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Functions279 in github.com/cstegel/opengl-samples-golang

↓ 1 callersMethodLink
()
colors/gfx/shader.go:42
↓ 1 callersMethodLink
()
materials/gfx/shader.go:42
↓ 1 callersMethodLink
()
basic-light/gfx/shader.go:42
↓ 1 callersMethodLink
()
light-maps/gfx/shader.go:42
↓ 1 callersMethodLink
()
basic-camera/gfx/shader.go:42
↓ 1 callersMethodLink
()
basic-3d/gfx/shader.go:42
↓ 1 callersFunctionNewInputManager
()
colors/win/input.go:30
↓ 1 callersFunctionNewInputManager
()
materials/win/input.go:30
↓ 1 callersFunctionNewInputManager
()
basic-light/win/input.go:30
↓ 1 callersFunctionNewInputManager
()
light-maps/win/input.go:30
↓ 1 callersFunctionNewInputManager
()
basic-camera/win/input.go:30
↓ 1 callersFunctionNewTexture
(img image.Image, wrapR, wrapS int32)
basic-textures/gfx/texture.go:39
↓ 1 callersFunctionNewTexture
(img image.Image, wrapR, wrapS int32)
colors/gfx/texture.go:39
↓ 1 callersFunctionNewTexture
(img image.Image, wrapR, wrapS int32)
materials/gfx/texture.go:39
↓ 1 callersFunctionNewTexture
(img image.Image, wrapR, wrapS int32)
basic-light/gfx/texture.go:39
↓ 1 callersFunctionNewTexture
(img image.Image, wrapR, wrapS int32)
light-maps/gfx/texture.go:39
↓ 1 callersFunctionNewTexture
(img image.Image, wrapR, wrapS int32)
basic-camera/gfx/texture.go:39
↓ 1 callersFunctionNewTexture
(img image.Image, wrapR, wrapS int32)
basic-3d/gfx/texture.go:39
↓ 1 callersMethodShouldClose
()
materials/win/window.go:55
↓ 1 callersMethodShouldClose
()
light-maps/win/window.go:55
↓ 1 callersMethodShouldClose
()
basic-camera/win/window.go:55
↓ 1 callersMethodSinceLastFrame
()
colors/win/window.go:88
↓ 1 callersMethodSinceLastFrame
()
materials/win/window.go:88
↓ 1 callersMethodSinceLastFrame
()
basic-light/win/window.go:88
↓ 1 callersMethodSinceLastFrame
()
light-maps/win/window.go:88
↓ 1 callersMethodSinceLastFrame
()
basic-camera/win/window.go:88
↓ 1 callersMethodStartFrame
StartFrame sets everything up to start rendering a new frame. This includes swapping in last rendered buffer, polling for window events, checkpointing
colors/win/window.go:62
↓ 1 callersMethodStartFrame
StartFrame sets everything up to start rendering a new frame. This includes swapping in last rendered buffer, polling for window events, checkpointing
materials/win/window.go:62
↓ 1 callersMethodStartFrame
StartFrame sets everything up to start rendering a new frame. This includes swapping in last rendered buffer, polling for window events, checkpointing
basic-light/win/window.go:62
↓ 1 callersMethodStartFrame
StartFrame sets everything up to start rendering a new frame. This includes swapping in last rendered buffer, polling for window events, checkpointing
light-maps/win/window.go:62
↓ 1 callersMethodStartFrame
StartFrame sets everything up to start rendering a new frame. This includes swapping in last rendered buffer, polling for window events, checkpointing
basic-camera/win/window.go:62
↓ 1 callersMethodUnBind
()
colors/gfx/texture.go:86
↓ 1 callersMethodUnBind
()
materials/gfx/texture.go:86
↓ 1 callersMethodUnBind
()
basic-light/gfx/texture.go:86
↓ 1 callersMethodUnBind
()
light-maps/gfx/texture.go:86
↓ 1 callersMethodUpdate
(dTime float64)
colors/cam/camera.go:46
↓ 1 callersMethodUpdate
(dTime float64)
