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Functions7,465 in github.com/cybereality/Perception

↓ 2 callersMethodLightEnable
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2004
↓ 2 callersMethodLoad
<summary> Loads basic fields from config. </summary> <param name="psConfig"></param>
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifierClasses.h:453
↓ 2 callersMethodLoadConfig
* Loads the game configuration for the target process specified in the registry (targetExe). * @param config Returned game configuration. * @param ocu
Perception_v3/Shared/ProxyHelper.cpp:710
↓ 2 callersFunctionLoadFunctions
PluginSection/Renderer/OculusDirectMode/OculusDirectMode/OVR_PlatformLoader.cpp:552
↓ 2 callersMethodLoadProfileBasics
<summary> => Load profile basics Loads the basic information from a profile file for the Inicio app. </summary>
Aquilinus/Aquilinus/AQU_FileManager.cpp:235
↓ 2 callersMethodLockBox
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DVolume9.cpp:210
↓ 2 callersFunctionLog
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.h:105
↓ 2 callersFunctionLookNBits
Perception_v3/Perception/Perception/loadjpg.h:880
↓ 2 callersFunctionLookNBits
Perception/loadjpg.h:882
↓ 2 callersFunctionMH_CreateHook
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:535
↓ 2 callersFunctionMH_Initialize
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:466
↓ 2 callersMethodMap
* HRESULT WINAPI Map ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:328
↓ 2 callersMethodMarkClean
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:638
↓ 2 callersMethodMarkRangeClean
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:645
↓ 2 callersMethodMarkRangeDirty
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:625
↓ 2 callersMethodMerge
Perception/dependecies/imgui/imgui_draw.cpp:1448
↓ 2 callersMethodMultiplyTransform
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1770
↓ 2 callersFunctionNavRestoreLayer
Perception/dependecies/imgui/imgui.cpp:8473
↓ 2 callersFunctionNavScoreItemDistInterval
Perception/dependecies/imgui/imgui.cpp:8193
↓ 2 callersFunctionNavUpdateWindowingHighlightWindow
Perception/dependecies/imgui/imgui.cpp:9089
↓ 2 callersMethodOMGetBlendState
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:791
↓ 2 callersMethodOMSetRenderTargetsAndUnorderedAccessViews
* void WINAPI OMSetRenderTargetsAndUnorderedAccessViews ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:753
↓ 2 callersMethodOutputSlot
* Node output slot/link/connection. **/
Aquilinus/Aquilinus/NOD_Basic.cpp:294
↓ 2 callersFunctionOverride_D3D10_IDXGISwapChain_VMTable
* Overrides the Virtual Methods Table of the DirectX 10 DXGISwapChain * I assume that most methods here are unstable when overridden so i commented th
Aquilinus/Aquilinus/DMT_IDXGISwapChain.h:65
↓ 2 callersFunctionOverride_D3D11_ID3D11DeviceContext_VMTable
* Overrides the Virtual Methods Table of the DirectX 11 DeviceContext ***/
Aquilinus/Aquilinus/DMT_ID3D11DeviceContext.h:160
↓ 2 callersFunctionPNG_ReadBitFromReversedStream
* Reads a single bit from a reversed Stream. ***/
Aquilinus/Aquilinus/AQU_DecodePNG.h:168
↓ 2 callersFunctionPNG_ReadDWord
* Small helper to read an inverted DWORD out of a PNG data stream. ***/
Aquilinus/Aquilinus/AQU_DecodePNG.h:161
↓ 2 callersFunctionPNG_UnfilterScanline
* Unfilter a decompressed PNG scanline. ***/
Aquilinus/Aquilinus/AQU_DecodePNG.h:206
↓ 2 callersFunctionParseShaderFunction
<summary> Parses D3D9 shader byte code, provides Hash code, Shader constants. Code base by gamedev user sebi707 by WINE reference (wine-1.6\dlls\d3dx9
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifierClasses.h:125
↓ 2 callersMethodPixelShaderPresent
* True if specified pixel shader is already present. ***/
Aquilinus/Aquilinus/AQU_TransferSite.cpp:1192
↓ 2 callersMethodPopClipRect
Perception/dependecies/imgui/imgui.cpp:4156
↓ 2 callersMethodPopTextureID
Perception/dependecies/imgui/imgui_draw.cpp:560
↓ 2 callersMethodPresent
<summary> => Present </summary>
PluginSection/VireioCore/VireioStereoSplitterDx10/VireioStereoSplitterDx10/VireioStereoSplitterDx10.cpp:2242
↓ 2 callersMethodProcessVertices
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3459
↓ 2 callersMethodPushClipRect
Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering. - When using this function it is sane to ensure
Perception/dependecies/imgui/imgui.cpp:4149
↓ 2 callersMethodPushClipRectFullScreen
Perception/dependecies/imgui/imgui_draw.cpp:541
↓ 2 callersMethodQueryInterface
* HRESULT WINAPI QueryInterface ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:73
↓ 2 callersFunctionQueueHook
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:736
↓ 2 callersMethodRSSetScissorRects
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:479
↓ 2 callersMethodRegisterDataSheetPixelShader
* Registers a recorded pixel shader data sheet entry. ***/
Aquilinus/Aquilinus/AQU_TransferSite.cpp:1163
↓ 2 callersMethodRegisterDataSheetVertexShader
* Registers a recorded vertex shader data sheet entry. ***/
Aquilinus/Aquilinus/AQU_TransferSite.cpp:1145
↓ 2 callersMethodRelease
* Base Release functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DVertexDeclaration9.cpp:81
↓ 2 callersMethodRelease
* Base Release functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DVertexBuffer9.cpp:83
↓ 2 callersMethodRelease
* Base Release functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DStateBlock9.cpp:85
↓ 2 callersMethodRelease
* Releases only additional swap chains. * Primary swap chain isn't destroyed at ref count 0, stays alive. Other swap chains are destoyed if ref count
Perception_v3/DxProxy/DxProxy/Direct3DSwapChain9.cpp:88
↓ 2 callersMethodRelease
* Base Release functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DIndexBuffer9.cpp:83
↓ 2 callersMethodRelease
* Base Release functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DQuery9.cpp:83
