| 12 | const xVec3 xVec3::m_UnitAxisY = { 0.0f, 1.0f, 0.0f }; |
| 13 | |
| 14 | F32 xVec3Normalize(xVec3* o, const xVec3* v) |
| 15 | { |
| 16 | F32 x = v->x; |
| 17 | F32 x2 = SQR(v->x); |
| 18 | F32 y = v->y; |
| 19 | F32 y2 = SQR(v->y); |
| 20 | F32 z = v->z; |
| 21 | F32 z2 = SQR(v->z); |
| 22 | |
| 23 | F32 len; |
| 24 | F32 len2 = x2 + y2 + z2; |
| 25 | |
| 26 | if ((F32)iabs(len2 - 1.0f) <= 0.00001f) |
| 27 | { |
| 28 | o->x = x; |
| 29 | o->y = y; |
| 30 | o->z = z; |
| 31 | len = 1.0f; |
| 32 | } |
| 33 | else if ((F32)iabs(len2) <= 0.00001f) |
| 34 | { |
| 35 | o->x = 0.0f; |
| 36 | o->y = 1.0f; |
| 37 | o->z = 0.0f; |
| 38 | len = 0.0f; |
| 39 | } |
| 40 | else |
| 41 | { |
| 42 | len = xsqrt(len2); |
| 43 | F32 inv_len = 1.0f / len; |
| 44 | o->x = v->x * inv_len; |
| 45 | o->y = v->y * inv_len; |
| 46 | o->z = v->z * inv_len; |
| 47 | } |
| 48 | return len; |
| 49 | } |
| 50 | |
| 51 | F32 xVec3NormalizeFast(xVec3* o, const xVec3* v) |
| 52 | { |
no test coverage detected