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hub / github.com/bfbbdecomp/bfbb / zPatrick_AnimTable

Function zPatrick_AnimTable

src/SB/Game/zEntPlayer.cpp:6408–6818  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

6406}
6407
6408xAnimTable* zPatrick_AnimTable()
6409{
6410 xAnimTable* animTable = xAnimTableNew("Patrick", NULL, 0);
6411
6412 xAnimTableNewState(animTable, "Idle01", 0x10, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
6413 xAnimDefaultBeforeEnter, NULL, NULL);
6414 xAnimTableNewState(animTable, "Idle02", 0x10, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
6415 xAnimDefaultBeforeEnter, NULL, NULL);
6416 xAnimTableNewState(animTable, "Idle03", 0x10, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
6417 xAnimDefaultBeforeEnter, NULL, NULL);
6418 xAnimTableNewState(animTable, "Idle04", 0x10, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
6419 xAnimDefaultBeforeEnter, NULL, NULL);
6420 xAnimTableNewState(animTable, "SlipIdle01", 0x10, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
6421 xAnimDefaultBeforeEnter, NULL, NULL);
6422 xAnimTableNewState(animTable, "Inactive01", 0x20, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
6423 xAnimDefaultBeforeEnter, NULL, NULL);
6424 xAnimTableNewState(animTable, "Inactive02", 0x20, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
6425 xAnimDefaultBeforeEnter, NULL, NULL);
6426 xAnimTableNewState(animTable, "Inactive03", 0x20, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
6427 xAnimDefaultBeforeEnter, NULL, NULL);
6428 xAnimTableNewState(animTable, "Inactive04", 0x20, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
6429 xAnimDefaultBeforeEnter, NULL, NULL);
6430 xAnimTableNewState(animTable, "Inactive05", 0x20, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
6431 xAnimDefaultBeforeEnter, NULL, NULL);
6432 xAnimTableNewState(animTable, "Inactive06", 0x20, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
6433 xAnimDefaultBeforeEnter, NULL, NULL);
6434 xAnimTableNewState(animTable, "Inactive07", 0x20, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
6435 xAnimDefaultBeforeEnter, NULL, NULL);
6436 xAnimTableNewState(animTable, "Walk01", 0x10, 0x0044, 1.0, NULL, NULL, 0.0, NULL, NULL,
6437 xAnimDefaultBeforeEnter, NULL, NULL);
6438 xAnimTableNewState(animTable, "Walk02", 0x10, 0x0044, 1.0, NULL, NULL, 0.0, NULL, NULL,
6439 xAnimDefaultBeforeEnter, NULL, NULL);
6440 xAnimTableNewState(animTable, "Walk03", 0x10, 0x0044, 1.0, NULL, NULL, 0.0, NULL, NULL,
6441 xAnimDefaultBeforeEnter, NULL, NULL);
6442 xAnimTableNewState(animTable, "Run01", 0x10, 0x0046, 1.0, NULL, NULL, 0.0, NULL, NULL,
6443 xAnimDefaultBeforeEnter, NULL, NULL);
6444 xAnimTableNewState(animTable, "Run02", 0x10, 0x0046, 1.0, NULL, NULL, 0.0, NULL, NULL,
6445 xAnimDefaultBeforeEnter, NULL, NULL);
6446 xAnimTableNewState(animTable, "Run03", 0x10, 0x0046, 1.0, NULL, NULL, 0.0, NULL, NULL,
6447 xAnimDefaultBeforeEnter, NULL, NULL);
6448 xAnimTableNewState(animTable, "RunOutOfWorld01", 0x10, 0x0046, 1.0, NULL, NULL, 0.0, NULL, NULL,
6449 xAnimDefaultBeforeEnter, NULL, NULL);
6450 xAnimTableNewState(animTable, "SlipRun01", 0x10, 0x0046, 1.0, NULL, NULL, 0.0, NULL, NULL,
6451 xAnimDefaultBeforeEnter, NULL, NULL);
6452 xAnimTableNewState(animTable, "JumpStart01", 0x20, 0x000A, 1.0, NULL, NULL, 0.0, NULL, NULL,
6453 xAnimDefaultBeforeEnter, NULL, NULL);
6454 xAnimTableNewState(animTable, "Fall01", 0x10, 0x000A, 1.0, NULL, NULL, 0.0, NULL, NULL,
6455 xAnimDefaultBeforeEnter, NULL, NULL);
6456 xAnimTableNewState(animTable, "Land01", 0x20, 0x0000, 1.0, NULL, NULL, 0.0, NULL, NULL,
6457 xAnimDefaultBeforeEnter, NULL, NULL);
6458 xAnimTableNewState(animTable, "BounceStart01", 0x20, 0x000A, 1.0, NULL, NULL, 0.0, NULL, NULL,
6459 xAnimDefaultBeforeEnter, NULL, NULL);
6460 xAnimTableNewState(animTable, "BounceLift01", 0x10, 0x000A, 1.0, NULL, NULL, 0.0, NULL, NULL,
6461 xAnimDefaultBeforeEnter, NULL, NULL);
6462 xAnimTableNewState(animTable, "BounceApex01", 0x20, 0x000A, 1.0, NULL, NULL, 0.0, NULL, NULL,
6463 xAnimDefaultBeforeEnter, NULL, NULL);
6464 xAnimTableNewState(animTable, "DJumpStart01", 0x20, 0x000A, 1.0, NULL, NULL, 0.0, NULL, NULL,
6465 xAnimDefaultBeforeEnter, NULL, NULL);

Callers

nothing calls this directly

Calls 4

xAnimTableAddTransitionFunction · 0.85
xAnimTableNewFunction · 0.50
xAnimTableNewStateFunction · 0.50
xAnimTableNewTransitionFunction · 0.50

Tested by

no test coverage detected