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Functions7,465 in github.com/cybereality/Perception

↓ 4 callersMethodlast_child
Perception_v3/Shared/pugixml.cpp:4133
↓ 4 callersFunctionovrHmd_GetRenderScaleAndOffset
* Computes updated 'uvScaleOffsetOut' to be used with a distortion if render target size or * viewport changes after the fact. This can be used to adj
PluginSection/Renderer/OculusRenderer/OculusRenderer/ORN_LibOVR.h:321
↓ 4 callersMethodpush
Perception_v3/DxProxy/DxProxy/OculusDirectToRiftView.cpp:378
↓ 4 callersFunctionrecursive_copy_skip
Perception_v3/Shared/pugixml.cpp:3232
↓ 4 callersFunctionreleaseStringValue
Free the string duplicated by duplicateStringValue()/duplicateAndPrefixStringValue(). */
Perception_v3/Shared/json/json_value.cpp:137
↓ 4 callersFunctionreplace_substring
! @brief replace all occurrences of a substring by another string @param[in,out] s the string to manipulate; changed so that all
Perception/dependecies/json/json.hpp:12351
↓ 4 callersMethodresetOrientationAndPosition
* Oculus reset. * Resets the orientation - As per Oculus VR, only yaw/x/y/z should be reset ***/
Perception_v3/DxProxy/DxProxy/OculusTracker.cpp:133
↓ 4 callersFunctionstb_textedit_delete
delete characters while updating undo
Perception/dependecies/imgui/imstb_textedit.h:591
↓ 4 callersFunctionstbtt_MakeGlyphBitmapSubpixel
Perception/dependecies/imgui/imstb_truetype.h:3598
↓ 4 callersFunctionstbtt_ScaleForMappingEmToPixels
Perception/dependecies/imgui/imstb_truetype.h:2613
↓ 4 callersFunctionstbtt__add_point
Perception/dependecies/imgui/imstb_truetype.h:3387
↓ 4 callersFunctionstbtt__cff_index_get
Perception/dependecies/imgui/imstb_truetype.h:1243
↓ 4 callersFunctionstbtt__csctx_v
Perception/dependecies/imgui/imstb_truetype.h:1888
↓ 4 callersFunctionstbtt__oversample_shift
Perception/dependecies/imgui/imstb_truetype.h:3976
↓ 4 callersMethodswap
Perception/dependecies/imgui/imgui.h:1415
↓ 4 callersMethodtype
Perception_v3/Shared/json/json_value.cpp:491
↓ 3 callersMethodAdd
Perception_v3/DxProxy/DxProxy/Win32_DirectXAppUtil.h:527
↓ 3 callersMethodAddCustomRectRegular
Perception/dependecies/imgui/imgui_draw.cpp:1950
↓ 3 callersFunctionAddDrawListToDrawData
Perception/dependecies/imgui/imgui.cpp:4051
↓ 3 callersMethodAddGameKeypress
* Add a config option for a key that Perception will send to the game as a * simulated key-press. (This is different from a Keybind, which is somethi
Perception_v3/DxProxy/DxProxy/InGameMenus.cpp:1857
↓ 3 callersMethodAlignData
* Aligns the data pointer for a node decommander. ***/
Aquilinus/Aquilinus/NOD_Basic.cpp:463
↓ 3 callersMethodApply
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DStateBlock9.cpp:139
↓ 3 callersMethodBeginScene
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1600
↓ 3 callersMethodCSGetConstantBuffers
* void WINAPI CSGetConstantBuffers ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:2142
↓ 3 callersMethodCSGetSamplers
* void WINAPI CSGetSamplers ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:2124
↓ 3 callersMethodCSGetShader
* void WINAPI CSGetShader ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:2106
↓ 3 callersMethodCSGetShaderResources
* void WINAPI CSGetShaderResources ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:2070
↓ 3 callersMethodCSGetUnorderedAccessViews
* void WINAPI CSGetUnorderedAccessViews ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:2088
↓ 3 callersMethodCSSetConstantBuffers
* void WINAPI CSSetConstantBuffers ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1464
↓ 3 callersMethodCSSetSamplers
* void WINAPI CSSetSamplers ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1446
↓ 3 callersMethodCSSetShader
* void WINAPI CSSetShader ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1428
↓ 3 callersMethodCSSetShaderResources
* void WINAPI CSSetShaderResources ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1391
