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github.com/cstegel/opengl-samples-golang
/ types & classes
Types & classes
63 in github.com/cstegel/opengl-samples-golang
⨍
Functions
279
◇
Types & classes
63
TypeAlias
Action
Action is a configurable abstraction of a key press
colors/win/input.go:9
TypeAlias
Action
Action is a configurable abstraction of a key press
materials/win/input.go:9
TypeAlias
Action
Action is a configurable abstraction of a key press
basic-light/win/input.go:9
TypeAlias
Action
Action is a configurable abstraction of a key press
light-maps/win/input.go:9
TypeAlias
Action
Action is a configurable abstraction of a key press
basic-camera/win/input.go:9
Struct
FpsCamera
colors/cam/camera.go:12
Struct
FpsCamera
materials/cam/camera.go:12
Struct
FpsCamera
basic-light/cam/camera.go:12
Struct
FpsCamera
light-maps/cam/camera.go:12
Struct
FpsCamera
basic-camera/cam/camera.go:12
Struct
InputManager
colors/win/input.go:19
Struct
InputManager
materials/win/input.go:19
Struct
InputManager
basic-light/win/input.go:19
Struct
InputManager
light-maps/win/input.go:19
Struct
InputManager
basic-camera/win/input.go:19
Struct
Program
basic-textures/gfx/shader.go:15
Struct
Program
basic-shaders/gfx/shader.go:15
Struct
Program
colors/gfx/shader.go:15
Struct
Program
materials/gfx/shader.go:15
Struct
Program
basic-light/gfx/shader.go:15
Struct
Program
light-maps/gfx/shader.go:15
Struct
Program
basic-camera/gfx/shader.go:15
Struct
Program
basic-3d/gfx/shader.go:15
Struct
Shader
basic-textures/gfx/shader.go:11
Struct
Shader
basic-shaders/gfx/shader.go:11
Struct
Shader
colors/gfx/shader.go:11
Struct
Shader
materials/gfx/shader.go:11
Struct
Shader
basic-light/gfx/shader.go:11
Struct
Shader
light-maps/gfx/shader.go:11
Struct
Shader
basic-camera/gfx/shader.go:11
Struct
Shader
basic-3d/gfx/shader.go:11
Struct
Texture
basic-textures/gfx/texture.go:14
Struct
Texture
colors/gfx/texture.go:14
Struct
Texture
materials/gfx/texture.go:14
Struct
Texture
basic-light/gfx/texture.go:14
Struct
Texture
light-maps/gfx/texture.go:14
Struct
Texture
basic-camera/gfx/texture.go:14
Struct
Texture
basic-3d/gfx/texture.go:14
Struct
Window
colors/win/window.go:8
Struct
Window
materials/win/window.go:8
Struct
Window
basic-light/win/window.go:8
Struct
Window
light-maps/win/window.go:8
Struct
Window
basic-camera/win/window.go:8
FuncType
getGlParam
func(uint32, uint32, *int32)
hello-triangle/hello_triangle.go:73
FuncType
getGlParam
func(uint32, uint32, *int32)
hello-triangle-advanced/hello_triangle_advanced.go:84
FuncType
getInfoLog
func(uint32, int32, *int32, *uint8)
hello-triangle/hello_triangle.go:74
FuncType
getInfoLog
func(uint32, int32, *int32, *uint8)
hello-triangle-advanced/hello_triangle_advanced.go:85
FuncType
getObjInfoLog
func(uint32, int32, *int32, *uint8)
basic-textures/gfx/shader.go:97
FuncType
getObjInfoLog
func(uint32, int32, *int32, *uint8)
basic-shaders/gfx/shader.go:93
FuncType
getObjInfoLog
func(uint32, int32, *int32, *uint8)
colors/gfx/shader.go:97
FuncType
getObjInfoLog
func(uint32, int32, *int32, *uint8)
materials/gfx/shader.go:97
FuncType
getObjInfoLog
func(uint32, int32, *int32, *uint8)
basic-light/gfx/shader.go:97
FuncType
getObjInfoLog
func(uint32, int32, *int32, *uint8)
light-maps/gfx/shader.go:97
FuncType
getObjInfoLog
func(uint32, int32, *int32, *uint8)
basic-camera/gfx/shader.go:97
FuncType
getObjInfoLog
func(uint32, int32, *int32, *uint8)
basic-3d/gfx/shader.go:97
FuncType
getObjIv
func(uint32, uint32, *int32)
basic-textures/gfx/shader.go:96
FuncType
getObjIv
func(uint32, uint32, *int32)
basic-shaders/gfx/shader.go:92
FuncType
getObjIv
func(uint32, uint32, *int32)
colors/gfx/shader.go:96
FuncType
getObjIv
func(uint32, uint32, *int32)
materials/gfx/shader.go:96
FuncType
getObjIv
func(uint32, uint32, *int32)
basic-light/gfx/shader.go:96
FuncType
getObjIv
func(uint32, uint32, *int32)
light-maps/gfx/shader.go:96
FuncType
getObjIv
func(uint32, uint32, *int32)
basic-camera/gfx/shader.go:96
FuncType
getObjIv
func(uint32, uint32, *int32)
basic-3d/gfx/shader.go:96