemSpacing will be in the visible
Perception/dependecies/imgui/imgui.cpp:7401
↓ 2 callers
Function
CalcWindowAutoFitSize
Perception/dependecies/imgui/imgui.cpp:4973
↓ 2 callers
Function
CalcWindowContentSize
Perception/dependecies/imgui/imgui.cpp:4959
↓ 2 callers
Method
Capture
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DStateBlock9.cpp:124
↓ 2 callers
Method
ChannelsSetCurrent
Perception/dependecies/imgui/imgui.h:2166
↓ 2 callers
Method
CheckFeatureSupport
* HRESULT WINAPI CheckFeatureSupport ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:759
↓ 2 callers
Function
CheckShader
If you get an error please report on github. You may try different GL context version or GLSL version. See GL<>GLSL version table at the top of this f
Perception/dependecies/imgui/imgui_impl_opengl3.cpp:487
↓ 2 callers
Method
Clear
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1660
↓ 2 callers
Method
ClearUnorderedAccessViewFloat
* void WINAPI ClearUnorderedAccessViewFloat ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1125
↓ 2 callers
Method
ClearUnorderedAccessViewUint
* void WINAPI ClearUnorderedAccessViewUint ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1108
↓ 2 callers
Method
ColorFill
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1387
↓ 2 callers
Method
Commit
Commit changes
PluginSection/Renderer/OculusDirectMode - SDK 1'3 Concept/OculusDirectMode/OculusDirectMode.h:196
↓ 2 callers
Method
ComputeViewTransforms
* Gets the view-projection transform matrices left and right. * Unprojects, shifts view position left/right (using same matricies as (Left/Right)ViewR
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:316
↓ 2 callers
Method
ComputeViewTransforms
<summary> Computes all necessary view matrices for modification/transform. Do not change the succession of the computiations here !! </summary>
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifierClasses.h:468
↓ 2 callers
Function
Connection
Perception/dependecies/imgui/ImNodes.cpp:597
↓ 2 callers
Method
ConvergenceOffsetLeft
Perception_v3/DxProxy/DxProxy/ViewAdjustment.h:107
↓ 2 callers
Method
ConvergenceOffsetRight
Perception_v3/DxProxy/DxProxy/ViewAdjustment.h:108
↓ 2 callers
Method
CopyStructureCount
* void WINAPI CopyStructureCount ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1073
↓ 2 callers
Method
CreateBlendState1
* HRESULT WINAPI CreateBlendState1 ***/
Aquilinus/Aquilinus/DCL_ID3D11Device1.cpp:861
↓ 2 callers
Method
CreateClassLinkage
* HRESULT WINAPI CreateClassLinkage ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:487
↓ 2 callers
Method
CreateComputeShader
* HRESULT WINAPI CreateComputeShader ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:465
↓ 2 callers
Function
CreateCopyTexture
* Little helper. ***/
PluginSection/Renderer/OpenVR-DirectMode/OpenVR-DirectMode/OpenVR-DirectMode.cpp:72
↓ 2 callers
Method
CreateDeferredContext
* HRESULT WINAPI CreateDeferredContext ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:646
↓ 2 callers
Method
CreateDepthStencilSurface
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1169
↓ 2 callers
Method
CreateDomainShader
* HRESULT WINAPI CreateDomainShader ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:443
↓ 2 callers
Method
CreateHullShader
* HRESULT WINAPI CreateHullShader ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:421
↓ 2 callers
Method
CreateRenderTarget
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1123
↓ 2 callers
Method
CreateStateBlock
* Creates proxy state block. * Also, selects capture type option according to state block type. * @param ppSB [in, out] The proxy (or wrapped) state b
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:1489
↓ 2 callers
Method
CycleRenderState
* Cycle Render States * Boolean for going backwards ***/
Perception_v3/DxProxy/DxProxy/StereoView.cpp:162
↓ 2 callers
Function
D3D9_CreateAll
<summary> => D3D9 Hook </summary>
Aquilinus/Aquilinus/Aquilinus.cpp:731
↓ 2 callers
Method
DeclColumns
Perception/dependecies/imgui/imgui_widgets.cpp:6422
↓ 2 callers
Function
DecodeJpgFileData
/ Take Jpg data, i.e. jpg file read into memory, and decompress it to an array of rgb pixel values. Note - Memory is allocated for this function, so
Perception/loadjpg.h:1285
↓ 2 callers
Method
DeletePatch
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4588
↓ 2 callers
Function
DetermineSign
Perception_v3/Perception/Perception/loadjpg.h:920
↓ 2 callers
Function
DetermineSign
Perception/loadjpg.h:922
↓ 2 callers
Function
Detour_D3D10_IDXGISwapChain_VMTable
<summary> Overrides the Virtual Methods Table of the DirectX 11 Device </summary>
Aquilinus/Aquilinus/DMT_IDXGISwapChain.h:97
↓ 2 callers
Method
Dispatch
* void WINAPI Dispatch ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:927
↓ 2 callers
Method
DispatchIndirect
* void WINAPI DispatchIndirect ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:945
↓ 2 callers
Method
Draw
Perception/dependecies/imgui/imgui.cpp:1979
↓ 2 callers
Method
DrawIndexedInstancedIndirect
* void WINAPI DrawIndexedInstancedIndirect ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:891
↓ 2 callers
Method
DrawIndexedPrimitive
* Skips draw call if specified bool is set. ***/
Perception_v3/DxProxy/DxProxy/DataGatherer.cpp:278
↓ 2 callers
Method
DrawIndexedPrimitive
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3325
↓ 2 callers
Method
DrawIndexedPrimitiveUP
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3413
↓ 2 callers
Method
DrawInstancedIndirect
* void WINAPI DrawInstancedIndirect ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:909
