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github.com/cstegel/opengl-samples-golang
/ functions
Functions
279 in github.com/cstegel/opengl-samples-golang
⨍
Functions
279
◇
Types & classes
63
↓ 1 callers
Method
Link
()
colors/gfx/shader.go:42
↓ 1 callers
Method
Link
()
materials/gfx/shader.go:42
↓ 1 callers
Method
Link
()
basic-light/gfx/shader.go:42
↓ 1 callers
Method
Link
()
light-maps/gfx/shader.go:42
↓ 1 callers
Method
Link
()
basic-camera/gfx/shader.go:42
↓ 1 callers
Method
Link
()
basic-3d/gfx/shader.go:42
↓ 1 callers
Function
NewInputManager
()
colors/win/input.go:30
↓ 1 callers
Function
NewInputManager
()
materials/win/input.go:30
↓ 1 callers
Function
NewInputManager
()
basic-light/win/input.go:30
↓ 1 callers
Function
NewInputManager
()
light-maps/win/input.go:30
↓ 1 callers
Function
NewInputManager
()
basic-camera/win/input.go:30
↓ 1 callers
Function
NewTexture
(img image.Image, wrapR, wrapS int32)
basic-textures/gfx/texture.go:39
↓ 1 callers
Function
NewTexture
(img image.Image, wrapR, wrapS int32)
colors/gfx/texture.go:39
↓ 1 callers
Function
NewTexture
(img image.Image, wrapR, wrapS int32)
materials/gfx/texture.go:39
↓ 1 callers
Function
NewTexture
(img image.Image, wrapR, wrapS int32)
basic-light/gfx/texture.go:39
↓ 1 callers
Function
NewTexture
(img image.Image, wrapR, wrapS int32)
light-maps/gfx/texture.go:39
↓ 1 callers
Function
NewTexture
(img image.Image, wrapR, wrapS int32)
basic-camera/gfx/texture.go:39
↓ 1 callers
Function
NewTexture
(img image.Image, wrapR, wrapS int32)
basic-3d/gfx/texture.go:39
↓ 1 callers
Method
ShouldClose
()
materials/win/window.go:55
↓ 1 callers
Method
ShouldClose
()
light-maps/win/window.go:55
↓ 1 callers
Method
ShouldClose
()
basic-camera/win/window.go:55
↓ 1 callers
Method
SinceLastFrame
()
colors/win/window.go:88
↓ 1 callers
Method
SinceLastFrame
()
materials/win/window.go:88
↓ 1 callers
Method
SinceLastFrame
()
basic-light/win/window.go:88
↓ 1 callers
Method
SinceLastFrame
()
light-maps/win/window.go:88
↓ 1 callers
Method
SinceLastFrame
()
basic-camera/win/window.go:88
↓ 1 callers
Method
StartFrame
StartFrame sets everything up to start rendering a new frame. This includes swapping in last rendered buffer, polling for window events, checkpointing
colors/win/window.go:62
↓ 1 callers
Method
StartFrame
StartFrame sets everything up to start rendering a new frame. This includes swapping in last rendered buffer, polling for window events, checkpointing
materials/win/window.go:62
↓ 1 callers
Method
StartFrame
StartFrame sets everything up to start rendering a new frame. This includes swapping in last rendered buffer, polling for window events, checkpointing
basic-light/win/window.go:62
↓ 1 callers
Method
StartFrame
StartFrame sets everything up to start rendering a new frame. This includes swapping in last rendered buffer, polling for window events, checkpointing
light-maps/win/window.go:62
↓ 1 callers
Method
StartFrame
StartFrame sets everything up to start rendering a new frame. This includes swapping in last rendered buffer, polling for window events, checkpointing
basic-camera/win/window.go:62
↓ 1 callers
Method
UnBind
()
colors/gfx/texture.go:86
↓ 1 callers
Method
UnBind
()
materials/gfx/texture.go:86
↓ 1 callers
Method
UnBind
()
basic-light/gfx/texture.go:86
↓ 1 callers
Method
UnBind
()
light-maps/gfx/texture.go:86
↓ 1 callers
Method
Update