materials/cam/camera.go:46
↓ 1 callersMethodUpdate
(dTime float64)
basic-light/cam/camera.go:46
↓ 1 callersMethodUpdate
(dTime float64)
light-maps/cam/camera.go:46
↓ 1 callersMethodUpdate
(dTime float64)
basic-camera/cam/camera.go:46
↓ 1 callersMethodUse
()
basic-textures/gfx/shader.go:38
↓ 1 callersMethodUse
()
basic-shaders/gfx/shader.go:38
↓ 1 callersMethodUse
()
basic-camera/gfx/shader.go:38
↓ 1 callersMethodUse
()
basic-3d/gfx/shader.go:38
↓ 1 callersMethodWidth
()
colors/win/window.go:47
↓ 1 callersMethodWidth
()
materials/win/window.go:47
↓ 1 callersMethodWidth
()
basic-light/win/window.go:47
↓ 1 callersMethodWidth
()
light-maps/win/window.go:47
↓ 1 callersMethodWidth
()
basic-camera/win/window.go:47
↓ 1 callersFunctioncheckProgramLinkErrors
(program uint32)
hello-triangle/hello_triangle.go:93
↓ 1 callersFunctioncheckProgramLinkErrors
(program uint32)
hello-triangle-advanced/hello_triangle_advanced.go:104
↓ 1 callersFunctioncheckShaderCompileErrors
(shader uint32)
hello-triangle-advanced/hello_triangle_advanced.go:99
↓ 1 callersFunctioncompileShaders
()
hello-triangle/hello_triangle.go:98
↓ 1 callersFunctioncreateTriangleVAO
* * Creates the Vertex Array Object for a triangle. */
basic-shaders/main.go:61
↓ 1 callersFunctioncreateTriangleVAO
* * Creates the Vertex Array Object for a triangle. */
hello-triangle/hello_triangle.go:141
↓ 1 callersFunctioncreateVAO
* * Creates the Vertex Array Object for a triangle. */
basic-textures/main.go:61
↓ 1 callersFunctioncreateVAO
* * Creates the Vertex Array Object for a triangle. * indices is leftover from earlier samples and not used here. */
basic-camera/main.go:116
↓ 1 callersFunctioncreateVAO
* * Creates the Vertex Array Object for a triangle. */
basic-3d/main.go:61
↓ 1 callersFunctionlinkShaders
* * Link the provided shaders in the order they were given and return the linked program. */
hello-triangle/hello_triangle.go:122
↓ 1 callersFunctionprogramLoop
(window *glfw.Window)
basic-textures/main.go:108
↓ 1 callersFunctionprogramLoop
(window *glfw.Window)
basic-shaders/main.go:97
↓ 1 callersFunctionprogramLoop
(window *win.Window)
colors/main.go:148
↓ 1 callersFunctionprogramLoop
(window *win.Window)
materials/main.go:154
↓ 1 callersFunctionprogramLoop
(window *glfw.Window)
hello-triangle/hello_triangle.go:177
↓ 1 callersFunctionprogramLoop
(window *glfw.Window)
hello-triangle-advanced/hello_triangle_advanced.go:174
↓ 1 callersFunctionprogramLoop
(window *win.Window)
basic-light/main.go:155
↓ 1 callersFunctionprogramLoop
(window *win.Window)
light-maps/main.go:154
↓ 1 callersFunctionprogramLoop
(window *win.Window)
basic-camera/main.go:154
↓ 1 callersFunctionprogramLoop
(window *glfw.Window)
basic-3d/main.go:99
↓ 1 callersMethodupdateDirection
UpdateCursor updates the direction of the camera by giving it delta x/y values that came from a cursor input device
colors/cam/camera.go:72
↓ 1 callersMethodupdateDirection
UpdateCursor updates the direction of the camera by giving it delta x/y values that came from a cursor input device
materials/cam/camera.go:72
↓ 1 callersMethodupdateDirection
UpdateCursor updates the direction of the camera by giving it delta x/y values that came from a cursor input device
basic-light/cam/camera.go:72
↓ 1 callersMethodupdateDirection
