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hub / github.com/bfbbdecomp/bfbb / zSaveLoad_UIEvent

Function zSaveLoad_UIEvent

src/SB/Game/zSaveLoad.cpp:283–286  ·  view source on GitHub ↗

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281}
282
283void zSaveLoad_UIEvent(S32 i, U32 toEvent)
284{
285 zEntEvent(zSceneFindObject(zSaveLoadUITable[i].nameID), toEvent);
286}
287
288st_XSAVEGAME_DATA* zSaveLoadSGInit(en_SAVEGAME_MODE mode)
289{

Calls 2

zSceneFindObjectFunction · 0.85
zEntEventFunction · 0.50

Tested by

no test coverage detected