(dTime float64)
colors/cam/camera.go:46
↓ 1 callers
Method
Update
(dTime float64)
materials/cam/camera.go:46
↓ 1 callers
Method
Update
(dTime float64)
basic-light/cam/camera.go:46
↓ 1 callers
Method
Update
(dTime float64)
light-maps/cam/camera.go:46
↓ 1 callers
Method
Update
(dTime float64)
basic-camera/cam/camera.go:46
↓ 1 callers
Method
Use
()
basic-textures/gfx/shader.go:38
↓ 1 callers
Method
Use
()
basic-shaders/gfx/shader.go:38
↓ 1 callers
Method
Use
()
basic-camera/gfx/shader.go:38
↓ 1 callers
Method
Use
()
basic-3d/gfx/shader.go:38
↓ 1 callers
Method
Width
()
colors/win/window.go:47
↓ 1 callers
Method
Width
()
materials/win/window.go:47
↓ 1 callers
Method
Width
()
basic-light/win/window.go:47
↓ 1 callers
Method
Width
()
light-maps/win/window.go:47
↓ 1 callers
Method
Width
()
basic-camera/win/window.go:47
↓ 1 callers
Function
checkProgramLinkErrors
(program uint32)
hello-triangle/hello_triangle.go:93
↓ 1 callers
Function
checkProgramLinkErrors
(program uint32)
hello-triangle-advanced/hello_triangle_advanced.go:104
↓ 1 callers
Function
checkShaderCompileErrors
(shader uint32)
hello-triangle-advanced/hello_triangle_advanced.go:99
↓ 1 callers
Function
compileShaders
()
hello-triangle/hello_triangle.go:98
↓ 1 callers
Function
createTriangleVAO
* * Creates the Vertex Array Object for a triangle. */
basic-shaders/main.go:61
↓ 1 callers
Function
createTriangleVAO
* * Creates the Vertex Array Object for a triangle. */
hello-triangle/hello_triangle.go:141
↓ 1 callers
Function
createVAO
* * Creates the Vertex Array Object for a triangle. */
basic-textures/main.go:61
↓ 1 callers
Function
createVAO
* * Creates the Vertex Array Object for a triangle. * indices is leftover from earlier samples and not used here. */
basic-camera/main.go:116
↓ 1 callers
Function
createVAO
* * Creates the Vertex Array Object for a triangle. */
basic-3d/main.go:61
↓ 1 callers
Function
linkShaders
* * Link the provided shaders in the order they were given and return the linked program. */
hello-triangle/hello_triangle.go:122
↓ 1 callers
Function
programLoop
(window *glfw.Window)
basic-textures/main.go:108
↓ 1 callers
Function
programLoop
(window *glfw.Window)
basic-shaders/main.go:97
↓ 1 callers
Function
programLoop
(window *win.Window)
colors/main.go:148
↓ 1 callers
Function
programLoop
(window *win.Window)
materials/main.go:154
↓ 1 callers
Function
programLoop
(window *glfw.Window)
hello-triangle/hello_triangle.go:177
↓ 1 callers
Function
programLoop
(window *glfw.Window)
hello-triangle-advanced/hello_triangle_advanced.go:174
↓ 1 callers
Function
programLoop
(window *win.Window)
basic-light/main.go:155
↓ 1 callers
Function
programLoop
(window *win.Window)
light-maps/main.go:154
↓ 1 callers
Function
programLoop
(window *win.Window)
basic-camera/main.go:154
↓ 1 callers
Function
programLoop
(window *glfw.Window)
basic-3d/main.go:99
↓ 1 callers
Method
updateDirection
UpdateCursor updates the direction of the camera by giving it delta x/y values that came from a cursor input device
colors/cam/camera.go:72
↓ 1 callers
Method
updateDirection
UpdateCursor updates the direction of the camera by giving it delta x/y values that came from a cursor input device
materials/cam/camera.go:72
↓ 1 callers
Method
updateDirection
UpdateCursor updates the direction of the camera by giving it delta x/y values that came from a cursor input device