UpdateCursor updates the direction of the camera by giving it delta x/y values that came from a cursor input device
light-maps/cam/camera.go:72
↓ 1 callersMethodupdateDirection
UpdateCursor updates the direction of the camera by giving it delta x/y values that came from a cursor input device
basic-camera/cam/camera.go:72
↓ 1 callersMethodupdatePosition
UpdatePosition updates this camera's position by giving directions that the camera is to travel in and for how long
colors/cam/camera.go:53
↓ 1 callersMethodupdatePosition
UpdatePosition updates this camera's position by giving directions that the camera is to travel in and for how long
materials/cam/camera.go:53
↓ 1 callersMethodupdatePosition
UpdatePosition updates this camera's position by giving directions that the camera is to travel in and for how long
basic-light/cam/camera.go:53
↓ 1 callersMethodupdatePosition
UpdatePosition updates this camera's position by giving directions that the camera is to travel in and for how long
light-maps/cam/camera.go:53
↓ 1 callersMethodupdatePosition
UpdatePosition updates this camera's position by giving directions that the camera is to travel in and for how long
basic-camera/cam/camera.go:53
↓ 1 callersMethodupdateVectors
()
colors/cam/camera.go:89
↓ 1 callersMethodupdateVectors
()
materials/cam/camera.go:89
↓ 1 callersMethodupdateVectors
()
basic-light/cam/camera.go:89
↓ 1 callersMethodupdateVectors
()
light-maps/cam/camera.go:89
↓ 1 callersMethodupdateVectors
()
basic-camera/cam/camera.go:89
MethodCursor
Cursor returns the value of the cursor at the last time that CheckpointCursorChange() was called.
colors/win/input.go:51
MethodCursor
Cursor returns the value of the cursor at the last time that CheckpointCursorChange() was called.
materials/win/input.go:51
MethodCursor
Cursor returns the value of the cursor at the last time that CheckpointCursorChange() was called.
basic-light/win/input.go:51
MethodCursor
Cursor returns the value of the cursor at the last time that CheckpointCursorChange() was called.
light-maps/win/input.go:51
MethodCursor
Cursor returns the value of the cursor at the last time that CheckpointCursorChange() was called.
basic-camera/win/input.go:51
FunctionNewFpsCamera
(position, worldUp mgl32.Vec3, yaw, pitch float64, im *win.InputManager)
colors/cam/camera.go:31
FunctionNewFpsCamera
(position, worldUp mgl32.Vec3, yaw, pitch float64, im *win.InputManager)
materials/cam/camera.go:31
FunctionNewFpsCamera
(position, worldUp mgl32.Vec3, yaw, pitch float64, im *win.InputManager)
basic-light/cam/camera.go:31
FunctionNewFpsCamera
(position, worldUp mgl32.Vec3, yaw, pitch float64, im *win.InputManager)
light-maps/cam/camera.go:31
FunctionNewFpsCamera
(position, worldUp mgl32.Vec3, yaw, pitch float64, im *win.InputManager)
basic-camera/cam/camera.go:31
FunctionNewProgram
(shaders ...*Shader)
basic-textures/gfx/shader.go:52
FunctionNewProgram
(shaders ...*Shader)
basic-shaders/gfx/shader.go:48
FunctionNewProgram
(shaders ...*Shader)
colors/gfx/shader.go:52
FunctionNewProgram
(shaders ...*Shader)
materials/gfx/shader.go:52
FunctionNewProgram
(shaders ...*Shader)
basic-light/gfx/shader.go:52
FunctionNewProgram
(shaders ...*Shader)
light-maps/gfx/shader.go:52
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