| 722 | } |
| 723 | |
| 724 | xAnimTable* xAnimTableNew(const char* name, xAnimTable** linkedList, U32 userFlags) |
| 725 | { |
| 726 | xAnimTable* table; |
| 727 | |
| 728 | table = (xAnimTable*)xMemAllocSize(sizeof(xAnimTable)); |
| 729 | |
| 730 | if (linkedList) |
| 731 | { |
| 732 | table->Next = *linkedList; |
| 733 | *linkedList = table; |
| 734 | } |
| 735 | else |
| 736 | { |
| 737 | table->Next = NULL; |
| 738 | } |
| 739 | |
| 740 | table->Name = name; |
| 741 | table->TransitionList = NULL; |
| 742 | table->StateList = NULL; |
| 743 | table->AnimIndex = NULL; |
| 744 | table->MorphIndex = NULL; |
| 745 | table->UserFlags = userFlags; |
| 746 | |
| 747 | return table; |
| 748 | } |
| 749 | |
| 750 | void xAnimDefaultBeforeEnter(xAnimPlay* play, xAnimState* state) |
| 751 | { |
no outgoing calls