MCPcopy Create free account

hub / github.com/cstegel/opengl-samples-golang / types & classes

Types & classes63 in github.com/cstegel/opengl-samples-golang

TypeAliasAction
Action is a configurable abstraction of a key press
colors/win/input.go:9
TypeAliasAction
Action is a configurable abstraction of a key press
materials/win/input.go:9
TypeAliasAction
Action is a configurable abstraction of a key press
basic-light/win/input.go:9
TypeAliasAction
Action is a configurable abstraction of a key press
light-maps/win/input.go:9
TypeAliasAction
Action is a configurable abstraction of a key press
basic-camera/win/input.go:9
StructFpsCamera
colors/cam/camera.go:12
StructFpsCamera
materials/cam/camera.go:12
StructFpsCamera
basic-light/cam/camera.go:12
StructFpsCamera
light-maps/cam/camera.go:12
StructFpsCamera
basic-camera/cam/camera.go:12
StructInputManager
colors/win/input.go:19
StructInputManager
materials/win/input.go:19
StructInputManager
basic-light/win/input.go:19
StructInputManager
light-maps/win/input.go:19
StructInputManager
basic-camera/win/input.go:19
StructProgram
basic-textures/gfx/shader.go:15
StructProgram
basic-shaders/gfx/shader.go:15
StructProgram
colors/gfx/shader.go:15
StructProgram
materials/gfx/shader.go:15
StructProgram
basic-light/gfx/shader.go:15
StructProgram
light-maps/gfx/shader.go:15
StructProgram
basic-camera/gfx/shader.go:15
StructProgram
basic-3d/gfx/shader.go:15
StructShader
basic-textures/gfx/shader.go:11
StructShader
basic-shaders/gfx/shader.go:11
StructShader
colors/gfx/shader.go:11
StructShader
materials/gfx/shader.go:11
StructShader
basic-light/gfx/shader.go:11
StructShader
light-maps/gfx/shader.go:11
StructShader
basic-camera/gfx/shader.go:11
StructShader
basic-3d/gfx/shader.go:11
StructTexture
basic-textures/gfx/texture.go:14
StructTexture
colors/gfx/texture.go:14
StructTexture
materials/gfx/texture.go:14
StructTexture
basic-light/gfx/texture.go:14
StructTexture
light-maps/gfx/texture.go:14
StructTexture
basic-camera/gfx/texture.go:14
StructTexture
basic-3d/gfx/texture.go:14
StructWindow
colors/win/window.go:8
StructWindow
materials/win/window.go:8
StructWindow
basic-light/win/window.go:8
StructWindow
light-maps/win/window.go:8
StructWindow
basic-camera/win/window.go:8
FuncTypegetGlParam
func(uint32, uint32, *int32)
hello-triangle/hello_triangle.go:73
FuncTypegetGlParam
func(uint32, uint32, *int32)
hello-triangle-advanced/hello_triangle_advanced.go:84
FuncTypegetInfoLog
func(uint32, int32, *int32, *uint8)
hello-triangle/hello_triangle.go:74
FuncTypegetInfoLog
func(uint32, int32, *int32, *uint8)
hello-triangle-advanced/hello_triangle_advanced.go:85
FuncTypegetObjInfoLog
func(uint32, int32, *int32, *uint8)
basic-textures/gfx/shader.go:97
FuncTypegetObjInfoLog
func(uint32, int32, *int32, *uint8)
basic-shaders/gfx/shader.go:93
FuncTypegetObjInfoLog
func(uint32, int32, *int32, *uint8)
colors/gfx/shader.go:97
FuncTypegetObjInfoLog
func(uint32, int32, *int32, *uint8)
materials/gfx/shader.go:97
FuncTypegetObjInfoLog
func(uint32, int32, *int32, *uint8)
basic-light/gfx/shader.go:97
FuncTypegetObjInfoLog
func(uint32, int32, *int32, *uint8)
light-maps/gfx/shader.go:97
FuncTypegetObjInfoLog
func(uint32, int32, *int32, *uint8)
basic-camera/gfx/shader.go:97
FuncTypegetObjInfoLog
func(uint32, int32, *int32, *uint8)
basic-3d/gfx/shader.go:97
FuncTypegetObjIv
func(uint32, uint32, *int32)
basic-textures/gfx/shader.go:96
FuncTypegetObjIv
func(uint32, uint32, *int32)
basic-shaders/gfx/shader.go:92
FuncTypegetObjIv
func(uint32, uint32, *int32)
colors/gfx/shader.go:96
FuncTypegetObjIv
func(uint32, uint32, *int32)
materials/gfx/shader.go:96
FuncTypegetObjIv
func(uint32, uint32, *int32)
basic-light/gfx/shader.go:96
FuncTypegetObjIv
func(uint32, uint32, *int32)
light-maps/gfx/shader.go:96
FuncTypegetObjIv
func(uint32, uint32, *int32)
basic-camera/gfx/shader.go:96
FuncTypegetObjIv
func(uint32, uint32, *int32)
basic-3d/gfx/shader.go:96