Equivalent: regswaps
| 159 | |
| 160 | // Equivalent: regswaps |
| 161 | void zParPTankSpawnSparkles(xVec3* pos, U32 count) |
| 162 | { |
| 163 | if (zGameIsPaused()) |
| 164 | { |
| 165 | return; |
| 166 | } |
| 167 | zParPTank* zp = sSparklePTank; |
| 168 | |
| 169 | if (count > zp->max_particles - zp->num_particles) |
| 170 | { |
| 171 | count = zp->max_particles - zp->num_particles; |
| 172 | } |
| 173 | |
| 174 | if (count == 0) |
| 175 | { |
| 176 | return; |
| 177 | } |
| 178 | |
| 179 | RpPTankLockStruct posLock; |
| 180 | RpPTankLockStruct vtx2TexCoordsLock; |
| 181 | |
| 182 | RpPTankAtomicLock(zp->ptank, &posLock, rpPTANKLFLAGPOSITION, rpPTANKLOCKWRITE); |
| 183 | if (posLock.data == NULL) |
| 184 | { |
| 185 | return; |
| 186 | } |
| 187 | |
| 188 | RpPTankAtomicLock(zp->ptank, &vtx2TexCoordsLock, rpPTANKDFLAGVTX2TEXCOORDS, rpPTANKLOCKWRITE); |
| 189 | if (vtx2TexCoordsLock.data == NULL) |
| 190 | { |
| 191 | return; |
| 192 | } |
| 193 | |
| 194 | U32 poslock_base = (U32)posLock.data; |
| 195 | U32 uvlock_base = (U32)vtx2TexCoordsLock.data; |
| 196 | xVec3* ref_pos = pos; |
| 197 | RwCamera* camera = RwCameraGetCurrentCamera(); |
| 198 | if (gGameState == eGameState_Play && camera) |
| 199 | { |
| 200 | // TODO: This was probably some Renderware macro |
| 201 | ref_pos = (xVec3*)((U8*)camera->object.object.parent + 0x40); |
| 202 | } |
| 203 | |
| 204 | xVec3* posit = pos; |
| 205 | for (U32 i = 0; i < count; posit++, i++) |
| 206 | { |
| 207 | if (!sGameScreenTransCam && ref_pos && xVec3Dist2(posit, ref_pos) > 900.0f) |
| 208 | { |
| 209 | continue; |
| 210 | } |
| 211 | |
| 212 | *(xVec3*)(poslock_base + zp->num_particles * posLock.stride) = *posit; |
| 213 | RwTexCoords* uv = |
| 214 | (RwTexCoords*)(uvlock_base + zp->num_particles * vtx2TexCoordsLock.stride); |
| 215 | uv[0].u = 0.0f; |
| 216 | uv[0].v = 0.5f; |
| 217 | uv[1].u = 0.125f + uv[0].u; |
| 218 | uv[1].v = 0.125f + uv[0].v; |
nothing calls this directly
no test coverage detected