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github.com/cybereality/Perception
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Functions
7,465 in github.com/cybereality/Perception
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Functions
7,465
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Types & classes
987
↓ 3 callers
Function
IsWindowContentHoverable
Perception/dependecies/imgui/imgui.cpp:3000
↓ 3 callers
Method
LeftHUDMatrix
* Returns the current right GUI matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:540
↓ 3 callers
Method
Load
* Loads the shader view adjustments for the handled game. * @param cfg The game configuration. * @param spShaderViewAdjustments The view adjustments p
Perception_v3/DxProxy/DxProxy/GameHandler.cpp:58
↓ 3 callers
Method
Lock
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DIndexBuffer9.cpp:244
↓ 3 callers
Method
LockBox
* Base LockBox functionality. ***/
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:1820
↓ 3 callers
Method
LockRect
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DTexture9.cpp:374
↓ 3 callers
Method
Map
PluginSection/VireioCore/VireioStereoSplitterDx10/VireioStereoSplitterDx10/VireioStereoSplitterDx10.cpp:1941
↓ 3 callers
Method
OMGetRenderTargets
PluginSection/VireioCore/VireioStereoSplitterDx10/VireioStereoSplitterDx10/VireioStereoSplitterDx10.cpp:1942
↓ 3 callers
Method
OMGetRenderTargetsAndUnorderedAccessViews
* void WINAPI OMGetRenderTargetsAndUnorderedAccessViews ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1803
↓ 3 callers
Function
PNG_PaethPredictor
* Paeth predicter, used by PNG filter type 4. * This technique is due to Alan W. Paeth . ***/
Aquilinus/Aquilinus/AQU_DecodePNG.h:195
↓ 3 callers
Function
PatchFormatStringFloatToInt
FIXME-LEGACY: Prior to 1.61 our DragInt() function internally used floats and because of this the compile-time default value for format was "%.0f". Ev
Perception/dependecies/imgui/imgui_widgets.cpp:1752
↓ 3 callers
Method
PathFillConvex
Perception/dependecies/imgui/imgui.h:2146
↓ 3 callers
Method
PreLoad
* Calls method on both (left/right) surfaces. ***/
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:256
↓ 3 callers
Method
PrimReserve
Reserve space for a number of vertices and indices. You must finish filling your reserved data before calling PrimReserve() again, as it may reallocat
Perception/dependecies/imgui/imgui_draw.cpp:570
↓ 3 callers
Function
ProcessHuffmanDataUnit
Perception_v3/Perception/Perception/loadjpg.h:985
↓ 3 callers
Function
ProcessHuffmanDataUnit
Perception/loadjpg.h:987
↓ 3 callers
Method
RegisterD3DNode
* Registers the specified D3D node to the node register useable by the detour class. ***/
Aquilinus/Aquilinus/AQU_TransferSite.cpp:611
↓ 3 callers
Method
Reset
Perception_v3/DxProxy/DxProxy/InGameMenus.cpp:2031
↓ 3 callers
Method
RightHUDMatrix
* Returns the current right GUI matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:548
↓ 3 callers
Method
SaveToRegistry
Persist, just to the registry for now
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:2476
↓ 3 callers
Method
SelectAll
Perception/dependecies/imgui/imgui.h:1663
↓ 3 callers
Function
SetCurrentWindow
Perception/dependecies/imgui/imgui.cpp:2887
↓ 3 callers
Function
SetCursorPosYAndSetupForPrevLine
Perception/dependecies/imgui/imgui.cpp:2180
↓ 3 callers
Method
SetFVF
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3595
↓ 3 callers
Method
SetFromStateBlockPixelShader
* For restoring states from D3DProxyStateBlock. * If sides during capture were mixed or the current device side doesn't match side at time of * captur
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:202
↓ 3 callers
Method
SetFromStateBlockVertexShader
* For restoring states from D3DProxyStateBlock. * If sides during capture were mixed or the current device side doesn't match side at time of * captur
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:180
↓ 3 callers
Method
SetInputPointer
Aquilinus/Aquilinus/AQU_Nodus.h:68
↓ 3 callers
Method
SetPixelShader
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4236
↓ 3 callers
Method
SetPixelShaderConstantF
* Sets proxy registers and marks them dirty. * Register should only have clean set to true when restoring from stateblock. It marks all registers * th
