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Functions279 in github.com/cstegel/opengl-samples-golang

FunctionNewProgram
(shaders ...*Shader)
basic-camera/gfx/shader.go:52
FunctionNewProgram
(shaders ...*Shader)
basic-3d/gfx/shader.go:52
FunctionNewShader
(src string, sType uint32)
basic-textures/gfx/shader.go:63
FunctionNewShader
(src string, sType uint32)
basic-shaders/gfx/shader.go:59
FunctionNewShader
(src string, sType uint32)
colors/gfx/shader.go:63
FunctionNewShader
(src string, sType uint32)
materials/gfx/shader.go:63
FunctionNewShader
(src string, sType uint32)
basic-light/gfx/shader.go:63
FunctionNewShader
(src string, sType uint32)
light-maps/gfx/shader.go:63
FunctionNewShader
(src string, sType uint32)
basic-camera/gfx/shader.go:63
FunctionNewShader
(src string, sType uint32)
basic-3d/gfx/shader.go:63
FunctionNewShaderFromFile
(file string, sType uint32)
basic-textures/gfx/shader.go:78
FunctionNewShaderFromFile
(file string, sType uint32)
basic-shaders/gfx/shader.go:74
FunctionNewShaderFromFile
(file string, sType uint32)
colors/gfx/shader.go:78
FunctionNewShaderFromFile
(file string, sType uint32)
materials/gfx/shader.go:78
FunctionNewShaderFromFile
(file string, sType uint32)
basic-light/gfx/shader.go:78
FunctionNewShaderFromFile
(file string, sType uint32)
light-maps/gfx/shader.go:78
FunctionNewShaderFromFile
(file string, sType uint32)
basic-camera/gfx/shader.go:78
FunctionNewShaderFromFile
(file string, sType uint32)
basic-3d/gfx/shader.go:78
FunctionNewTextureFromFile
(file string, wrapR, wrapS int32)
basic-textures/gfx/texture.go:24
FunctionNewTextureFromFile
(file string, wrapR, wrapS int32)
colors/gfx/texture.go:24
FunctionNewTextureFromFile
(file string, wrapR, wrapS int32)
materials/gfx/texture.go:24
FunctionNewTextureFromFile
(file string, wrapR, wrapS int32)
basic-light/gfx/texture.go:24
FunctionNewTextureFromFile
(file string, wrapR, wrapS int32)
light-maps/gfx/texture.go:24
FunctionNewTextureFromFile
(file string, wrapR, wrapS int32)
basic-camera/gfx/texture.go:24
FunctionNewTextureFromFile
(file string, wrapR, wrapS int32)
basic-3d/gfx/texture.go:24
FunctionNewWindow
(width, height int, title string)
colors/win/window.go:23
FunctionNewWindow
(width, height int, title string)
materials/win/window.go:23
FunctionNewWindow
(width, height int, title string)
basic-light/win/window.go:23
FunctionNewWindow
(width, height int, title string)
light-maps/win/window.go:23
FunctionNewWindow
(width, height int, title string)
basic-camera/win/window.go:23
MethodSetUniform
(uniformLoc int32)
colors/gfx/texture.go:91
MethodSetUniform
(uniformLoc int32)
materials/gfx/texture.go:91
MethodSetUniform
(uniformLoc int32)
basic-light/gfx/texture.go:91
MethodSetUniform
(uniformLoc int32)
light-maps/gfx/texture.go:91
Functioninit
()
basic-textures/main.go:23
Functioninit
()
hello-window/hello_window.go:18
Functioninit
()
basic-shaders/main.go:23
Functioninit
()
colors/main.go:81
Functioninit
()
materials/main.go:82
Functioninit
()
hello-triangle/hello_triangle.go:19
Functioninit
()
hello-triangle-advanced/hello_triangle_advanced.go:19
Functioninit
()
basic-light/main.go:81
Functioninit
()
light-maps/main.go:82
Functioninit
()
basic-camera/main.go:82
Functioninit
()
basic-3d/main.go:23
FunctionkeyCallback
(window *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey)
basic-textures/main.go:203
FunctionkeyCallback
(window *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey)
hello-window/hello_window.go:61
FunctionkeyCallback
(window *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey)
basic-shaders/main.go:161
FunctionkeyCallback
(window *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey)
hello-triangle/hello_triangle.go:206
FunctionkeyCallback
(window *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey)
hello-triangle-advanced/hello_triangle_advanced.go:245
FunctionkeyCallback
(window *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey)
basic-3d/main.go:262
MethodkeyCallback
(window *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey)
colors/win/input.go:73
MethodkeyCallback
(window *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey)
materials/win/input.go:73
MethodkeyCallback
(window *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey)
basic-light/win/input.go:73
MethodkeyCallback
(window *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey)
light-maps/win/input.go:73
MethodkeyCallback
(window *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey)
basic-camera/win/input.go:73
FunctionloadImageFile
(file string)
basic-textures/gfx/texture.go:99
FunctionloadImageFile
(file string)
colors/gfx/texture.go:99
FunctionloadImageFile
(file string)
materials/gfx/texture.go:99
FunctionloadImageFile
(file string)
basic-light/gfx/texture.go:99
FunctionloadImageFile
(file string)
light-maps/gfx/texture.go:99
FunctionloadImageFile
(file string)
basic-camera/gfx/texture.go:99
FunctionloadImageFile
(file string)
basic-3d/gfx/texture.go:99
Functionmain
()
basic-textures/main.go:28
Functionmain
()
hello-window/hello_window.go:23
Functionmain
()
basic-shaders/main.go:28
Functionmain
()
colors/main.go:86
Functionmain
()
materials/main.go:87
Functionmain
()
hello-triangle/hello_triangle.go:24
Functionmain
()
hello-triangle-advanced/hello_triangle_advanced.go:24
Functionmain
()
basic-light/main.go:86
Functionmain
()
light-maps/main.go:87
Functionmain
()
basic-camera/main.go:87
Functionmain
()
basic-3d/main.go:28
MethodmouseCallback
(window *glfw.Window, xpos, ypos float64)
colors/win/input.go:86
MethodmouseCallback
(window *glfw.Window, xpos, ypos float64)
materials/win/input.go:86
MethodmouseCallback
(window *glfw.Window, xpos, ypos float64)
basic-light/win/input.go:86
MethodmouseCallback
(window *glfw.Window, xpos, ypos float64)
light-maps/win/input.go:86
MethodmouseCallback
(window *glfw.Window, xpos, ypos float64)
basic-camera/win/input.go:86
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