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hub / github.com/bfbbdecomp/bfbb / zSaveLoadSGInit

Function zSaveLoadSGInit

src/SB/Game/zSaveLoad.cpp:288–308  ·  view source on GitHub ↗

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286}
287
288st_XSAVEGAME_DATA* zSaveLoadSGInit(en_SAVEGAME_MODE mode)
289{
290 if (mode == XSG_MODE_LOAD)
291 {
292 zSaveLoad_UIEvent(0x27, eEventUIFocusOn);
293 }
294 else
295 {
296 zSaveLoad_UIEvent(0x28, eEventUIFocusOn);
297 }
298
299 for (S32 i = 0; i < 801; i++)
300 {
301 if (i % 200 == 0)
302 {
303 zSaveLoad_Tick();
304 }
305 }
306
307 return xSGInit(mode);
308}
309
310S32 zSaveLoadSGDone(st_XSAVEGAME_DATA* data)
311{

Callers 3

formatFunction · 0.85
zSaveLoad_SaveGameFunction · 0.85
zSaveLoad_LoadGameFunction · 0.85

Calls 3

zSaveLoad_UIEventFunction · 0.85
zSaveLoad_TickFunction · 0.70
xSGInitFunction · 0.50

Tested by

no test coverage detected