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:121
↓ 3 callers
Method
SetPriority
* Sets priority on both (left/right) surfaces. ***/
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:235
↓ 3 callers
Method
SetRenderTarget
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1465
↓ 3 callers
Method
SetStreamSource
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3988
↓ 3 callers
Method
SetStreamSource
<summary>D3D9 method call</summary><param name="nFlags">[in,out]Method call flags</param><returns>D3D result</returns>
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifier.cpp:4922
↓ 3 callers
Method
SetTexture
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2742
↓ 3 callers
Method
SetVertexDeclaration
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3531
↓ 3 callers
Method
SetVertexShader
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3709
↓ 3 callers
Method
SetVertexShaderConstantF
* Sets proxy registers and marks them dirty. * Register should only have clean set to true when restoring from stateblock. It marks all registers * th
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:81
↓ 3 callers
Function
SetWindowConditionAllowFlags
Perception/dependecies/imgui/imgui.cpp:4853
↓ 3 callers
Function
StartLockWheelingWindow
Perception/dependecies/imgui/imgui.cpp:3513
↓ 3 callers
Method
StretchRect
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1350
↓ 3 callers
Function
StyleColorsByScheme
* Set ImGui style by 5 HEX colors. **/
Perception/dependecies/imgui/imgui_helpers.h:72
↓ 3 callers
Method
Unlock
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DIndexBuffer9.cpp:263
↓ 3 callers
Method
UnlockBox
* Base UnlockBox functionality. ***/
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:1828
↓ 3 callers
Method
UnlockRect
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DTexture9.cpp:393
↓ 3 callers
Method
UpdatePosition
* Updates the position matrix ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:271
↓ 3 callers
Method
UpdateRoll
* Updates the roll matrix, seems to be senseless right now, just calls D3DXMatrixRotationZ(). * @param roll Angle of rotation, in radians. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:251
↓ 3 callers
Method
UpdateTexture
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1249
↓ 3 callers
Function
VRboostAxisString
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:118
↓ 3 callers
Method
_ClearFreeMemory
Perception/dependecies/imgui/imgui_draw.cpp:392
↓ 3 callers
Method
_ResetForNewFrame
Initialize before use in a new frame. We always have a command ready in the buffer.
Perception/dependecies/imgui/imgui_draw.cpp:369
↓ 3 callers
Method
allocate
Perception_v3/Shared/pugixml.cpp:5714
↓ 3 callers
Method
as_float
Perception_v3/Shared/pugixml.cpp:3800
↓ 3 callers
Function
cbegin
! @brief returns a const iterator to the first element Returns a const iterator to the first element. @image html range-begin-end.svg "I
Perception/dependecies/json/json.hpp:21006
↓ 3 callers
Function
duplicate_string
Perception_v3/Shared/pugixml.cpp:5870
↓ 3 callers
Function
find_char
Perception_v3/Shared/pugixml.cpp:6008
↓ 3 callers
Function
find_substring
Perception_v3/Shared/pugixml.cpp:6017
↓ 3 callers
Function
get_mutable_buffer
Perception_v3/Shared/pugixml.cpp:1159
↓ 3 callers
Function
huffmanDecodeSymbol
* Small helper to get the next token from a huffman tree. * Decode a single symbol from given list of bits with given code tree. return value is the s
Aquilinus/Aquilinus/AQU_Deflate.h:188
↓ 3 callers
Method
internal_object
Perception_v3/Shared/pugixml.cpp:3830
↓ 3 callers
Function
is_number_float
! @brief return whether value is a floating-point number This function returns true if and only if the JSON value is a floating-point num
Perception/dependecies/json/json.hpp:19029
↓ 3 callers
Function
is_number_integer
! @brief return whether value is an integer number This function returns true if and only if the JSON value is a signed or unsigned integ
Perception/dependecies/json/json.hpp:18973
↓ 3 callers
Function
is_text_node
Perception_v3/Shared/pugixml.cpp:3285
↓ 3 callers
Method
moved_or_copied
Perception/dependecies/json/json.hpp:12565