basic-light/cam/camera.go:72
↓ 1 callers
Method
updateDirection
UpdateCursor updates the direction of the camera by giving it delta x/y values that came from a cursor input device
light-maps/cam/camera.go:72
↓ 1 callers
Method
updateDirection
UpdateCursor updates the direction of the camera by giving it delta x/y values that came from a cursor input device
basic-camera/cam/camera.go:72
↓ 1 callers
Method
updatePosition
UpdatePosition updates this camera's position by giving directions that the camera is to travel in and for how long
colors/cam/camera.go:53
↓ 1 callers
Method
updatePosition
UpdatePosition updates this camera's position by giving directions that the camera is to travel in and for how long
materials/cam/camera.go:53
↓ 1 callers
Method
updatePosition
UpdatePosition updates this camera's position by giving directions that the camera is to travel in and for how long
basic-light/cam/camera.go:53
↓ 1 callers
Method
updatePosition
UpdatePosition updates this camera's position by giving directions that the camera is to travel in and for how long
light-maps/cam/camera.go:53
↓ 1 callers
Method
updatePosition
UpdatePosition updates this camera's position by giving directions that the camera is to travel in and for how long
basic-camera/cam/camera.go:53
↓ 1 callers
Method
updateVectors
()
colors/cam/camera.go:89
↓ 1 callers
Method
updateVectors
()
materials/cam/camera.go:89
↓ 1 callers
Method
updateVectors
()
basic-light/cam/camera.go:89
↓ 1 callers
Method
updateVectors
()
light-maps/cam/camera.go:89
↓ 1 callers
Method
updateVectors
()
basic-camera/cam/camera.go:89
Method
Cursor
Cursor returns the value of the cursor at the last time that CheckpointCursorChange() was called.
colors/win/input.go:51
Method
Cursor
Cursor returns the value of the cursor at the last time that CheckpointCursorChange() was called.
materials/win/input.go:51
Method
Cursor
Cursor returns the value of the cursor at the last time that CheckpointCursorChange() was called.
basic-light/win/input.go:51
Method
Cursor
Cursor returns the value of the cursor at the last time that CheckpointCursorChange() was called.
light-maps/win/input.go:51
Method
Cursor
Cursor returns the value of the cursor at the last time that CheckpointCursorChange() was called.
basic-camera/win/input.go:51
Function
NewFpsCamera
(position, worldUp mgl32.Vec3, yaw, pitch float64, im *win.InputManager)
colors/cam/camera.go:31
Function
NewFpsCamera
(position, worldUp mgl32.Vec3, yaw, pitch float64, im *win.InputManager)
materials/cam/camera.go:31
Function
NewFpsCamera
(position, worldUp mgl32.Vec3, yaw, pitch float64, im *win.InputManager)
basic-light/cam/camera.go:31
Function
NewFpsCamera
(position, worldUp mgl32.Vec3, yaw, pitch float64, im *win.InputManager)
light-maps/cam/camera.go:31
Function
NewFpsCamera
(position, worldUp mgl32.Vec3, yaw, pitch float64, im *win.InputManager)
basic-camera/cam/camera.go:31
Function
NewProgram
(shaders ...*Shader)
basic-textures/gfx/shader.go:52
Function
NewProgram
(shaders ...*Shader)
basic-shaders/gfx/shader.go:48
Function
NewProgram
(shaders ...*Shader)
colors/gfx/shader.go:52
Function
NewProgram
(shaders ...*Shader)
materials/gfx/shader.go:52
Function
NewProgram
(shaders ...*Shader)
basic-light/gfx/shader.go:52
Function
NewProgram
(shaders ...*Shader)
light-maps/gfx/shader.go:52
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