| 152 | } |
| 153 | |
| 154 | void zSaveLoad_Tick() |
| 155 | { |
| 156 | time_current = (1.0f / (GET_BUS_FREQUENCY() / 4)) * (float)iTimeGet(); |
| 157 | |
| 158 | time_elapsed = time_current - time_last; |
| 159 | if (time_elapsed < 0.0f) |
| 160 | { |
| 161 | time_elapsed = 1.0f / 60.f; |
| 162 | } |
| 163 | else if (time_elapsed > 0.1f) |
| 164 | { |
| 165 | time_elapsed = 1.0f / 60.f; |
| 166 | } |
| 167 | |
| 168 | dontPoll = dontPoll - time_elapsed; |
| 169 | t0 = t1; |
| 170 | time_last = time_current; |
| 171 | t1 = iTimeGet(); |
| 172 | sTimeCurrent = iTimeGet(); |
| 173 | sTimeElapsed = iTimeDiffSec(sTimeLast, sTimeCurrent); |
| 174 | sTimeLast = sTimeCurrent; |
| 175 | xPadUpdate(globals.currentActivePad, time_elapsed); |
| 176 | iTRCDisk::CheckDVDAndResetState(); |
| 177 | xDrawBegin(); |
| 178 | xParMgrUpdate(time_elapsed); |
| 179 | zSceneUpdate(time_elapsed); |
| 180 | |
| 181 | xMat4x3 playerMat; |
| 182 | xMat4x3* ma = xEntGetFrame(&(xEnt)globals.player.ent); |
| 183 | // This feels like a normal assignment but that calls the assignment operator function. |
| 184 | *(U32*)&playerMat.right.x = *(U32*)&ma->right.x; |
| 185 | *(U32*)&playerMat.right.y = *(U32*)&ma->right.y; |
| 186 | *(U32*)&playerMat.right.z = *(U32*)&ma->right.z; |
| 187 | *(U32*)&playerMat.flags = *(U32*)&ma->flags; |
| 188 | *(U32*)&playerMat.up.x = *(U32*)&ma->up.x; |
| 189 | *(U32*)&playerMat.up.y = *(U32*)&ma->up.y; |
| 190 | *(U32*)&playerMat.up.z = *(U32*)&ma->up.z; |
| 191 | *(U32*)&playerMat.pad1 = *(U32*)&ma->pad1; |
| 192 | *(U32*)&playerMat.at.x = *(U32*)&ma->at.x; |
| 193 | *(U32*)&playerMat.at.y = *(U32*)&ma->at.y; |
| 194 | *(U32*)&playerMat.at.z = *(U32*)&ma->at.z; |
| 195 | *(U32*)&playerMat.pad2 = *(U32*)&ma->pad2; |
| 196 | *(U32*)&playerMat.pos.x = *(U32*)&ma->pos.x; |
| 197 | *(U32*)&playerMat.pos.z = *(U32*)&ma->pos.z; |
| 198 | *(U32*)&playerMat.pad3 = *(U32*)&ma->pad3; |
| 199 | *(U32*)&playerMat.pos.y = *(U32*)&ma->pos.y; |
| 200 | playerMat.pos.y += 0.6f; |
| 201 | |
| 202 | xSndSetListenerData(SND_LISTENER_CAMERA, &globals.camera.mat); |
| 203 | xSndSetListenerData(SND_LISTENER_PLAYER, &playerMat); |
| 204 | xSndUpdate(); |
| 205 | if (gGameMode == 6 && gGameState != 0) |
| 206 | { |
| 207 | zhud::update(sTimeElapsed); |
| 208 | } |
| 209 | |
| 210 | zCameraUpdate(&globals.camera, time_elapsed); |
| 211 | xCameraBegin(&globals.camera, 1); |
no test coverage detected