↓ 3 callers
Method
parse
Perception_v3/Shared/json/json_reader.cpp:82
↓ 3 callers
Function
qualified_name
Perception_v3/Shared/pugixml.cpp:6478
↓ 3 callers
Method
reallocate
Perception_v3/Shared/pugixml.cpp:5731
↓ 3 callers
Method
root
Perception_v3/Shared/pugixml.cpp:4088
↓ 3 callers
Function
round_nearest
Perception_v3/Shared/pugixml.cpp:6466
↓ 3 callers
Method
set_end
! @brief set the iterator past the last value @pre The iterator is initialized; i.e. `m_object != nullptr`. */
Perception/dependecies/json/json.hpp:10977
↓ 3 callers
Function
set_value_buffer
set value with conversion functions
Perception_v3/Shared/pugixml.cpp:3349
↓ 3 callers
Function
stb__lit
Perception/dependecies/imgui/imgui_draw.cpp:3597
↓ 3 callers
Function
stb_text_createundo
Perception/dependecies/imgui/imstb_textedit.h:1203
↓ 3 callers
Function
stb_textedit_move_to_last
move cursor to last character of selection
Perception/dependecies/imgui/imstb_textedit.h:636
↓ 3 callers
Function
stbrp_pack_rects
Perception/dependecies/imgui/imstb_truetype.h:3768
↓ 3 callers
Function
stbtt_GetFontVMetrics
Perception/dependecies/imgui/imstb_truetype.h:2581
↓ 3 callers
Function
stbtt_GetGlyphHMetrics
Perception/dependecies/imgui/imstb_truetype.h:2273
↓ 3 callers
Function
stbtt__GetGlyfOffset
Perception/dependecies/imgui/imstb_truetype.h:1568
↓ 3 callers
Function
stbtt__buf_get
Perception/dependecies/imgui/imstb_truetype.h:1141
↓ 3 callers
Function
stbtt__cff_int
Perception/dependecies/imgui/imstb_truetype.h:1187
↓ 3 callers
Function
stbtt__csctx_rmove_to
Perception/dependecies/imgui/imstb_truetype.h:1910
↓ 3 callers
Function
stbtt__isfont
Perception/dependecies/imgui/imstb_truetype.h:1277
↓ 3 callers
Function
stbtt__run_charstring
Perception/dependecies/imgui/imstb_truetype.h:1978
↓ 3 callers
Function
stbtt__track_vertex
Perception/dependecies/imgui/imstb_truetype.h:1879
↓ 3 callers
Function
strequalrange
Compare lhs with [rhs_begin, rhs_end)
Perception_v3/Shared/pugixml.cpp:192
↓ 3 callers
Function
text_output
Perception_v3/Shared/pugixml.cpp:3035
↓ 3 callers
Function
unget
! @brief unget current character (read it again on next get) We implement unget by setting variable next_unget to true. The input is not
Perception/dependecies/json/json.hpp:7245
↓ 3 callers
Method
write
Perception_v3/Shared/json/json_writer.cpp:296
↓ 2 callers
Method
AddDirtyRect
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DTexture9.cpp:409
↓ 2 callers
Method
AddGlyph
x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. Not to be mistaken wi
Perception/dependecies/imgui/imgui_draw.cpp:2879
↓ 2 callers
Method
AddItem
Perception_v3/DxProxy/DxProxy/InGameMenus.cpp:1798
↓ 2 callers
Method
AddPolyline
TODO: Thickness anti-aliased lines cap are missing their AA fringe. We avoid using the ImVec2 math operators here to reduce cost to a minimum for debu
Perception/dependecies/imgui/imgui_draw.cpp:658
↓ 2 callers
Method
AddRef
* Base AddRef functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DVertexBuffer9.cpp:75
↓ 2 callers
Method
AddRef
* Base AddRef functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DSwapChain9.cpp:75
↓ 2 callers
Method
AddRef
* Base AddRef functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DIndexBuffer9.cpp:75
↓ 2 callers
Function
AddRootWindowToDrawData
Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu)
Perception/dependecies/imgui/imgui.cpp:4101
↓ 2 callers
Method
AdvanceToNextTexture
PluginSection/Renderer/OculusDirectMode - SDK 0'8/OculusDirectMode/OculusDirectMode.h:186
↓ 2 callers
Method
AnyDirty
* Returns true if any dirty pixel shader register found in the specified range. * @param start Start register. * @param count Register count. ***/
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:668
↓ 2 callers
Function
ApplyWindowSettings
Perception/dependecies/imgui/imgui.cpp:4872
↓ 2 callers
Function
AvatarHandInputStateFromOvr
TODO !! NO 32BIT SUPPORT FOR AVATAR SDK RIGHT NOW * Method from mirror sample. ***/
PluginSection/Renderer/OculusDirectMode/OculusDirectMode/OculusDirectMode.cpp:97
↓ 2 callers
Method
Begin
* void WINAPI Begin ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:566
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