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hub / github.com/cybereality/Perception / AddGameKeypress

Method AddGameKeypress

Perception_v3/DxProxy/DxProxy/InGameMenus.cpp:1857–1882  ·  view source on GitHub ↗

* Add a config option for a key that Perception will send to the game as a * simulated key-press. (This is different from a Keybind, which is something * Perception will check on the keyboard/gamepad to see if it's pressed.) */

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Callers 1

VPMENU_DuckAndCoverMethod · 0.80

Calls 9

retprintfFunction · 0.85
c_strMethod · 0.80
ToStringMethod · 0.80
IsPressedMethod · 0.80
HotkeysActiveMethod · 0.80
VPMENU_Input_SelectedMethod · 0.80
VPMENU_BindKeyMethod · 0.80
GetKeyCodeMethod · 0.80
HotkeyCooldownMethod · 0.80

Tested by

no test coverage detected