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Functions4,896 in github.com/bo3b/3Dmigoto

↓ 2 callersMethodGetRenderTargetData
DirectX9/Direct3DDevice9Functions.h:4050
↓ 2 callersFunctionGetResourceInfoFields
DirectX9/ResourceHash.cpp:568
↓ 2 callersFunctionGetResourceInfoFields
DirectX11/ResourceHash.cpp:958
↓ 2 callersMethodGetResourceMinLOD
DirectX11/HackerContext.cpp:1814
↓ 2 callersMethodGetSoftwareVertexProcessing
DirectX9/FrameAnalysisFunctions.h:2962
↓ 2 callersFunctionGetStereoActive
DirectX9/CommandList.cpp:103
↓ 2 callersMethodGetSwapChain
DirectX9/FrameAnalysisFunctions.h:2533
↓ 2 callersFunctionGetTexture3DHash
DirectX10/Direct3D10Device.h:634
↓ 2 callersMethodGetTextureStageState
DirectX9/FrameAnalysisFunctions.h:2889
↓ 2 callersMethodGetTransform
DirectX9/FrameAnalysisFunctions.h:2762
↓ 2 callersFunctionHideCursor_GetCursorInfo
DirectX9/cursor.cpp:135
↓ 2 callersFunctionHideCursor_GetCursorInfo
DirectX11/cursor.cpp:100
↓ 2 callersMethodHookCubeTexture
DirectX9/Direct3DCubeTexture9Functions.h:46
↓ 2 callersMethodHookDevice
DirectX9/Direct3DDevice9Functions.h:1101
↓ 2 callersMethodHookIndexBuffer
DirectX9/Direct3DIndexBuffer9Functions.h:15
↓ 2 callersMethodHookTexture
DirectX9/Direct3DTexture9Functions.h:45
↓ 2 callersMethodHookVertexBuffer
DirectX9/Direct3DVertexBuffer9Functions.h:15
↓ 2 callersMethodHookVertexDeclaration
DirectX9/Direct3DVertexDeclaration9Functions.h:3
↓ 2 callersMethodHookVolume
DirectX9/Direct3DVolume9Functions.h:14
↓ 2 callersMethodHookVolumeTexture
DirectX9/Direct3DVolumeTexture9Functions.h:19
↓ 2 callersFunctionHooked_DefWindowProc
DefWindowProc can bypass our SetCursor hook, which means that some games such would continue showing the hardware cursor, and our knowledge of what cu
DirectX9/cursor.cpp:328
↓ 2 callersFunctionHooked_DefWindowProc
DefWindowProc can bypass our SetCursor hook, which means that some games such would continue showing the hardware cursor, and our knowledge of what cu
DirectX11/cursor.cpp:234
↓ 2 callersMethodIAGetPrimitiveTopology
DirectX11/FrameAnalysis.cpp:4029
↓ 2 callersFunctionIEffect
ThirdPartyLibs/DirectXTK-lib/include/Effects.h:54
↓ 2 callersFunctionIEffectFactory
ThirdPartyLibs/DirectXTK-lib/include/Effects.h:886
↓ 2 callersFunctionIEffectFog
ThirdPartyLibs/DirectXTK-lib/include/Effects.h:126
↓ 2 callersFunctionIEffectLights
ThirdPartyLibs/DirectXTK-lib/include/Effects.h:97
↓ 2 callersFunctionIEffectMatrices
ThirdPartyLibs/DirectXTK-lib/include/Effects.h:76
↓ 2 callersFunctionIEffectSkinning
ThirdPartyLibs/DirectXTK-lib/include/Effects.h:147
↓ 2 callersFunctionIPostProcess
ThirdPartyLibs/DirectXTK-lib/include/PostProcess.h:46
↓ 2 callersFunctionInitD39
DirectX9/d3d9Wrapper.cpp:133
↓ 2 callersFunctionInvisibleCursor
DirectX9/cursor.cpp:60
↓ 2 callersFunctionInvisibleCursor
DirectX11/cursor.cpp:39
↓ 2 callersMethodIsCommandListSection
DirectX9/IniHandler.cpp:159
↓ 2 callersMethodIsKeyDown
ThirdPartyLibs/DirectXTK-lib/include/Keyboard.h:445
↓ 2 callersFunctionIsOffsetInType
Manually added from latest James-Jones HLSLCrossCompiler for StructuredBuffer support -DSS
BinaryDecompiler/reflect.cpp:593
↓ 2 callersMethodIssue
DirectX9/Direct3DQuery9Functions.h:122
↓ 2 callersMethodLightEnable
DirectX9/FrameAnalysisFunctions.h:2807
↓ 2 callersFunctionLinkCommandLists
DirectX9/CommandList.cpp:2822
↓ 2 callersFunctionLinkCommandLists
DirectX11/CommandList.cpp:2439
↓ 2 callersFunctionLoadCachedShader
DirectX9/Direct3DDevice9Functions.h:310
↓ 2 callersFunctionLoadCachedShader
DirectX11/HackerDevice.cpp:697
↓ 2 callersFunctionLoadConfigFile
DirectX9/IniHandler.cpp:4069
↓ 2 callersFunctionLoadConfigFile
DirectX11/IniHandler.cpp:4057
↓ 2 callersMethodLockRect
DirectX9/Direct3DCubeTexture9Functions.h:441
↓ 2 callersMethodLockRect
DirectX9/Direct3DSurface9Functions.h:613
↓ 2 callersFunctionLogRenderTarget
DirectX10/Hunting.cpp:998