↓ 3 callersMethodClearFreeMemory
Perception/dependecies/imgui/imgui_draw.cpp:1404
↓ 3 callersFunctionCmpColors
* Small color compare helpre ***/
Perception/dependecies/imgui/imgui_helpers.h:64
↓ 3 callersMethodColorFill
* Fills the rectangle for both stereo sides if switchDrawingSide() agrees and sets the render target accordingly. * @see switchDrawingSide() ***/
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:965
↓ 3 callersMethodConnectDecommander
* Connects the commander of this node with the decommander of the provided node. ***/
Aquilinus/Aquilinus/NOD_Basic.cpp:365
↓ 3 callersMethodConnectInvoker
* Connects the provoker of this node with the invoker of the provided node. * For loading operations. ***/
Aquilinus/Aquilinus/NOD_Basic.cpp:436
↓ 3 callersMethodCreateAdditionalSwapChain
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:560
↓ 3 callersMethodCreateCubeTexture
* Creates a proxy (or wrapped) cube texture (D3D9ProxyCubeTexture). * Texture to be created only gets both stereo textures if game handler agrees. * @
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:616
↓ 3 callersMethodCreateCubeTexture
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:990
↓ 3 callersMethodCreateDepthStencilState
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:1115
↓ 3 callersMethodCreateIndexBuffer
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1079
↓ 3 callersMethodCreateOffscreenPlainSurface
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1422
↓ 3 callersMethodCreateVertexBuffer
* Creates base vertex buffer pointer (BaseDirect3DVertexBuffer9). * @see BaseDirect3DVertexBuffer9 ***/
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:662
↓ 3 callersMethodCreateVertexBuffer
* Create font vertex buffer. ***/
Aquilinus/Aquilinus/NOD_HelloWorldDx9.cpp:370
↓ 3 callersMethodCreateVertexDeclaration
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3497
↓ 3 callersMethodCreateVolumeTexture
* Creates a a proxy (or wrapped) volume texture (D3D9ProxyVolumeTexture). * Volumes can't be used as render targets and therefore don't need to be ste
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:587
↓ 3 callersMethodCreateVolumeTexture
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:943
↓ 3 callersFunctionD3D11_MTH_PARAM_HR
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifier.cpp:3480
↓ 3 callersFunctionDecodeSingleBlock
Perception_v3/Perception/Perception/loadjpg.h:290
↓ 3 callersFunctionDecodeSingleBlock
Perception/loadjpg.h:290
↓ 3 callersFunctionDetour_D3D11_ID3D11DeviceContext_VMTable
<summary> Overrides the Virtual Methods Table of the DirectX 11 DeviceContext </summary>
Aquilinus/Aquilinus/DMT_ID3D11DeviceContext.h:555
↓ 3 callersFunctionDetour_D3D11_ID3D11Device_VMTable
<summary> Overrides the Virtual Methods Table of the DirectX 11 Device </summary>
Aquilinus/Aquilinus/DMT_ID3D11Device.h:254
↓ 3 callersMethodDrawPrimitive
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3280
↓ 3 callersMethodEndScene
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1630
↓ 3 callersFunctionFillNBits
Perception_v3/Perception/Perception/loadjpg.h:848
↓ 3 callersFunctionFillNBits
Perception/loadjpg.h:850
↓ 3 callersFunctionFindWindowNavFocusable
Perception/dependecies/imgui/imgui.cpp:9080
↓ 3 callersMethodGetBackBuffer
* Provides the stored proxy back buffer. ***/
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:2487
↓ 3 callersMethodGetBool
Perception/dependecies/imgui/imgui.cpp:1864
↓ 3 callersMethodGetBuffer
* ***/
Aquilinus/Aquilinus/DCL_IDXGISwapChain.cpp:227
↓ 3 callersMethodGetCharAdvance
Perception/dependecies/imgui/imgui.h:2432
↓ 3 callersMethodGetContainer
* Provides acces to parent object. * "Provides access to the parent cube texture or texture (mipmap) object, if this surface is a child * level of a
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:1776