↓ 2 callers
Method
DrawPrimitive
* Skips draw call if specified bool is set. ***/
Perception_v3/DxProxy/DxProxy/DataGatherer.cpp:267
↓ 2 callers
Method
DrawPrimitiveUP
* Skips draw call if specified bool is set. ***/
Perception_v3/DxProxy/DxProxy/DataGatherer.cpp:289
↓ 2 callers
Method
DrawPrimitiveUP
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3371
↓ 2 callers
Method
DrawRectPatch
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4515
↓ 2 callers
Method
DrawSelection
* Draws a simple selection control. * @param renderPosition Left or Right render target to be used. * @param rect The rectangle in pixel space to be c
Perception_v3/DxProxy/DxProxy/InGameMenus.cpp:1716
↓ 2 callers
Method
DrawTriPatch
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4552
↓ 2 callers
Function
EnableAllHooksLL
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:400
↓ 2 callers
Function
EnableHook
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:676
↓ 2 callers
Method
End
* void WINAPI End ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:582
↓ 2 callers
Method
EndStateBlock
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2602
↓ 2 callers
Method
EvictManagedResources
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:296
↓ 2 callers
Method
ExecuteCommandList
* void WINAPI ExecuteCommandList ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1230
↓ 2 callers
Function
FileSize
/ Returns the size of the file in bytes /
Perception/loadjpg.h:158
↓ 2 callers
Method
FindGlyph
Perception/dependecies/imgui/imgui_draw.cpp:2937
↓ 2 callers
Method
FinishCommandList
* HRESULT WINAPI FinishCommandList ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:2220
↓ 2 callers
Function
FreeBuffer
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/buffer.c:266
↓ 2 callers
Method
GSSetSamplers
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:383
↓ 2 callers
Method
GSSetShader
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:311
↓ 2 callers
Method
GSSetShaderResources
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:371
↓ 2 callers
Method
GatherMatrix
* Gathers a matrix to be used in modifications. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:652
↓ 2 callers
Method
GatheredMatrixLeft
* Returns the current left gathered matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:636
↓ 2 callers
Method
GatheredMatrixRight
* Returns the current right gathered matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:644
↓ 2 callers
Function
GetActiveID
Perception/dependecies/imgui/imgui_internal.h:1849
↓ 2 callers
Method
GetActualLeft
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:515
↓ 2 callers
Method
GetActualRight
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:516
↓ 2 callers
Method
GetAllPSConstantRegistersF
* Returns the pixel shader register vector containing all constant registers. ***/
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:162
↓ 2 callers
Method
GetAllVSConstantRegistersF
* Returns the vertex shader register vector containing all constant registers. ***/
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:154
↓ 2 callers
Method
GetAvailableTextureMem
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:265
↓ 2 callers
Method
GetAxis
Perception_v3/DxProxy/DxProxy/DirectXInputControls.cpp:90
↓ 2 callers
Method
GetBackBuffer
* Calls the backbuffer using the stored active proxy (wrapped) swap chain. ***/
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:515
↓ 2 callers
Method
GetCategory
Aquilinus/Aquilinus/AQU_Nodus.h:53
↓ 2 callers
Method
GetClipPlane
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2106
↓ 2 callers
Method
GetClipStatus
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2675
↓ 2 callers
Method
GetCommanderConnectionIndices
* Get the commander connection indices. * @param dwIndex The index of the node decommander. * @returns All node indices (both node and node-decommande
Aquilinus/Aquilinus/NOD_Basic.cpp:126
↓ 2 callers
Method
GetCommanderConnectionsNumber
* Get the number of all connected decommanders. * @param dwIndex The index of the commander. * @returns The number of all connected decommanders conne
Aquilinus/Aquilinus/NOD_Basic.cpp:183
↓ 2 callers
Method
GetContainingOutput
* ***/
Aquilinus/Aquilinus/DCL_IDXGISwapChain.cpp:331
↓ 2 callers
Method
GetContextFlags
* UINT WINAPI GetContextFlags ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:2205
↓ 2 callers
Method
GetCreationParameters
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:431
↓ 2 callers
Method
GetCubeMapSurface
* If proxy surface is already stored on this level, return this one, otherwise create it. * To create a new stored surface level, call the method on b
Perception_v3/DxProxy/DxProxy/D3D9ProxyCubeTexture.cpp:182
↓ 2 callers
Method
GetCurrentTexturePalette
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3051
↓ 2 callers
Method
GetCustomRectByIndex
Perception/dependecies/imgui/imgui.h:2362
↓ 2 callers
Method
GetDC
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DSurface9.cpp:277
↓ 2 callers
Function
GetDXGI_Format
<summary> => Small helper to convert D3D9 format to DXGi </summary> <param name="eInputFormat">D3D9 format</param> <returns>DXGI format</returns>
PluginSection/Include/Vireio_DX11Basics.h:3261
↓ 2 callers
Method
GetDepthStencilSurface
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1567
↓ 2 callers
Method
GetDeviceCaps
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:366
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