↓ 2 callersFunctionLogRenderTarget
DirectX9/Hunting.cpp:1591
↓ 2 callersFunctionLogRenderTarget
DirectX11/Hunting.cpp:1842
↓ 2 callersFunctionLogViewDesc
DirectX11/ResourceHash.cpp:199
↓ 2 callersFunctionMakeDSVFormat
DirectX9/CommandList.cpp:8202
↓ 2 callersFunctionMakeDSVFormat
DirectX11/CommandList.cpp:6516
↓ 2 callersFunctionMarkShaderBegin
DirectX9/Hunting.cpp:1517
↓ 2 callersFunctionMarkShaderEnd
DirectX9/Hunting.cpp:1529
↓ 2 callersFunctionMarkTextureAsShadow
Find the declaration of the texture described by psTextureOperand and mark it as a shadow type. (e.g. accessed via sampler2DShadow rather than sampler
BinaryDecompiler/decode.cpp:146
↓ 2 callersMethodMatchesCurrent
DirectX9/Override.cpp:344
↓ 2 callersMethodMatchesCurrent
DirectX11/Override.cpp:357
↓ 2 callersMethodMultiplyTransform
DirectX9/FrameAnalysisFunctions.h:2767
↓ 2 callersFunctionNvAPIEnableConvergenceTracking
DirectX9/Main.cpp:89
↓ 2 callersFunctionNvAPIEnableEyeSeparationTracking
DirectX9/Main.cpp:158
↓ 2 callersFunctionNvAPIEnableSeparationTracking
DirectX9/Main.cpp:124
↓ 2 callersFunctionNvAPIEnableStereoActiveTracking
DirectX9/Main.cpp:55
↓ 2 callersFunctionNvAPI_D3D9_StretchRectEx
NVAPI/DllMain.cpp:941
↓ 2 callersFunctionNvAPI_Stereo_Enable
DirectX9/profiling.h:115
↓ 2 callersFunctionNvAPI_Stereo_GetEyeSeparation
DirectX9/profiling.h:133
↓ 2 callersFunctionNvAPI_Stereo_GetEyeSeparation
DirectX11/profiling.h:132
↓ 2 callersFunctionNvAPI_Stereo_SetConvergence
DirectX9/profiling.h:157
↓ 2 callersFunctionNvAPI_Stereo_SetDriverMode
NVAPI/DllMain.cpp:802
↓ 2 callersFunctionNvAPI_Stereo_SetSeparation
DirectX9/profiling.h:145
↓ 2 callersMethodOpenSharedResource
DirectX11/HackerDevice.cpp:1826
↓ 2 callersMethodOverrideSurfacesDesc
DirectX9/CommandList.cpp:6777
↓ 2 callersFunctionParseBlendOp
DirectX9/IniHandler.cpp:3237
↓ 2 callersFunctionParseBlendOp
DirectX11/IniHandler.cpp:3220
↓ 2 callersFunctionParseBlendRenderTarget
DirectX11/IniHandler.cpp:3253
↓ 2 callersFunctionParseDriverProfile
DirectX9/IniHandler.cpp:1954
↓ 2 callersFunctionParseDriverProfile
DirectX11/IniHandler.cpp:2007
↓ 2 callersFunctionParseElseIfCommand
DirectX9/CommandList.cpp:7226
↓ 2 callersFunctionParseElseIfCommand
DirectX11/CommandList.cpp:5415
↓ 2 callersFunctionParseIniFile
DirectX9/IniHandler.cpp:533
↓ 2 callersFunctionParseIniFile
DirectX11/IniHandler.cpp:667
↓ 2 callersMethodParseIniSection
DirectX9/Override.cpp:26
↓ 2 callersMethodParseIniSection
DirectX11/Override.cpp:33
↓ 2 callersFunctionParseIniStream
DirectX9/IniHandler.cpp:441
↓ 2 callersFunctionParseIniStream
DirectX11/IniHandler.cpp:562
↓ 2 callersFunctionParsePerDrawStereoOverride
DirectX9/CommandList.cpp:831
↓ 2 callersFunctionParsePerDrawStereoOverride
DirectX11/CommandList.cpp:803
↓ 2 callersFunctionParsePreset
DirectX9/CommandList.cpp:671
↓ 2 callersFunctionParsePreset
DirectX11/CommandList.cpp:608
↓ 2 callersFunctionParseStencilOp
DirectX11/IniHandler.cpp:3416
↓ 2 callersFunctionPopulateTextureData
DirectX10/nvstereo.h:69
↓ 2 callersMethodPresentEx
DirectX9/FrameAnalysisFunctions.h:3361
↓ 2 callersFunctionProcessParamRTSize
DirectX11/CommandList.cpp:2459
↓ 2 callersFunctionProcessRTSize
DirectX9/CommandList.cpp:2934
↓ 2 callersMethodProcessVertices
DirectX9/FrameAnalysisFunctions.h:3032
↓ 2 callersFunctionPropagateResourceHash
DirectX11/ResourceHash.cpp:1191
↓ 2 callersFunctionReadAndChangeBrightness
This function actually changes the brightness over the I2C bus by issuing commands and data
ThirdPartyLibs/nvapi-lib/nvapi-main/Sample_Code/i2c/i2c.cpp:298
↓ 2 callersFunctionReadInput
HLSLDecompiler/cmd_Decompiler/cmd_Decompiler.cpp:474
↓ 2 callersFunctionReadInputSignatures
BinaryDecompiler/reflect.cpp:24
↓ 2 callersFunctionRecreateCompatibleResource
DirectX9/CommandList.cpp:8486
↓ 2 callersFunctionRecreateCompatibleResource
DirectX11/CommandList.cpp:6654
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