↓ 3 callersMethodGetDXGISwapChain
* Provides the swapchain pointer. ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:1200
↓ 3 callersMethodGetData
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DQuery9.cpp:169
↓ 3 callersFunctionGetDefaultFont
Perception/dependecies/imgui/imgui_internal.h:1812
↓ 3 callersMethodGetDisplayMode
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:398
↓ 3 callersMethodGetFeatureLevel
* D3D_FEATURE_LEVEL WINAPI GetFeatureLevel ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:830
↓ 3 callersMethodGetFrontBufferData
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1316
↓ 3 callersFunctionGetHashCode
<summary> Simple hash code helper. </summary>
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifierClasses.h:101
↓ 3 callersMethodGetInt
Perception/dependecies/imgui/imgui.cpp:1856
↓ 3 callersMethodGetLevelDesc
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DTexture9.cpp:340
↓ 3 callersMethodGetName
Perception/dependecies/imgui/imgui_internal.h:1073
↓ 3 callersMethodGetPluginNodeTypeId
NOD_Plugin public methods ***/
Aquilinus/Aquilinus/NOD_Plugin.h:63
↓ 3 callersMethodGetProvokerConnectionsNumber
* Get the number of all connected invokers. * @returns The number of all connected invokders connected to this node provoker. ***/
Aquilinus/Aquilinus/NOD_Basic.cpp:192
↓ 3 callersMethodGetRasterStatus
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:772
↓ 3 callersFunctionGetStyleVarInfo
Perception/dependecies/imgui/imgui.cpp:2416
↓ 3 callersMethodGetSurfaceLevel
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DTexture9.cpp:357
↓ 3 callersMethodGetSwapChain
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:600
↓ 3 callersMethodGetTabName
Perception/dependecies/imgui/imgui_internal.h:1762
↓ 3 callersMethodGetTabOrder
Perception/dependecies/imgui/imgui_internal.h:1761
↓ 3 callersMethodGetTexture
* Provides texture from stored active (mono) texture stages. * @see D3D9ProxyTexture ***/
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:1580
↓ 3 callersMethodGetVarPtr
Perception/dependecies/imgui/imgui.cpp:2386
↓ 3 callersMethodGetViewport
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1837
↓ 3 callersFunctionHandleGameProfile
Perception_v3/Shared/ProxyHelper.cpp:1025
↓ 3 callersFunctionImCharIsBlankW
Perception/dependecies/imgui/imgui_internal.h:286
↓ 3 callersFunctionImFileOpen
Perception/dependecies/imgui/imgui.cpp:1487
↓ 3 callersFunctionImGui_ImplGlfw_InitForOpenGL
Perception/dependecies/imgui/imgui_impl_glfw.cpp:224
↓ 3 callersFunctionImGui_ImplGlfw_NewFrame
Perception/dependecies/imgui/imgui_impl_glfw.cpp:345
↓ 3 callersFunctionImGui_ImplGlfw_Shutdown
Perception/dependecies/imgui/imgui_impl_glfw.cpp:234
↓ 3 callersFunctionImGui_ImplOpenGL3_Init
Functions
Perception/dependecies/imgui/imgui_impl_opengl3.cpp:153
↓ 3 callersFunctionImGui_ImplOpenGL3_NewFrame
Perception/dependecies/imgui/imgui_impl_opengl3.cpp:238
↓ 3 callersFunctionImGui_ImplOpenGL3_RenderDrawData
OpenGL3 Render function. Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explici
Perception/dependecies/imgui/imgui_impl_opengl3.cpp:312
↓ 3 callersFunctionImGui_ImplOpenGL3_Shutdown
Perception/dependecies/imgui/imgui_impl_opengl3.cpp:233
↓ 3 callersFunctionImTriangleContainsPoint
Perception/dependecies/imgui/imgui.cpp:1201
↓ 3 callersFunctionIsCodePadding
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/trampoline.c:60
↓ 3 callersFunctionIsExecutableAddress
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/buffer.c:306
↓ 3 callersMethodIsPacked
Perception/dependecies/imgui/imgui.h:2279
↓ 3 callersMethodIsStereo
* True if right texture present. ***/
Perception_v3/DxProxy/DxProxy/D3D9ProxyTexture.cpp:574
↓ 3 callersFunctionIsWindowActiveAndVisible
Perception/dependecies/imgui/imgui.cpp:3451
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