↓ 2 callersMethodRelease
* Base Release functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DVertexShader9.cpp:82
↓ 2 callersMethodRelease
* Base Release functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DPixelShader9.cpp:81
↓ 2 callersMethodRelease
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9ex.cpp:151
↓ 2 callersMethodReleaseDC
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DSurface9.cpp:293
↓ 2 callersMethodReleaseEverything
Perception_v3/DxProxy/DxProxy/OculusDirectToRiftView.cpp:342
↓ 2 callersMethodRender
Perception_v3/DxProxy/DxProxy/Win32_DirectXAppUtil.h:485
↓ 2 callersFunctionRenderArrowsForVerticalBar
Helper for ColorPicker4()
Perception/dependecies/imgui/imgui_widgets.cpp:4837
↓ 2 callersFunctionRenderConnection
Perception/dependecies/imgui/ImNodes.cpp:184
↓ 2 callersMethodRenderTextLine
<summary> Renders a new text line based on the vertical scroll origin. </summary>
PluginSection/Include/Vireio_DX11Basics.h:2750
↓ 2 callersMethodReset
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:665
↓ 2 callersMethodResizeBuffers
* ***/
Aquilinus/Aquilinus/DCL_IDXGISwapChain.cpp:295
↓ 2 callersMethodResizeTarget
* ***/
Aquilinus/Aquilinus/DCL_IDXGISwapChain.cpp:315
↓ 2 callersMethodRestore
Perception/dependecies/imgui/imgui_internal.h:1685
↓ 2 callersMethodRightAdjustmentMatrix
* Returns the right view projection transform matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:444
↓ 2 callersMethodRightGUIMatrix
* Returns the current right GUI matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:564
↓ 2 callersMethodRightViewTransform
* Returns the right matrix used to roll (if roll enabled) and shift view for ipd. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:492
↓ 2 callersMethodRollMatrixHalf
* Returns the current roll matrix. (half roll) ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:532
↓ 2 callersMethodSOSetTargets
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:431
↓ 2 callersMethodSameConstantAs
* Return true if this constant represents the same constant as other. * Contents of the registers does not need to match, but the registers * must
Perception_v3/DxProxy/DxProxy/StereoShaderConstant.h:95
↓ 2 callersMethodSave
* Saves the shader view adjustments for the handled game. * @param cfg The game configuration. * @param spShaderViewAdjustments The view adjustments p
Perception_v3/DxProxy/DxProxy/GameHandler.cpp:95
↓ 2 callersFunctionSaveConfig
<summary> Save the global config file. </summary>
Aquilinus/Inicio/Inicio.cpp:478
↓ 2 callersMethodSaveConfig
* Saves a game configuration. * @param cfg The game configuration to be saved. ***/
Perception_v3/Shared/ProxyHelper.cpp:866
↓ 2 callersMethodSetAutoGenFilterType
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:953
↓ 2 callersMethodSetBit
Get bit n in the array
Perception/dependecies/imgui/imgui.h:2262
↓ 2 callersMethodSetClipPlane
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2072
↓ 2 callersMethodSetClipStatus
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2642
↓ 2 callersMethodSetCurrentTexturePalette
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3018
↓ 2 callersMethodSetCursorPosition
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:497
↓ 2 callersMethodSetCursorProperties
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:463
↓ 2 callersMethodSetDepthStencilSurface
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1533
↓ 2 callersMethodSetDialogBoxMode
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:806
↓ 2 callersMethodSetFVF
* Base SetFVF functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DDevice9.cpp:1209
↓ 2 callersMethodSetFloat
<summary> Set float field. </summary> <param name="eIndex">Index based on enumeration</param> <param name="fValue">Value to be applied</param>
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifierClasses.h:486
↓ 2 callersMethodSetFullscreenState
* ***/
Aquilinus/Aquilinus/DCL_IDXGISwapChain.cpp:245
↓ 2 callersMethodSetGammaRamp
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:839
↓ 2 callersMethodSetIndices
* Sets indices and calls proxy state block to capture states. * @see D3D9ProxyStateBlock::SelectAndCaptureState() ***/
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:2114
↓ 2 callersMethodSetIndices
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4128
↓ 2 callersMethodSetLOD
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:950
↓ 2 callersMethodSetLight
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1936
↓ 2 callersMethodSetMaterial
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1870
↓ 2 callersMethodSetNPatchMode
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3215
↓ 2 callersMethodSetPaletteEntries
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2950
↓ 2 callersMethodSetPixelShaderConstantB
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4445
↓ 2 callersMethodSetPixelShaderConstantF
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4305
↓ 2 callersMethodSetPixelShaderConstantI
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4375
↓ 2 callersMethodSetPredication
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:359
↓ 2 callersMethodSetResourceMinLOD
* void WINAPI SetResourceMinLOD ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1177
↓ 2 callersMethodSetScissorRect
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3084
↓ 2 callersMethodSetSoftwareVertexProcessing
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:3150
↓ 2 callersMethodSetStreamSourceFreq
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:4060
↓ 2 callersMethodSetTextFilterSize
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1793
↓ 2 callersMethodSetTransform
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:1702
↓ 2 callersMethodSetVRMouseSquish
Perception_v3/DxProxy/DxProxy/OculusRiftView.cpp:164
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